Wednesday, November 16, 2016

X-Wing Game, 11/15/16

BK and I played a game of X-Wing yesterday at Games and Stuff. It has been a long while since he and I have played X-Wing, and given our renewed interest in it, it certainly seemed like a good time to change that.

Since it has been a long while since his last game, I decided to play a modified version of a Scum list I had taken against Ben recently, to show off the 'new' faction some.

So basically, my list was:
Guri (StarViper) with Predator, Autothrusters, Virago, and Sensor Jammer.
Palob Godalhi with Calculation, Blaster Turret, Recon Specialist, and Moldy Crow (I flat out stole this ship build from online sometime in the past).
2 Binayre Pirates (1 with Feedback Array- I didn't own a second Feedback Array card).

Palob can get some decent shots at range 1-2 basically all game, as well as screwing with his evade and Focus tokens.  Guri is very hard to kill, and with people's love of big ships, she'll be able to frequently get decent shots off, while hopefully keeping herself alive. The Z-Wings are nice and cheap.

BK took Dash Rendar with the Outrider and a Heavy Laser Cannon and R2-D2, and two generic B-Wings with not upgrades.

We set up, and spent our first turn moving up.  As you can see from below, I had the StarViper lead (it's hard to kill!), with the Moldy Crow off to the side, taking a turn to get a bunch of extra focus tokens.



We trade shots to some effect... I take a bucket of damage on the StarViper (I didn't get to use Autothrusters, and completely forgot about Sensor Jammer until a bit later, oops!).  I manage to remove some shields from the lead B-Wing.

BK turns his B-Wings and Outrider towards each other, potentially to catch the StarViper and Z-95s in the middle of the two, which would've been devastating.  Also, it put distance between his ships and the HWK-90, taking one of my ships out of the fight.


Thankfully, I have the Segnor's Loop to fall back on, getting my StarViper out of danger, and into great position to do some shooting.  The Moldy Crow also turns left, right into a good position, and the Z-95s kind of fly straight up the middle.

I manage to blow up one of the B-Wings, at the cost of the Z-95 with the Feedback Array.  The following turn, I take down another B-Wing, with minimal losses- BK spent these turns trying to take shots at Guri, to no effect (she's tough to kill!).

After killing the second B-Wing, I start having some issues with my piloting... more than once running into my own ships...


This is compounded when the Outrider turns into the combat, and I have another ship to run into.  All three of my remaining ships take turns running into each other AND the Outrider.  Thankfully, BK and I forget about the anti-pursuit lases he put on the Outrider, but those would've triggered a few shots (and eventually do when we remember).

He manages to get through the Moldy Crow's shields and destroy it, and I manage to get the Z-95 behind the Outrider, and the Z-95 in the distance to the front/side of it (to keep the use of the Autothrusters).

On the critical turn, I get both of my ships into good firing position, and take an action on my StarViper... using a Barrel Roll to stay out of Dash's primary fire arc... and barely clip an asteroid.  No problem- "BK, roll a damage die!".  Hit.  StarViper destroyed. Dash then blows up the Z-95 on his activation, ending the game.

Overall, it was a close game.  We both forgot one of our upgrade cards (and they probably washed out- having the StarViper around longer would've been nice, but the extra random damage his lasers would've done overall would have been pretty significant, too).

I really enjoy X-Wing, and I really enjoy playing the Scum- I can't wait until my next game!

Saturday, November 12, 2016

My recent gaming, and gaming-related progress

A friend reminded me about my blogs, and remembering how fulfilling I found the whole blogging experience, I am going to try to get better about posting, here, as well as at my other blogs (The Card Flopper, about card games, and Cardboard Warriors, about tabletop wargames). I could give you many of excuses about any lapse, but really, lapses in blogs are so common, why bother?

I have been excited to get back into miniature gaming. It has mostly been the Star Wars games from FFG, for now, but interest in Warmachine and Hordes has grown pretty significantly lately as well.

