Tuesday, February 18, 2020

Marvel Champions LCG Decklist - Justice Captain America

Image taken from the FFG home page
Let's look at Captain America out of the Justice aspect.  Overall, he's fantastic in basically ANY aspect, but frequently no matter the aspect I'm in, I find myself thwarting with Captain America quite frequently.  With a 2 THW and the ability to ready himself once a turn, he's going to be able to get a lot of work done all over the game.  His hero cards give him a lot of ways to influence the game, so really, you can pick and choose what you want to focus on.  He also has multiple cards that stay on the board and generate resources, which is incredibly valuable.  Whew, what a great hero.

Okay, let's look at the deck I've been using with him:
Captain America
Packs: From Core Set to Ms. Marvel

Upgrades
2x Heroic Intuition (Core Set)
1x Captain America's Helmet (Captain America)
1x Captain America's Shield (Captain America)
2x Super-Soldier Serum (Captain America)
1x Followed (Captain America)
1x Endurance (Ms. Marvel)

Events
3x For Justice! (Core Set)
1x Great Responsibility (Core Set)
2x Fearless Determination (Captain America)
3x Heroic Strike (Captain America)
2x Shield Block (Captain America)
2x Shield Toss (Captain America)
3x Concussive Blow (Ms. Marvel)

Supports
1x Interrogation Room (Core Set)
3x Surveillance Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)
1x Steve's Apartment (Captain America)

Resources
2x The Power of Justice (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Daredevil (Core Set)
1x Jessica Jones (Core Set)
1x Mockingbird (Core Set)
1x Agent 13 (Captain America)

It's done quite well, but I admit it still needs some changes.  I find that I don't value drawing many of the cards, including Great Responsibility, Interrogation Room, and Surveillance Team.  Although, admittedly, Great Responsibility has proven to be helpful to me with the Wrecking Crew.

As I expected, he's really had no problem dealing with schemes, and gets plenty of opportunities to put some damage on the table, as well, which is nice.

He's been great into the Wrecking Crew, and the first Goblin scenario, so far.

Anyway, that's where I currently stand with this- anyone tried him out, and if so, how has he fared?

Monday, February 10, 2020

Marvel Champions LCG Decklist - Aggression Spider-Man

(Image taken from MarvelCDB)
Today, I'm going to look at where Aggression Spider-Man stands, and write out a deck for him.  Unfortunately, the Thor pack hasn't released yet, which would contain a bunch of new Aggression cards, but I'll work with what I have, and see how it goes.

Spider-Man seems like a natural fit for aggression.  He has a good ATK value of 2, and already comes with some pretty powerful attack cards in the form of Swinging Web Kick, and has the tools to keep himself alive and safe with Backflip and other cards.  He'll naturally be going in and damaging the villain, so why not add some cards to keep that damage dealing up?

Here's my deck, as it currently stands:
Spider-Man
Packs: From Core Set to Ms. Marvel

Upgrades
2x Spider-Tracer (Core Set)
2x Web-Shooter (Core Set)
2x Webbed Up (Core Set)
2x Combat Training (Core Set)
1x Endurance (Ms. Marvel)

Events
2x Backflip (Core Set)
2x Enhanced Spider-Sense (Core Set)
3x Swinging Web Kick (Core Set)
3x Chase Them Down (Core Set)
2x Relentless Assault (Core Set)
1x Uppercut (Core Set)
3x Melee (Ms. Marvel)

Supports
1x Aunt May (Core Set)
3x Tac Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Aggression (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Black Cat (Core Set)
1x Tigra (Core Set)
1x Mockingbird (Core Set)
1x Nick Fury (Core Set)

So far, I've run this in a few situations- Rhino and Risky Business, at least, and both times, it's worked great.  He keeps the damage up, and can afford to spend a turn in Alter-Ego form to heal or even build up.  Overall, he's a very strong hero, and a great damage dealer.  I'll be sure to update this as I play more, and more cards come out that he can find valuable!

