Tuesday, November 6, 2018

Summary since my last update (11/6/18)

I am running a bit behind, and had a big gaming weekend this past weekend, so I wanted to take this chance to catch up on things before trying to keep this actually up to date through November :)

Apologies for the wall of text!

Games Played
  • One game of Warmachine - I played a 75 point game against Joey, using my Maelok Blindwater Congregation list against his normal Ossrum Hammer Strike list.  Big changes for me were that I swapped out my Bull Snapper and Totem Hunter for a Boneswarm and Boil Master and Spirit Cauldron, which worked out very well- my Bull Snapper frequently doesn't get a whole lot done other than the occasional use of its animus- this was a light beast which came out and swung like a heavy.  I also included a Bone Shrine, but it was killed before it could do anything.  I ended up winning by assassination, but I was winning the attrition battle as well, and could have eventually taken it through scenario, I think.
  • Played a bunch of games at our yearly gaming retreat in Deep Creek Lake.  This is where a bunch of us go out, drink some beers, and play a bunch of games.  I got to play quite a few new things, which I'll list out here.
  • One game of Cards Against Humanity- this was just a good relaxing time with a lot of crude humor.  My team (Rob and I) tied for first, and lost the sudden death round :(.
  • Two games of Warhammer Underworlds.  I taught the game to my brother, Matt, and used the Stormsire Cursebreakers both times, first against my Steelheart Champions defensive warband, and then against a starter deck with the Thorns of the Briar Queen warband.  I lost the first game, and won the second.  Matt seemed to enjoy it- he went out and bought Magore's Fiends, and we'll find Nightvault on sale for him to buy.  Success!
  • Two games of X-Wing 2.0.  I had played quite a bit of X-Wing 1.0, and loved it, but I was starting to see several problems as well.  I was quite happy to have a new edition come out, and was overall pretty happy with how they went about getting that new edition to us.  I played two games of this, both using a Boba Fett/Guri list (Guri was one of my favorite pilots in 1.0).  I lost against Ben, who took a Rebel list of Wedge, Luke, and someone else.  I struggled to get the separation I needed to maneuver, and he just took me apart. The second game, I played my brother and his Soontir/Darth Vader/Academy Pilot list.  Here, I managed to get some good positioning, and took the victory.  I think I'm definitely a fan of this game, although it still feels a bit clunky to me for the moment.  I think that's just unfamiliarity with the changes, so I suspect it will fade in time.
  • One game of Root.  This was a fun game where each player is an alliance or empire of forest creatures fighting for supremacy.  Each faction has different capabilities and a different path to victory.  I played as the Woodland Alliance, who use guerilla tactics to make combat very costly for their opponents, and try to sway the Sympathy of areas to our cause.  I started off pretty slow, but jumped to a lead near the end, almost winning.  This caused everyone to target me, which set me back a bunch, but gave Dan an easy path to victory, which he took.  Definitely a game I would play again.
  • Two games of 40K: Kill Team.  I was using my Rogue Trader kill team without the Rogue Trader herself (as we weren't playing with the Commander rules), which the internet has told me is a pretty underpowered set-up.  They were right, it turns out.  I played a game against my brother's Grey Knight kill team.  I killed zero models, and got tabled.   I then played a three player game with Dan's Deathwatch kill team and Rob's Genestealer Cult kill team.  I got tabled (although I did kill a single model), and lost.  Overall, I really really enjoyed the system.  I just need to buy one of the real kill teams until we actually play with Commanders, haha.
  • One game of Millennium Blades with Rob and Matt.  This is a game I have owned for some time, but have never sat down to learn the rules enough to play.  We finally did so at the gaming trip, and played a game!  This is a CCG 'Simulator' board game.  You buy cards which represent packs, sell them, build decks, and play in tournaments.  It abstracts the booster pack to just the best card in the pack, but does a very good job of creating that CCG 'feel'.  Took us quite a while to play, but I suspect more experience would make this a decently fast playing game.  In the end, I was leading basically the entire game, and won two of the three tournaments.  Unfortunately, Matt had saved his money most of the game, and bought the victory points he needed to snatch victory from me.
  • One game of Discover: Land Unknown. This is one of FFG's Unique Games, where no two copies of the game will be exactly the same.  Here, we are adventures on an island where we explore an attempt to accomplish certain objectives.  We managed to accomplish the objectives, but misinterpreted some cards and continued to play after we had actually won, haha.  Overall, the game was decent, and did a good job getting us engrossed in the exploration.  I'd probably give it another go.
  • One game of Salem 1692.  A game of hidden witches, voting into player elimination, and baseless accusations.  Honestly, not my favorite implementation of this, and we ended up having to get a moderator to handle the hidden action part, because it was so clunky.  The Witches ended up winning because one of the human players, while a human, targeted and eliminated another human player.  That makes the witch's job a lot easier, and when another player became a witch... well, that was good night.
  • One game of Codenames: Deep Undercover.  Four rounds, I think. This is the adult version of Codenames.  Pretty fun around a bunch of guys who are drinking.  Much immaturity and crudeness.  Would do again.
New Arrivals
  • Two new packs for VS 2PCG (New Defenders, Sinster Syndicate).  I wish I played this more.  I have an opponent lined up, but the timing hasn't worked out yet.
  • Eyes of the Nine and Echoes of Glory for Warhammer Underworlds.  New cards, and a new warband!  I'm really enjoying the magic system for the game.  They've struck a good balance between its power, utility, and making it a mechanic that's different than just the regular attack/defense part of the game.  Can't wait to make some decks!
  • 1066, Tears to Many Mothers.  This is a recent Kickstarter delivery- a card game about the Battle of Hastings.  No deckbuilding, I believe, just two decks that are meant to be played against one another.  Yet another inclusion to my unplayed pile :).
  • November issue of White Dwarf.  Because yes, I read it now, apparently.
Miniature Assembly/Painting
  • Completed my Rogue Trader kill team.  Got about halfway through the Gellerpox Infected kill team.
Reading
  • Started Mutants and Masterminds Deluxe Handbook, 3rd Edition. About halfway through.
  • Started and finished Middle Earth Strategy Battle game rulebook.  This has always been one of my favorite miniature games.  The new edition has me so excited, I just couldn't wait to get it and get working on my armies again.  Once again, I just need to find opponents.  And time.

