Saturday, October 23, 2010

3-player Free-For-All, 25 points, 10/16/10

Having a free Saturday, Ben, Rob, and I all decided to spend some time playing Warmachine/Hordes.  With three of us, we figured that playing a bunch of one on one games would be pretty enjoyable.  However, we didn't want anyone to be excluded to start, so decided to go with a three-player game just to get the day going.

Three players is a bit of a challenge, as anyone knows, so we had to figure out a good way to go about this on short notice. We decided to go with a 'Capture the Flag' style game, with a token in the middle of the board, and the players trying to capture the token, and return it to their board edge.

Picking up the token was an action (but didn't stop you from using another action or an attack), and once you had the token you couldn't run, use any of your special movement rules, and you lost Incorporeal.

Also, we assumed the casters would die at some point, so caster death didn't end the game for you. Your jacks did become autonomous though.

The armies:
I chose my trusty Cryx, and decided to use Goreshade, hoping that a potentially chaotic game would give me a chance to see 'what he could do'.

My list:
Goreshade the Bastard
- Slayer
- Skarlock Thrall
Bane Knights (Leader and 5 Grunts)
Mechanithralls (Leader and 9 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Pistol Wraith

Nothing terribly new here.

Ben ran Trollbloods, since he doesn't have much in the way of choice.

His list:
Chief Madrak Ironhide
- Troll Axer
- Dire Troll Bomber
Krielstone Bearer and 3 Stone Scribes
Trollkin Champions (Leader and 4 Grunts)
Stone Scribe Chronicler

This is Ben's normal list as well. Basically a brick of beat-downs heading straight down the opposing throat.

Rob chose to run Khador, since he has almost no experience with his Legion.

Rob's list:
Karchev the Terrible
- Beast-09
- Decimator
- Spriggan

Lots of scary jacks there. I haven't seen the Decimator used, nor did I really remember what it did (Rob stole my book >:( ) but I would find out soon enough.

The table and deployment:

The entire table was part of the game, not just the green part. We didn't have enough felt to cover it, because we're lame. The well in the center of the table has the token we needed to bring out.

After rolling, we started deploying.


Despite owning many of these models, Rob hasn't gotten around to assembling them. Tsk tsk.



With that, we got it started!

Turn 1:
Not much happened at this point, since we were all quite a distance away from one another. Rob advanced as fast as he could directly towards the center. I did the same, but cast Shadowmancer. Ben did the same, after doing all his bricking abilities.

Turn 2:
Karchev tows his jacks forward. They then run towards Ben (Rob was trying to trick me into ignoring him. Not a chance).

I move towards the center and cast Mage Blight, after popping my feat to give me some bodies to face off against Rob.

Ben moves up, and his Bomber begins shelling my infantry, dropping 4 Mechanithralls and 3 Bane Knights.

Looking a little sparse on my side!

Turn 3:
Rob, a little unnerved by the mage blight, advances directly away from both me and the action (I marked this in my notes as a ?!, like in chess). I certainly wasn't going to complain about the reprieve.

I try to take advantage of the lull by attacking Ben. My Bane Knights charge into his Axer, dealing some damage. Everything else advances towards the center, and again I Mage Blight.

Ben's Axer uses Thresher against the three Bane Knights next to him... and misses all three times. His Bomber tramples through the Mechanithralls, into combat with Tartarus... and fails to hit. The Champions kill two of the Bane Knights, but overall, definitely not the turn he (and I, really) expected. Not much you can do about that, man!

Turn 4:
Rob's Spriggan flares some Bane Thralls, and the Devastator manages to drop one of them. Karchev tows Beast-09 into position... he then charges into my Bane Thralls, killing 4 of them.

Beset on both sides (how did I end up in the middle?) I began to unleash some paint. My Pistol Wraith Death Chills his Spriggan. My Bane Thralls + Goreshade (who Mage Blighted again) + the Withershadow Combine drop Beast-09, creating a Seether, who runs towards the Trolls to put some pressure on them.

Tartarus, my Slayer, and my few remaining Mechanithralls kill the Bomber, and the Deathwalker runs into contact with the token. If I can buy her a turn to pick it up, and some time to start moving, I could take this game!

Ben moves Madrak back, so he's out of Mage Blight range. The Champions do some heavy damage to the Seether.

Running out of guys...

Engaging Ben.

Turn 5:
Karchev sprays a Bane Thrall, and manages to hit Goreshade, knocking him down. The Decimator then unloads into him, killing him once (bye Deathwalker!). Fairly scary turn for me.

Goreshade heals, and my Slayer kills a Trollkin Champion. My Bane Thrall and the Withershadow Combine charge into the Decimator, dealing a ton of damage to it.

The Champions bring down the Seether, and almost succeed in killing the Slayer. I'm definitely definitely running out of guys.

Of course, I'm fighting off two armies at the same time, no wonder I'm losing guys so fast!

Turn 6:
Karchev tows the Decimator out of it's engagement... into Bane Lord Tartarus, who it kills, and the Decimator finally picks up the token. The Spriggan flares then shoots at the Withershadow Combine, but fails to kill any.

The Withershadow Combine, trying to find a good target, charge into Karchev, dealing fairly minimal damage. The Bane Thrall kills the Decimator. I have a Mechanithrall grab the token, while Goreshade Mage Blights, hoping to buy a turn.

One of Ben's champions kills the last Bane Thrall. He also kills a Mechanithrall and the Slayer. Madrak shoots and kills the Skarlock, while the Axer gets into combat with Goreshade and deals three damage to him.

Turn 7:
Karchev sprays again, killing the Mechanithrall and knocking down the Axer.

The Withershadow Combine's spells kill a Champion, and the Pistol Wraith Death Chills Karchev.

Madrak misses Goreshade with his thrown axe. However, the Champions, with their axes in their hands, do not miss him. No recovering for him this time.

I am down to the Withershadow Combine and a Pistol Wraith at this point.

Turn 8:
Karchev kills the Axer, and the Spriggan takes a great opportunity shot at the Pistol Wraith.. but deals only 4 damage!

The Pistol Wraith responds by freezing the Spriggan. The Withershadow Combine kill 2 members of the Krielstone bearer unit, trying to collect some souls.

Ben, realizing I'm not quite threatening at the moment, moves in, and the Champions begin taking chunks out of Karchev.

Turn 9:
Karchev kills a champion, and the Spriggan tries to move around to get away from the Pistol Wraith.

The Pistol Wraith doesn't let him, and again freezes him. The Withershadow Combine use their magic on Karchev, and this time do pretty good damage to him.

This is followed by the Champions charging into him, nearly killing him.

All this time, the token is sitting on the ground, by the way.

Turn 10:
Karchev uses Ground Zero, killing a Champion and pushing the other one away from him.

The Withershadow Combine kill that Champion.

Ben rushes in, Madrak throwing his axe, and having a Krielstone Bearer pick up the token.

Turns 11-End
Karchev does finally die, and with my remaining guys I wipe out everything of Ben's except for Madrak... who kills my Pistol Wraith. The Spriggan kills all but one of my Withershadow Combine.

We finally all get locked into an unfortunate combat. Spriggan against one of the Withershadow Combine against a heavily damaged Madrak. Despite Madrak and the WC member swinging at the Spriggan, it eventually slays us both.

With the only model left on the board... Rob wins!

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