Wednesday, July 18, 2018

Lannister Heroes I Unboxing [Song of Ice and Fire Miniatures Game]

Grabbed the Lannister hero box today, as it is the perfect companion with the Stark heroes box!

Let's take a look at the front of the box:
They look so devious and scheming!  The back:
The contents are:
  • 5 Miniatures
  • 25 Cards:
    • 4 Attachment Cards
    • 18 Tactic Cards
    • 3 NCU Cards
The interior of the box:
Aaaand onto the miniatures.

First, we have Sandor Clegane, the Hound.
Next up is Tywin Lannister, the head of House Lannister.
Next up is another Tyrion Lannister miniature.
Looks a lot more formidable!  I don't know how the cards allow him to be different than the version in the Starter Set, as the cards don't actually mean much to me quite yet.  I'm sure I'll figure that out, soon enough.

Next up, we have The High Sparrow:
And finally, we have Maester Pycelle:
Overall, these are great looking miniatures!

Aaaaand let's take a look at the cards:
 
 
 
 
Anyway, that's all the contents.  I don't know enough about the game yet, but I could definitely see how these expansions add a lot of variety to the game.  Not only new miniatures and units/attachments to play with, but new things to add the tactics board AND new cards for the tactics deck!

I'll get to the rules at some point, and then these things will be even more valuable and meaningful to me!

Tuesday, July 17, 2018

Stark Heroes I Unboxing [Song of Ice and Fire Miniatures Game]

Grabbed a random expansion box from the pile, and figured I'd do some unboxing pictures of its contents.  Today's box will be the Stark Heroes I box.  I'll grab a Lannister box for tomorrow!

To start, let's look at the front of the box.
So somber.  So imposing.  The back of the box.
Just because I'm sure it's hard to read, the contents are:
  • 6 Miniatures
  • 34 Cards
    • 2 Unit Cards
    • 5 Attachment Cards
    • 24 Tactic Cards
    • 3 NCU Cards
  • 1 Movement Tray
What awaits us when we open the box...

Nicely packaged.

Let's start by looking at the miniatures.  Apologies for the blurry pictures.  I'm working (slowly) to improve on my methods!

First up, we have Howland Reed.
Now Eddard Stark, holding Ice.
I really like how he looks so calm and collected, instead of looking like he's on the warpath.  Would've felt really out of place, otherwise.

Next up, we have Rodrick Cassel.
Summer.
Bran and Hodor- they are a decent amount larger than their comrades.
The model does seem to lean, which I don't think is intended.  I'll have to fix that at some point.

Finally, we have Brynden Tully (the Blackfish).
These miniatures look pretty good, and certainly better up close than the pictures give them credit for.

The two units cards.
 
I haven't read the rules yet, so it doesn't mean anything to me yet, but these really do look awesome!

Aaaand finally, the various cards (I'll spare you a picture of the movement tray).

 
 
 
I think a lot of these cards were shown at various parts of the campaign, so probably aren't much of a surprise.  They are very nice quality, if you haven't actually had a chance to see them in person!

Anyway, that's all for this showing.  Tune in soon, and I'll open one of the Lannister boxes!

Monday, July 16, 2018

A Song of Ice & Fire Miniature Game Starter Set Unboxing

Had a very large shipment arrive on Friday!

VERY large shipment.  On Saturday, another large shipment (about the size of the box on the bottom) arrived, with a terrain pack (I'll do a picture of that later).  Seems my Kickstarter reward for A Song of Ice & Fire: Tabletop Miniatures Game has finally arrived!

This is pretty exciting for all of the backers of the game, and with the retail release coming next month, it's looking to be a pretty exciting time for fans of the series.

I figured I'd do some posts about the contents of the game and various expansions, in case anyone is interested.  So, let's start with the Starter Set!
 Good looking box, with a lot of depth (as you can see in the first photo.  Opening up, we are presented with this:
 That is a rulebook, which looks very interesting...
A bunch of tokens and terrain (which will be largely replaced by the terrain set that I'll show in a later post).
I believe the item on top of this is the Tactics Board, which is a unique element in this game.  Looking under these, we start to see the miniatures included.
Quite a lot in here.  We see a pack of cards with Unit Cards (and a terrain card).

There are 9 Combat Cards included in the game.  Packed under those were 10 Objective cards.
Also included are a bunch of dice- 10 black dice, and a white d3 die!
There are plenty more cards included in this game, clearly.
Included in this are 4 NCU (Non-Combat Unit) Cards, 14 Attachment Cards, 52 Tactics Cards, 12 Siege Cards, and 20 Secret Mission Cards (according to the rulebook).  Looks like there will be a lot of depth to this game!
A whole lot of movement trays- 1 solo tray, 7 infantry, and 1 cavalry.
And of course, the game comes with a BUNCH of miniatures.  The quality of the plastic for these is quite nice, and they really do seem to hold quite a lot of detail.  Very nicely done!

