Company of Iron was released! I picked up a copy! That's introduction enough, I think. Let's have a look at some pictures.
|Tokens to play the game|
|Underneath the tokens|
|Bag of Farrow miniatures|
|Bag of Cygnar miniatures|
|The sprue of characters- this was in bubble wrap, but I removed it to make these easier to see|
|Books and ruler included in the box|
First, they didn't include cards for Farrow Brigands nor the Stormblades. Yes, I know I can get them freely online... but this is a product to teach this game/format. That's why the rules cover the basics of movement and combat. You can't do that and leave out the rules for the vast majority of miniatures the set comes with. That's pretty bad. I don't know if this happens in every copy, or just mine, but if this is the case in every copy, that's an idiotic oversight.
Second, I have now read the rules... and I have to say, even knowing the game ahead of time, I found parts of the rules difficult to follow. Are they hoping that a person who has never played Warmachine/Hordes is going to read these rules and know how to play? That's really unlikely, given the way the rules are laid out, and the way certain parts are explained. They include examples, thankfully (the section on duration of 'round' effects would be impossible without them), but skip out on examples in a lot of sections that could use them.
I don't know, overall, I'm excited about this, and think this is a great direction for PP to go. I feel the implementation of this product could use a little work, but I suspect after I get it on the table, I'll forget all about my complaints.