Here's a game of Star Wars Armada just beginning- I was playing against Dan here, running a Rebel list trying to take advantage of General Rieekan, getting my ships into good position, then shot up, but giving them a parting shot, so to speak. Dan's list focused on the additional firepower from Admiral Ackbar, locking his firing to just his side arcs. Many things went wrong for me this game- my MC80 started so far from his ships that I could not get it engaged at any point in the game. Additionally, I really just need to play more- my skills are awful!


I played two games of X-Wing against Ben, as we have recently rediscovered our love of this game.

In game one, I brought a Rebel list consisting of Corran Horn in an E-Wing, Poe Dameron in a new X-Wing, and a spare A-Wing.  In several games (in the past), I had never managed to achieve victory with my Rebels- I get so caught up in the fact they have shields that I attempt to shove the ships right down the middle of my opponent's squad, and usually I can't take that beating long enough to be victorious.

With this list, I had a lot of maneuverability, and set Poe and Corran up to have abilities to recharge shields.  My hope was that I could take a few quality shots, disengage, up my shields, and then get back into the fight.  The A-Wing was there solely to get in my opponent's way, with the intent of keeping a larger, much pricier ship annoyed.

Ben also took Rebels, and designed his list to synergize his three ships (an E-Wing, a HWK-90, and a B-Wing) for some HEAVY attacks).

First turn, I fly all of my ships forward at near top speed, which results in the A-Wing getting too far forward, and hit hard very early (it lost all its shields, and all but 1 hull). The next turn, it does manage to get in the way of Ben's E-Wing (with very good timing, actually), although I do lose it this turn.


Corran's double shooting did some decent damage to Ben's E-Wing (Etahn), and I make a clean getaway, get my ships turned around, and keep the pressure on.  Ben can't get his ships back into a good enough position to get his combinations to work, and my ability to stay out of his firing arcs ends up being too much for him to handle, causing him to concede.

Game two, I take my Scum and Villainy list, with Boba Fett and IG-2000B, and play against Ben's Imperial list running a heavily loaded Bomber plus two Interceptors (both with Push the Limit).  The Bomber should hit hard, and the Interceptors should be able to stay out of IG-2000B's fire arc, and wear him down (Boba Fett, with the second arc, would be a much more difficult target for the Interceptors to avoid).

We move in to begin the engagement.


Our initial shots are all in my favor- I only hit the Bomber for two damage, but a critical on the shot prevents him from shooting with me dead center on him- look how perfectly he had me set up:


He does get some satisfaction next turn, however, when the Bomber moves first, and deploys its Cluster Bombs on IG-2000B, removing all four of its shields.  With the Segnor's Loop and Boba Fett, however, the TIE Bomber does not get another shot- I destroy it.

Ben attempts to keep his remaining Interceptors safe, but Boba Fett has too many ways to get shots at the Interceptors, and eventually Ben concedes.

This was a great time- I need to keep trying out some new ships, and rediscovering how much I enjoy this game.

On the hobby front, I have begun working to get some Imperial Assault Miniatures painted.  I am going to paint them, and then replace their bases with clear plastic bases, which I think is a very sharp look both on the Imperial Assault tiles and on traditional wargame terrain.  Depending on how this goes, I will likely do the same rebasing for the Mansions of Madness miniatures.

Finally, I recently received the first part of my Kickstarter pledge for the Walking Dead: All out War miniatures game, and that will require some of my attention very shortly :)

Tuesday, July 5, 2016

Did some assembly work!

Well, I spent the morning on July 4th filing down a Jaga-Jaga, The Death Charmer and Iron Lich Overseer models. It has seriously been over a year since I've touched or worked on miniatures- I definitely missed it.  Here's hoping I get to play sometime in the next week or so!

Saturday, July 2, 2016

So... Warmachine has a new ruleset

And I find myself having a ton of packs of the new cards.  Guess I have to play, right?

I'll be starting with Cryx most likely.  It's been so long since I've put the minis on the table, it'll almost be like starting the game from the beginning.  Still, I'm pretty excited to try playing again :)