Let's look at some of the Stark ones first (48 total).
Looking at one of the plastic containers in the box, with a bunch of Stark miniatures.
A Stark Outrider
Banner for the Stark Sworn Swords
A Stark Sworn Sword Captain, a Sworn Sword, an Umber Berserker, Greatjon Umber, and Catelyn Stark
And now we'll take a look at some of the Lannister ones (55 total).
Assault Veteran, Mountain's Man, Lannister Guardsman, Ser Gregor Clegane, and Tyrion Lannister
Apparently I got tired of taking pictures?  Anyway, there's a lot of great stuff in this box, and it looks like it will be a blast when I finally get into it.  I know Dan, locally, got into the Kickstarter as well, so I should have an opponent.  I'll make sure to post when I play!

Next time, I'll open up and expansion, and we'll see what's inside!

Sunday, July 8, 2018

Played some Shadespire!

So I've been trying out Shadespire, and after three games, I have to say I'm pretty impressed!

I went into the games having read all the rules, glanced over a few of the cards, and honestly, had quite a few concerns, some of which trying it out have allayed.

I'd like to talk about what I was concerned about pre-game, and my thoughts after three games (one of which was three player).

The game is too simple
I read the rules, and really, the game didn't wow me after that.  You get four activations, can move or attack (or both), or do other things.  Attacks are just roll dice for both sides, check for crits, if tied, check for relevant symbols, do damage.

During play, I noticed that although the rules are really as simple as they seem, the interplay of actions during the battle phase, and the positioning of models on the boards really seem to create enough depth.  Given that, the simplicity in the rules is almost a positive- you don't want to get bogged down with them while playing- you want to play the game, roll some dice, and get into the parts where your decisions matter.  Makes sense.
Movement doesn't matter
I was really concerned about this- it looked like once you charged, you basically just sat there swinging at each other until a model was gone, then you moved into your next battle.  In three games, this hasn't been the case though.  Moving has been extremely important, and positioning to deny a charge, or prepare for appropriate supports has actually seemed to be quite valuable.  This becomes evident with the cards that allow any sort of movement- Sidestep from the Core Set seemed to completely destroy a plan I was setting up, for instance.  So three twgames in, I'm not too worried about this.

Do the symbols on the dice matter?
Let me do this by example.  Obryn the Bold is starting next to Targor.  Obryn the Bold rolls two dice, needing hammers on the attack.  Targor gets 1 dice, needing an arrow, to get any form of defense.  A successful attack kills the model.

But wait!  Crits are more important.  If Obryn rolls a crit, and Targor doesn't, it will be a hit, regardless.  If Targor rolls a crit, but Obryn doesn't, it's a miss, regardless of what's on the roll.

Each dice has one side that counts as a Critical, as well as sides with symbols for the different attack and defense types, as well as symbols for when your fighter is being supported (either on attack or defense).  But really, these symbols are almost irrelevant when you look at the critical symbols.

For some hard numbers- normally, Obryn hits about 59% of the time.  If Targor's dice had NOTHING but that one Critical symbol on it, Obryn would hit about 65% of the time.  Six percent is one in sixteen, or so.

Most things in the game start with a single defense die.  Some can gain a second when getting inspired, or through other means.  And this sort of crit thing really feels most evident with the defense die.

I've run the numbers for quite a few simulations- I realize it's not as dire as I initially thought... but man, it is something that I still wonder about.  More games will be enlightening here.

Deck Building
I honestly started out by thinking that deck building wouldn't be very satisfying.  You essentially are building two decks with 32 cards total, all as singletons.  I figured the lack of variety would make me lose interest quick.  I'm very pleased to learn how wrong I was.  A brief check of decks online (here) shows several different, interesting builds for each of the warbands.  There are some overlap between some decks for the same warband, but the variety of objective choices in the decks seems very telling of very interesting build choices when constructing the deck.
Also, despite the singleton nature of deck building, there are a lot of subtle (and not so subtle) ways to get some consistency out of your decks.  For instance, the Earth Shakes for the Chosen Axes can double as a second copy of Sidestep, or as a second copy of Distraction, from the Core Set.  The point is- if there are effects you want in duplicate in your deck, there are likely ways to get them.

The fact they are releasing a card expansion pretty soon, to me, further reinforces this.  If deck building weren't interesting, would there really be a market for a bunch of cards to add to your decks?  Of course not.

The Bottom Line
Honestly, I've been very impressed with Shadespire.  As a big fan of the LCGs from FFG, I really appreciate the way they are releasing cards, and the variety of deck building choices has me eager to find more chances to play.  The miniatures are top notch, as always with GW.  The mechanics of the game are very smooth and easy to teach and play.  This is a game that I can see easily finding time to play as a filler for conventions or even other gaming hangouts, and one I look forward to expanding my collection with in the future.

Monday, July 2, 2018

Assembled an army for a new game [Rune Wars]

I just finished assembling the Daqan starter army from the Core box, and hopefully will put this on the table on July 12th against Walt.

I have to say, I've assembled a lot of minis in my day, but I did not enjoy assembling these one bit.  They aren't complicated at all (most things are 2-3 pieces, and they fit pretty well), but the mold lines were kind of a pain, and the minis feel... soft, I guess?  I'm not sure.  I did find myself damaging a few (nothing too major), something I don't tend to do.

Anyway, we'll see how the game is.  If it's good, I can forgive annoying models.