Saturday, February 23, 2013

Glory of Days Past Spoilers (Warhammer: Invasion)

Thorek Ironbrow
Unique Dwarf Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, put a Dwarf support card of cost X or less from your hand into play.  X is the number of resources in your pool

Recover Mithril Lode
Unique Dwarf Quest
0 Cost (3 Loyalty)
Mission
Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to put the top 4 cards of your discard pile into play as developments in any single zone.

Mine Engineers
Dwarf Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Engineer
Dwarf Only.  Ambush 2.
Action: When this unit ambushes, heal up to 3 damage from your capital.

Karak Hirn Mine
Dwarf Support
1 Cost (1 Loyalty)
1 Power
Building
If you control a non-Dwarf card, sacrifice this card.

Ostland Greatswords
Empire Unit
3 Cost (1 Loyalty)
1 Power
3 Hit Points
Warrior.
Raider 2.

Fulminating Cage
Empire Tactic
5 Cost (3 Loyalty)
Epic Spell
Empire only.  Ambush 3.
Action: Cancel the current attack.  Your opponent cannot declare another attack this turn.

Master of Qhaysh
High Elf Unit
2 Cost (2 Loyalty)
1 Power
2 Hit Points
Mage.
Action: When this unit survives an attack on an opponent's zone, put 1 resource token on a card with at least 1 resource on it.

Guarding Boon
High Elf Tactic
1 Cost (2 Loyalty)
Spell
Action: Until the end of the phase, each Mage unit you control deals +1 damage in combat and gains: "Redirect the first point of damage dealt to this unit to target unit in any corresponding zone."

White Lion Master
High Elf Support
1 Cost (2 Loyalty)
Attachment.  Title.
Attach to a target unit you control.
This card enters play with 1 resource token on it.
Action: Remove 1 resource token from this card to cancel an action just triggered that targets attached unit.

Borgut Facebeater
Unique Orc Unit
4 Cost (3 Loyalty)
3 Power
4 Hit Points
Elite.  Warrior.
Action: When this unit attacks for the second time in one turn, put an Orc unit from your hand into your battlefield, declared as an attacker.

Boar Rider
Orc Unit
3 Cost (2 Loyalty)
1 Power
3 Hit Points
Cavalry
Raider 1.
Action: When this unit attacks for the second time in one turn, it gains 2 Power until the end of the turn.

Get 'Em Ladz!
Orc Tactic
2 Cost (1 Loyalty)
Orc only.  Ambush 0.
Action: Choose a zone.  Until the end of the phase, draw a card for each damage dealt to that zone.

Chaos Dragon
Chaos Unit
7 Cost (3 Loyalty)
5 Power
5 Hit Points
Creature.  Dragon.
Battlefield only.
Action: When this unit attacks, discard the top card of your deck.   If the discarded card is a unit, corrupt target unit in the defending zone.

Wasting Disease
Chaos Tactic
1 Cost (3 Loyalty)
Disease.
Action: Choose a trait.  Until the end of the phase, all units with that trait lose Power and get -1 hit points while participating in combat.

Painful Mutation
Chaos Support
1 Cost (2 Loyalty)
Attachment.  Mutation.
Attach to a target unit in any battlefield zone.
Attached unit gains 2 Power.
Forced: At the beginning of your turn, deal X indirect damage to attached unit's controller.  X is attached unit's total Power.

Outlaw Sorcerer
Dark Elf Unit
2 Cost (1 Loyalty)
1 Power
2 Hit Points
Sorcerer.
Dark Elf only.  Ambush 1.
Action: When this unit ambushes, discard a card at random from attacking opponent's hand.

Ghrond Errand Riders
Dark Elf Unit
2 Cost (2 Loyalty)
1 Power
2 Hit Points
Cavalry.
Action: When a card is discarded from an opponent's hand, move this unit to another one of your zones.

Marked For Death
Dark Elf Support
0 Cost (2 Loyalty)
Attachment
Attach to a target unit.
When attached unit leaves play, attached unit's controller must discard X cards from the top of his deck.  X is the attached unit's cost.

Rogue Warrior
Neutral Unit
3 Cost
0 Power
2 Hit Points
Ambush 1.  Raider 1.
This unit deals +3 damage in combat.
Forced: When this unit survives an attack on an opponent's zone, turn this unit facedown as a development.

Strength Of Emperors
Neutral Tactic
1 Cost
Action: Heal all damage on target legend, then draw X cards.  X is the number of damage healed.

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