Tuesday, October 23, 2018

Weekly Summary for week ending 10/20/18

Late, once again. I swear, I'll get back in the right schedule as soon as I can!

Games Played
  • Arkham Horror: The Card Game.  We played The Pallid Mask, and I was Ashcan Pete. BK gave a description on his blog. Basically, we lost :(
  • Settlers of Catan.  This was actually the reason I didn't post this blog on time, as this game was running into the late hours of Saturday, throwing me off.  Anyway, we went to a friend's house, and played the "Caravans of Catan" scenario from the Barbarians and Traders expansion.  I managed to get my roads and settlements decently around the center of the board (the oasis), which helped get me the longest road, and added points for my settlements and city.  I ended up winning.  Megan was close behind, and had I not won, she was in very good shape to do so herself.
New Arrivals
  • New Monsterpocalypse starter (Defenders, specifically)!  I can't even explain how excited I am about this!  Let me get this on the table already!  For a bit, I'll probably have to use my old models, just because these are resin, and on clear bases, meaning I'll need to do some work, and will want to paint them before gluing them.  I REALLY need to get back into painting!
  • New Minicrate!
  • X-Wing 2.0- I have the new Core Set, and the Scum Conversion Kit.  I figure I'm the only player in our group with a good chunk of Scum ships, only makes sense for me to run them for now.  Seems pretty interesting, and I'm super eager to play this, as well.  A likely candidate for our upcoming gaming trip.
  • Maori Wars from Legion Wargames.  Battling against foreign invaders, the Maori were outnumbered and outgunned.  Should be an interesting game.  I'm a big fan of asymmetric warfare in game form, and this is a situation that definitely fits.  Great looking components.  Don't know when I'll play :(
Miniature Assembly/Painting
  • None, unforunately.
Reading
  • Finished October White Dwarf.  They are doing a very good job with these, making them interesting enough to want to read!
  • Finished Cibola Burn, part of the Expanse series.  As the pacing increased, the book got more and more interesting.  I can't wait to read the next one!
  • Finished Beasts of Chaos Battletome.   Seems pretty good.  I own exactly zero applicable models.  I just wanted to see how the mechanics looked for a non-Order army.
  • Finished new Monsterpocalypse rulebook.  A few differences from the previous game, all in the interest of action and simplicity.  Movement doesn't cost Action Dice, in general, which means stuff is going to get around the table more.  No more spending Action Dice in the power up phase.  No more Crush rule.  Fewer triggers.  Seems to have a lot less unit buffs from your monster, from the monsters I've seen so far.  I can't say any of these are bad (some are great).  I just need to play it and see how I like it.
  • Finished X-Wing 2.0 rulebook.  Pretty similar to 1.0, but enough changes to make it a brand new game.
  • Finished Kobolds and Cobblestones rulebook.  This one seems to have some serious issues.  I'm not sure how it would actually work on the table, I have to admit.  Pretty low priority to try it out, too.

