Friday, January 29, 2010

Dark Elves vs Lizardmen, 01/23/10

Saturday included a 2250 pt Fantasy game vs Ben (from Impact Hits) and his Lizardmen. The Glen Burnie Battle Bunker was overrun with a 50-man Fantasy tournament, so we played in his basement. I again took pictures, but with poorer lighting, they may not turn out so well.

My List:
Dreadlord w/ Heavy Armor, Sea Dragon Cloak, Cold One, Sword of Might, Enchanted Shield, Pendant of Khaeleth, Potion of Strength
Master w/ Ring of Hotek, Crimson Death, Heavy Armor, Sea Dragon Cloak
Sorceress w/ 2 dispel scrolls
Sorceress w/ Focus Familiar, Dispel Scroll
5 Dark Riders w/ musician, repeater crossbows
5 Dark Riders w/ musician, repeater crossbows
20 Corsairs w/ Full Command, Sea Serpent Standard, Assassin w/ extra hand weapon, Manbane, Rune of Khaine
10 Crossbowmen w/ Musician, Shields
Cold One Chariot
7 Cold One Knights w/ Full Command, Standard of Slaughter
5 Shades w/ extra hand weapon

Same list as my last post, just changed the Seal of Ghrond into a Focus Familiar on the Sorceress. I wasn't sure how magic heavy Ben would go, but if he went real heavy, the 5th dispel die wouldn't help much, if he didn't go magic heavy, I could get some extra distance on my spells. One of the redshirts at the Battle Bunker recommended trying it while the sorc was hiding in the middle of a forest, so I figure I'd give it a shot.

Ben's List:
Saurus Oldblood w/ Light Armor, Shield, Blade of Realities, Bane Head, Cold One
Saurus Scar-Veteran (BSB) w/ Light Armor, Additional Hand Weapon, Totem of Prophecy
Skink Priest w/ Dispel Scroll, Diadem of Power
Skink Chief w/ Ancient Stegadon, Stegadon WarSpear
20 Saurus Warriors w/ Full Command, Spears
9 Skink Skirmishers w/ Javelins and Shields, Champion
9 Skink Skirmishers w/ Javelins and Shields, Champion
5 Saurus Cavalry w/ Musician
5 Saurus Cavalry w/ Musician
10 Chameleon Skinks w/ Champion
3 Terradons
2 Razordons
2 Salamanders

Both his Saurus characters joined the big Saurus unit.


Normal deployment again. Dark Riders on edges, everything off-center, used the forest to anchor my right flank (plus a Hydra and sorceress to help secure it).

Ben had his Stegadon near the far table edge, his Terradons and a unit of skinks on the near table edge, and most other things off-center. That Frisbee is a hill (he did not have a better one at the time ;) ).

I won the roll to get the first turn.

Turn 1:
I slowly advanced, trusting my superiority in shooting to force him to enter charge range. Sorceress moved into the forest, the Hydra moved through it.

The Sorceress in the forest used her focus familiar to get line of sight on the Chameleon skinks. She cast fireball, killing 6 chameleon skinks, who panic and move towards the nearest board edge.

During shooting, I managed to kill 3 Saurus out of his big unit.

On the Lizardmen turn, his Chameleon Skinks rallied, and one of the Saurus cav units went stupid. He then advanced all of his armies slowly forward.

Magic did nothing, during shooting BOTH his Salamanders misfired, and chomped through all 6 of their skink handlers (delicious!), but pass their Leadership test. The Razordons roll 14 shots at the shades, but fail to kill any, fortunately the nearest skinks kill one.

Turn 2:
Dark Riders start the turn off by charging the chameleon skinks who try to run, but don't get far enough. The Dark Riders, excited by their slayings, continue their charge into the Ancient Stegadon, who stand and shoot, killing two of them.

I march my Hydra forward into the shadow of the building, out of the Stegadon's eventual way.

During shooting, I breath weapon all over the skinks, killing 5. 4 more Saurus also die to pinpoint Dark Elf shooting.

In combat, the Dark Riders do a single wound to the skink chief, but get slaughtered in return.

Start of Lizardmen second turn:

The skinks near the Hydra flee out of terror (AND WHO CAN BLAME THEM!).

The Saurus Cav charge the Shades, who flee out of the woods, leaving the cav stranded in the forest. The Salamanders charge the Hydra, who takes it.

Lizardmen finally get some use out of their magic, and get the portent of far off. He casts it on the skinks near my shades.

Those skinks kill a single shade, and the Stegadon crew kill a single Cold One Knight (18 shots!). No other effect from shooting (it was pretty much like this the entire game).

In combat, the Salamanders do no wounds, get beat in combat by 6, break and run 6", and get run down by the Hydra.

Turn 3:
Shades rally. The farthest Hydra attempts to charge the nearest unit of Saurus cavalry who flee, but get caught (poor flee rolls all game for Ben).

In the shooting phase, 7 more Saurus warriors die, and the Terradons die with them.

At the start of the Lizardmen 3rd turn, the Saurus Warriors attempt to charge the nearest Hydra, who flees to safety. At this point, Ben concedes. I've taken large chunks out of his army, and have lost 2 shades, a unit of Dark Riders, and a Cold One Knight. He still had a decent amount of army left, but without any way to effectively get it into a favorable combat, I could wait him out and gradually deplete him with my shooting. Well on it's way to a major victory.

My left:

Dark Riders + shades vs Skinks. Not a terrible matchup, but greater range would eventually win this out, most likely.


Depleted Saurus unit vs a few completely untouched units. Not a good matchup. Sad reptile :(.

Overall, Ben took a lot of units that just didn't work. Salamanders, Razordons, Chameleon Skins... none of these did much good. Ben wanted to run a shooting list... sadly Dark Elves are a lot better at this.

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