Sunday, February 2, 2020

Monthly Summary for January, 2020


Games Played
  • Three plays of Keyforge with my brother, giving my decks from the newest expansion a run.  I end up going 2-1.
  • War Room - Three sessions, all part of one play of this game that started in the new year.  I am playing as Germany and Italy in this play, with Mark as Japan, Rob as the United States, Dan as the UK, and Scott as the Soviet Union.  The game started with everyone pouncing on me, blunting me mightily, and I am fighting back, but things are definitely going downhill, as I've already dropped one stability level, and am one stress away from dropping again.
  • The Lord of the Rings: The Card Game - Two plays with Joey.  I was running Boromoir, Legolas, Beravor, Joey was running Eowyn, Aragorn, Theodred.  First we play The Dead Marshes- we actually blow through this in no time. Gollum ends at five resources, 10 is commited on the Escape test, 9 is drawn, and we get through it with very few actual challenges. Score: 110.  Then we play Return to Mirkwood- we get hammered early, we get hammered late, but we cling on, and manage to not threat out long enough to win. Score: 142.
  • Marvel Champions: The Card Game - Two plays by myself.  First game was Justice Captain Marvel and Aggression Spider-Man against Rhino with A Mess of Things. I blow through it, and win before being seriously threatened.  Second game was Justice Spider-Man and Protection Iron Man against Risky Business w/ The Doomsday Chair. I end up winning, but ended up struggling quite a few times as I just couldn't manage the Threat effectively.
  • Warmachine/Hordes - Two games.  First game was 75 points against Joey using Asphyxious1 in Dark Host against Butcher1 in Armored Korps.  I threaten the scenario, he comes up to fight back, and I end up assassinating him.  The second game was a 25 point game against Matt S, using Trollbloods, to learn them some.  I take Minions, I feed him my army, so he gets to see his army in action, and end up losing.
  • X-Wing Second Edition - One game against Joey, taking Resistance against Empire.  I flow my YT-1300 off the table when it was down to one remaining Hull, but I manage to keep my T-70s in the fight long enough to wear him down and win.
New Arrivals
  • Pocket Landship - Newly arrived from Kickstarter.  Primarily a solo game.  Small, and looks like a blast!
  • Imperial Assault: Heart of the Empire - The last big expansion for Imperial Assault that I didn't have.  Now, I just need to start finishing out those small expansions.
  • A bunch of new Privateer Press miniatures- Boomhowler, Solo Artist and Black Bella, Duchess of Dread for Riot Quest, Strike Fighters and a Rocket Chopper for Monsterpocalypse, and Scrap Thralls, Lord Longfellow, and a Tormentor for Warmachine/Hordes!
  • X-Wing: Rebel Alliance Conversion Kit - Figured it was time to finally get caught up on 2.0, haha.
  • The Battle of Hue! - From Flying Pig Games, as part of Yaah Magazine #13.  Don't know much about it, but it might be interesting to play this and compare it to the Battles Magazine game on the subject!
  • Root - Received from Kickstarter, this is a game I really enjoyed the one time I played it, some time ago.  With the recent Kickstarter, I decided to back it, and ended up getting it and all of the expansions.  Such a cute game! 
  • Descent into Avernus - An Adventure book for Dungeons and Dragons.  Figure if I'm going to run a campaign, may start grabbing some resources.
  • Some LCG packs - The Journey of Rhosgobel Nightmare pack and Escape from Mount Gram for Lord of the Rings, The Red Wedding for Game of Thrones, Space & Time and H.A.M.M.E.R. for VS 2PCG, and Heart of the Elders for the Arkham Horror card game.
  • The new version of Cataphract from GMT Games.  This is the last game in the Great Battles of History series I was missing... and I finally have it!  Finally!   Just, super, super exciting.
  • The new World at War 85 game from Lock 'n Load, via Kickstarter.  I loved the first version of this game, several years ago- what a cool theme!  WWIII starts hot in 1985 with a Soviet push into the Fulda Gap.  Great fun, and looking forward to getting this new version on the table.
  • Space Infantry: Resurgence, also from Lock 'n Load, via Kickstarter.  A solitaire game with both head-to-head an cooperative modes, this game looks awesome!
Miniature Assembly/Painting
  • More assembly- I'm really getting into getting my Infernals assembled, and attached my Wretches to their bases.  For Blackstone Fortress, I have three of the explorers assembled, finally.  And for Marvel: Crisis Protocol, I finished Red Skull.
Reading
  • Finished The Great Pretender by Susannah Callahan.  Here is my Goodreads review: 4/5 - "Received as a Goodreads First Reads.

    There is three aspects to this book, each of which I feel like needs to be talked about.

    First, the discussion of Dr. Rosenhan's study, which I have to admit, felt a bit disappointing. This is a book with this as the primary subject, and sure, she's doing research about it. But as you find out during the read, there's a lot we still don't know regarding the study. How much was made up? How much wasn't? There's enough evidence to suspect that there's quite a lot to be suspicious about, but really, the book went on and on, and given what was (or really, wasn't) discovered regarding the study could've been told in a much shorter way. The discussions with the pseudo patients she was able to reach was very very interesting, however.