Tuesday, October 16, 2018

October MiniCrate arrived! [Warmachine/Hordes]

Got something fun in the mail today!  What could it be?
Oooh!  The new MiniCrate from Privateer Press!  I can't actually remember which one I'm getting, so despite the frequent spoilers and articles, these actually still manage to be a surprise when they get to me.  Let's have a look!
Two miniatures??

Let's look at the included cards, so we know what we are getting.
 
Very cool.  Alright, onto the miniatures.
And of course, they look great.  I'm really excited to get the current run of these miniatures.  Many, I can't use yet, but man they look great.

Monday, October 15, 2018

Weekly Summary for week ending 10/13/18

Back to a regular gaming schedule!

I want to make mention of the blog of a friend of mine: Massively Miniaturized.  Once upon a time, my friends and I ALL blogged.  For a long time, it was just me.  However, finally, one other returns to the world of blogging...

Anyway, please check it out!

Games Played
  • Played a session of Mutant Year Zero, a roleplaying game set in a post-apocalyptic future.  In this one, we planned for a potential conflict with the Singing Monolith, talking to the bosses in the Arc, and prepared to find some allies to drag into the fight.  We caught rumors of a group up north that we could try to get involved.  We'll see how that goes.  In this campaign, I am playing as Lug, a Bruiser.  I am actually pretty dang scary when I am in combat.  And definitely not, outside of it.
  • Played three games of Warhammer Underworlds with BK.  He ran his Magore's Fiends warband, I tried out the new Stormsire's Cursebreakers, and my Chosen Axes warband.  Went 0-3, and I wouldn't say any of the games were remotely close.  Ooph.  Some of this was just bad play on my part.  Some was just... the Chosen Axes seem to not be good.  It's too difficult to Inspire them in a world with so many enemy pushes.  I'll probably switch to a different warband for a bit before giving them another shot.
New Arrivals
  • Warhammer Underworlds: Nightvault.  I love Shadespire.  Why wouldn't I grab the next big thing for that game?  Adds magic!  And new warbands!  Oooh!
  • October issue of White Dwarf.  Came with a free pack of Age of Sigmar: Champions cards!
  • Kill Team: Rogue Trader.  If they would stock the original box, I would have bought that, but I wanted some new toys, and picked this up.  I can't wait to get to work on this, and may have a chance to play it next month!
Miniature Assembly/Painting
  • Assembled my Stormsire's Cursebreakers warband from the Nightvault Core Set! First miniatures I've assembled in some time.  They didn't perform great... but it was just a starter deck after all.
Reading
  • Read nothing, unfortunately.  Wasn't any time this past week.  Plan to read a lot next week!

Monday, October 8, 2018

Weekly Summary for week ending 10/6/18

A bit delayed.  We did the final move into our new house, then immediately went on a week long vacation.  Since I've had a bit of a gap between last post and this, this won't be a 'weekly' log, but a 'what have I done since last post' log.  I will get back onto my correct schedule this Saturday.

Games Played
  • Amazingly, despite all of that, I did get some games in...
  • Three games of Magic: The Gathering.  These were all Commander games against my oldest nephew, Jonas.  I went 2-1, using his decks, playing only two player games.  Two were in an airplane, one was on a hotel floor.  We tried to rope Matt into a game but he declined.  Sigh.  Anyway, I used his decks, and clearly, we have some work to do.  He doesn't quite get card synergy, or how the mana curve works.  We'll get him there though.
  • Five games of Warhammer Age of Sigmar: Champions.  I'm kind of cheating by listing this, but I did technically play.  In this case, I played all the games on the app.  I had bought a starter to learn the rules, and then used the app to actually see the game in action.  Since they were all starter deck games, I won them all, then put in the few cards I have into the system.  I like the game, although I don't know that I love it.  I'm not sure I get the feel of the Age of Sigmar universe from the game..  Units and spells behave the same, you do anything when it isn't your turn... I don't know.  We'll see.  I'll keep playing it for a bit and decide then.
New Arrivals
  • Twilight of the Gods: Age of Revelation.  This is the first season of expansions for the Twilight of the Gods card game.  Looks like a freaking FANTASTIC non-collectible card game, with a lot of interesting choices in the game.  I still haven't played it though.  That clearly didn't keep me from buying expansions (or at least, backing them on Kickstarter).
  • A Warhammer Age of Sigmar: Champions Starter deck.  I chose Order.  For now.
  • Mutants and Masterminds Deluxe Core Book.  My nephew Jonas had expressed interest in playing "Dungeons and Dragons superheroes".  This is as close as I could get I think.  If he wants to play, I'll see what I can do to get him to play and enjoy it.  Who knows, maybe my wife and brother will play too.  A man can dream!
Miniature Assembly/Painting
  • Nothing.  Everything is packed up, unfortunately.
Reading
  • Read the rules to Age of Sigmar: Champions.  Mentioned this above.
  • Read the September issue of White Dwarf.  Good battle reports.  Makes me wish my minis were accessible so I can get back to playing again! (sooooooon, soon).
  • Finished the Stormcast Eternals Battletome.  Very interesting read.  Lots of background, which was more appealing to me for the moment, and the rules for the models look fun, although it's hard to gauge that with no experience in the game.  I suspect I'll be playing them first anyway though, so definitely a valuable read.
  • Started Cibola Burn, the fourth book in the Expanse series.  This is a series I quite enjoy- fairly hard sci-fi, with a lot of subterfuge, and hinted at horrors.  Got about halfway through the book, and things are picking up nicely.  Look forward to finish this next week.

