It's a very exciting time to play, that's for sure.
The Skorne deck is the easiest to start with: The cards are gorgeous, the warbeast circles are a bit bigger and easier to use, and the deck includes all of the minions that can work for Skorne (as I understand it, this is how all the decks are, so Trollbloods get a LOT of cards).
As I've said, I've never actually used my Skorne army, despite buying every model from the first book as they were coming out. No time like the present! If only I had the Hordes rules available so that I could see how (or if) they've changed the Fury/Frenzy/whatever rules. I can't wait to give these guys a try.
I will be posting my thoughts and my experiences with them as I get some play in. First up will be the starter box of Morghoul, 2 Cyclops Savage, and a Titan Gladiator. The hope is to play some small games during lunch with Ben as a starting point. After that, I'll be growing the point size as well as the variety of models I run.
No Quarter 31 is full of great information as well. Privateer Press has done a fantastic job with this magazine, and every issue from the first on has been worth picking up if you're into any of their games.
A few inclusions from NQ #31:
- Rules for the Swamp Troll, Trollkin Skinner (for Trolls), Warpborn Skinwalkers, Wold Guardian (for Circle), Stinger (for Legion), Paingiver Task Master (for Skorne), Lord Carver, Gun Boar, War Hog, and Thrullg (for minions). I don't have the experience to comment on how good any of these are, but they are certainly all cool. The Gun Boar also has a rule called 'Bacon' that heals warbeasts when it dies. I'm not making that up. Thrullg is an interesting solo for my Skorne guys (he works for all the current Hordes factions), he's very anti-magic, but I don't know if I have many opponents who that's going to be useful against. Maybe Rob's Koldun Lord...
- A long article on how to build a 'Jack Scrap Yard as a terrain piece. If only I had time to work on terrain, then I might be able to take a crack at some of these. They throw some very nice terrain articles in these No Quarters.
- 7 pages of tactical advice for Circle armies. No idea if the tips are any good, but they are probably a great start for people who need a tactical primer.
- Rules for the first Minion Pact (similar to a Mercenary Contract)! The Thornfall Alliance is a collection of various Farrow models, with the ability to Advance Deploy. If nothing else, it gives a way to use Lord Carver plus his toys.
- Theme force articles for the Witch Coven of Garghast (which I think is a pretty basic article), as well as one for Void Seer Mordikaar.
- A sneak peek at the Warmachine video game, tips for creating swamp bases, painting the Rhinodon and using it in game, and how to collect and build a Cygnar army from 25 to 100 points by buying as 'precise and cost-friendly' as possible.
One edit: there's not much point in doing a Forces of Warmachine: Mercenaries post. It's covered fantastically here. Since I don't own a Mercenary army, I doubt I have much to add :).