Wednesday, November 10, 2010

Two Quick Battle Reports

Played two games last week, and although I didn't take pictures, I'll write brief reports up just for my own memory, and the enjoyment of whoever will bother reading them.

Game 1:
First game was last Wednesday, at 25 points.  My Cryx vs. BK's Menoth.

My list:
Iron Lich Asphyxious
- Nightwretch
- Deathjack
- Skarlock Thrall
Bane Thralls (Leader and 5 Grunts)
Mechanithralls (Leader and 9 Grunts)
Pistol Wraith

Fairly standard stuff, I think.  I was trying to take a decent variety of things to show BK different things about Cryx.  I thought the Deathjack would be fun, since I knew he would be taking the Avatar, and having the two on the table could be a pretty great battle.

BK's list:
Harbinger of Menoth
- Crusader
- Hierophant
Avatar of Menoth
Choir of Menoth (Leader and 5 Grunts)
High Paladin Dartan Vilmon
Paladin of the Order of the Wall
Paladin of the Order of the Wall
Vassal Mechanik

BK took a Tier 3 Harbinger list, which has been the primary focus of his Warmachine purchases from the very beginning.  I think he just loves him some Paladins.

The table was very basic, flat terrain, with a lot of small patches of rough terrain.  Not many interesting terrain features, although BK's theme list puts out some Wall Templates which really screwed with me.

BK got the first turn, chose to go first, and deployed all of his guys near the middle of his deployment zone, fairly close together.

I did my usual 'fill the board' deployment, with Bane Thralls on the right, Mechanithralls in the middle, jacks, the Pistol Wraith, and my warcaster on the right.

For the first turn, we basically pushed everything forward.  BK used the walls to gain a defensive position while advancing the Avatar towards my line.  I set up my guys for a potential charge on his Paladins or the Avatar next turn should he move forward.

BK took the bait somewhat, charging Vilmon into my Nightwretch, killing it, then using the Avatar's Gaze to lock some of my models in place (the Mechanithralls mainly).  The Harbinger slowly advanced, primarily to ensure that Vilmon was in her control area.

Turns out... I was taking the bait ;).  Asphyxious gets into position a few inches away from Vilmon, and drops some spells on him, which the Harbinger Martyrdoms away.  My Bane Thralls then charge, killing him twice more, meaning 3 more damage on the Harbinger.  My Pistol Wraith attempts to shoot at the Vassal Mechanik, hidden next to one of the wall obstacles, but fails to hit.

BK has the Avatar charge the Bane Thralls, killing the 4 who were around Vilmon.  Vilmon then charges Asphyxious, who was left pretty much in the open, because I didn't see the danger.  Ugh.  Well, he has a lot of health, I'm sure I can survive.  4 dice, dice-1 for damage... BK rolls a 20.  Game over.

BK played very well for not having much experience, and I was a little disappointed I didn't give him more of a game.  I had him use some of his other models to beat on me, just so he could see their relative power.  I'm sure our next game will be a lot closer.  At least I hope so!

Game 2:
Game 2 was a 35 point game, played on Thursday, against Rob's Karchev list.  I chose to try out Epic Asphyxious.

Rob did take pictures of this game, but it does take him a bit to upload them ;).

My list:
Lich Lord Asphyxious
- Cankerworm
- Nightwretch
- Nightwretch
- Skarlock Thrall
Bane Knights (Leader and 5 Grunts)
Bane Thralls (Leader and 5 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Pistol Wraith
Pistol Wraith

Really, I had no idea what was best to take with him, so I went for my usual things, expecting the Bane models to be what I use for his feat.  I haven't tried using the Cankerworm prior to this either, but sadly, I don't think I got a good handle on him from this game.  Maybe next one.

Rob's list:
Karchev the Terrible
- Beast-09
- Behemoth
- Berserker
Greylord Ternion (Leader and 2 Grunts)
Eiryss, Angel of Retribution
Koldun Lord
Reinholdt, Gobber Speculator

Rob's in love with Karchev lately, and he even wrote an article on him.

The tables had a few buildings on the right and left side, with some walls near the middle.  I went first.

I spread out, with Asphyxious, the jacks, and the Pistol Wraiths on my left, all of my Bane models on the right.

Most of his army was deployed on my right, aside from Eiryss who deployed in woods closer to the center of the table.

I basically started off the game advancing everything forward.

Rob advanced Karchev, using tow, and turned around to get his jacks close to the center of the board, prepared to fight me.  Everything else advanced, aside from Eiryss, who took a shot at a Nightwretch and disrupted it.

I sent the Pistol Wraiths through the forest to try to Death Chill some of his jacks, to give me the chance to send the Bane models in, prepared to cause a ton of damage.  First Pistol Wraith shot at the Behemoth, needing anything but snake-eyes to hit, and missed on the second shot.  The Second Pistol Wraith chose the same target... and then missed on the second shot.  Ugh.

The Banes all advanced up; close enough to be a threat to Rob's jacks next turn.  I manage to get a Parasite onto the Behemoth.

Rob hesitated a bit with his movement, and had his jacks mill about, although the Behemoth succeeded in killing both Pistol Wraiths.  Eiryss dealt some damage to Asphyxious.  The Greylords and Koldun Lord moved up, and killed 2 of the Bane Knights, due to poor rolling.

The Bane Knights made their Vengeance move, and killed the a few Greylords.  Bane Lord Tartarus charged into the Berserker, nearly destroying it, and a few Bane Knights came with him, nearly wrecking the jack.  I moved Asphyxious up to try to throw some damage onto the opposing jacks, but couldn't roll well for damage.  The Skarlock moved up and tried to cast a spell onto Eiryss, missed, and died for his efforts.

Karchev moved forward, and cast Unearthly Rage.  He followed this by charging Beast-09 into Asphyxious, dealing decent damage, but not serious.  The Behemoth, with nothing to get into combat with shot at the Withershadow Combine, dealing small amounts of damage off the scatter.  The Berserker failed to kill any of the Bane Knights assailing it.

Asphyxious laid into Beast-09, not dealing tremendous damage, but hurting it some, then Teleported away to safety.  The Cankerworm attempted to follow up, but didn't do much better on the damage rolls, even with the Armor Piercing attack.  Ugh.  Tartarus and the Bane Knights did succeed in killing off the last Greylord and the Berserker though. 

Karchev again advanced, dropped an Eruption template in front of him (killing a Bane Thrall, probably) to stop Asphyxious from feating and killing him (smart!).  Beast-09 tried to get into contact with Aspyxious, but couldn't. 

The game ended with Tartarus and all the Bane Knights charging into Karchev, and after some favorable damage rolls, ending him.

The game was, sadly, fairly one-sided towards the end, although he did manage to get some pressure on my warcaster which isn't common.  I think Rob needs to spend another turn towing his warjacks into position to ensure he gets the charge into my lines next time.  With that said, after some practice, this could be a much more difficult matchup!

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