Sunday, September 16, 2018

Weekly Summary for week ending 9/15/18

House work continues, but I move this upcoming weekend, giving me a deadline for when I'll be back to normal gaming.  The above picture is a good sign of the state of my hobby collection for the moment.

Games Played
  • Played in a session of Mutant Year Zero run by Rob.  I am playing an Enforcer named Lug who is basically the perfect bruiser.  I didn't get a chance to use my abilities in our game though, as we talked with a matriarchal-ish group, then returned to the ark to discuss options for dealing with the new group.
New Arrivals
  • September issue of White Dwarf.  Who doesn't want new stuff to read?
Miniature Assembly/Painting
  • Nothing, unfortunately.
Reading
  • Finished No Quarter Prime #6.  The last issue ever!  It was really interesting to read all of that information about the Crucible Guard, however.  Very much work it if you are interested in the faction at all.
  • Read the rules to Blitz Bowl.  I tried teaching Blood Bowl to my brother some time ago, and he complained the game was too complicated (as if!).  I figure this would be a good one to look into, in order to see if it's simpler, but still keeping the flavor.  It seems like it will do a really good job, so I borrowed a rulebook to check it out.  Something I may get in the near future.
  • Started the Stormcast Eternals Battletome.  When Age of Sigmar 2.0 came out, I grabbed this, figuring I'd see some details of one of the factions in the game.  Still a lot to read here, but VERY interesting so far.

Saturday, September 8, 2018

Weekly Summary for week ending 9/8/18

Another slow week on the gaming front, as we are still doing work on the new house.  I am still going to find time for a little gaming though, have no fear!

Games Played
  • None!  I expect next week I will get at least a game of something in.  I spent my normal gaming days this week up at the new house, spackling and sanding.
New Arrivals
  • August issue of White Dwarf.  It has been.... well, several years since my last White Dwarf, and I was curious how the issues looked now.  I have to say, the material for the cover is amazing, and makes the magazine FEEL much more impressive.  The content is also really good, I have to admit- this issue had a lot of content about Adeptus Titanicus, which I appreciated, and the battle reports included were a very enjoyable read.  I may grab the next issue as well, and see if I continue after that.
  • The Realmgate Wars: Volume 1.  After reading the Age of Sigmar core rulebook, I am at least a little interested in the setting and the game.  What better way to satisfy wanting more information about the setting?  Getting some of the fiction, of course.  It's a hefty book that should give me something to read for a few days.
Miniature Assembly/Painting
  • Pretty limited this week- I started filing one of the Cryx heavy warjack kits (the Malice/Corrupter/Reaper one).  Did not get too far, however.  I know some people magnetize these kits, but I can't decide if I want to do that.  I own a single (metal) Reaper, and can't really see a use for another.  I don't own a Corrupter, but they have never been great.  I'm considering just assembling this as the character warjack, Malice, who I also don't own, as it would be a fun addition.  I'll think about it a little more before I continue with the assembly work.
Reading
  • Finished reading the Adeptus Titanicus rulebook.  This looks extremely interesting- a bit meatier than I was expecting, which was a pleasant surprise.
  • Finished reading the Kill Team rulebook.  About what I expected, which was perfectly fine.  Eager to build some Kill Teams!
  • Finished reading August issue of White Dwarf (mentioned above).  Overall, pretty good.
  • Started reading No Quarter Prime #6 (Crucible Guard issue).  The last issue of No Quarter!  That is sad news, but like almost all issues of their in-house magazine, it has been very interesting.  I love reading the background/fiction for the factions/themes covered in NQP, and hope that their increased digital presence carries this forward.