    Second, her (and the interviewed professional's) feelings on the direction of mental health care felt a tad out of place, although I guess it somewhat follows from the above. I felt that this kind of meandered a bit, unfocused, and was probably unnecessary.

    Third, a look into investigative journalism, and its process. I actually found this the most interesting part of the book, honestly. Some of the paths she uses to try to get information, going out and talking to people, even just basic internet searches... I don't know, I found it interesting!

    Overall, the book is fine, and it is pretty interesting. It is a bit all over the place in structure and content, which did make reading it a bit of a chore at times, but I'm glad I managed to make it through."
  • Finished In the Blood by Michael Lynes.  What I posted on Goodreads: 4/5 - "This is a prequel novella about a Demigod (a son of Prometheus), his magic sword Betrayer, and his interactions/challenges/I'm not sure what you'd call it with a part of the pantheon. It's a short book, so there isn't too much to say. The writing style is fine, the character and his development over the course of the (very short) story is fairly bland. It's a quick, enjoyable read though, so I can't say too much bad about it."
  • Finished Memoria by David Van Horne.  What I posted on Goodreads: 3/5 - "I received this as a Goodreads first reads.

    So.... this one was okay. The world building certainly seemed compelling, the characters were interesting, and sure, they were developed, but needlessly so, truthfully. The story.... well, it felt basic. Really basic.

    One thing to note- time travel is part of this book, and the narrative jumps all over the place. In some books, this can be really awesome, and done really well. I would not say that is the case for this book. It really really feels like the chapters of this book were dropped on the floor, shuffled, and printed in the order they ended up in. It makes the book feel... a bit scattered, honestly. I know I've seen this done effectively in some books, but this isn't one of them.

    Anyway. It was okay. If you like scifi, you'll probably find enough in the book to enjoy it."
  • Started book three of the Aftermath trilogy by Chuck Wendig.
Kickstarter
  • Received Pocket Landship, as mentioned above.
  • Received Root plus all of the expansions, as mentioned above.
  • I backed Car Wars, at one of the Double Ace levels.  It looks like a blast, looks like it will be good value, and my friend Mark is backing it, so I'll have someone to play against! 
  • Received World at War 85, as I mentioned above. 
  • Received Space Infantry Resurgence, as mentioned above.
Resolution progress
  • Painting Points: Currently 0/10.  Behind schedule, but I expected that so far.
  • Number of Unplayed Games: I gained five new games.  Going in the very wrong direction.
  • Warmachine/Hordes games: Two total.  Slightly behind schedule, but not horribly so.
  • Number of Books Read: Three, so I'm on pace here.
  • Weight lost: 0.  I'll get there :)

Thursday, January 30, 2020

Marvel Champions LCG Decklist - Protection Iron Man

Image taken from MarvelCDB
Oh boy, who doesn't love Iron Man??  I've played him in quite a few aspects, but this is my first time trying him with Protection.  Let's see how he looks for the moment:

Iron Man
Packs: From Core Set to Ms. Marvel

Upgrades
1x Arc Reactor (Core Set)
1x Mark V Armor (Core Set)
1x Mark V Helmet (Core Set)
2x Powered Gauntlets (Core Set)
2x Rocket Boots (Core Set)
2x Armored Vest (Core Set)
3x Indomitable (Core Set)
1x Enhanced Awareness (Captain America)
3x Energy Barrier (Ms. Marvel)
1x Endurance (Ms. Marvel)

Events
3x Repulsor Blast (Core Set)
2x Supersonic Punch (Core Set)
2x Get Behind Me! (Core Set)
2x Expert Defense (Captain America)
2x Preemptive Strike (Ms. Marvel)

Supports
1x Pepper Potts (Core Set)
1x Stark Tower (Core Set)
1x Med Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Protection (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x War Machine (Core Set)
1x Luke Cage (Core Set)
1x Nova (Ms. Marvel)

This is at 41 cards, which was surprising, as I thought I had cut it down to 40.  Anyway, there are a few important things to mention.

First, I'm not the first to notice that Energy Barrier has the Tech trait.  Iron Man likes the Tech Trait.  Three of those were the first addition.

Having to balance the need for Energy Resources (for Repulsor Blast), and Science Resources, in order to give Iron Man Aerial, was pretty tough.  I am trying Enhanced Awareness to give me a few reliable turns of it, and Pepper Potts certainly helps.. but yeah, it wasn't available every turn in this deck.  Something I have to play around with. 

Anyway, I've played this once, and it did a lot of work, but of course, Iron Man is amazing as a character.  Have you tried this combo?  What did you think?

Monday, January 27, 2020

Marvel Champions LCG Decklist - Justice Spider-Man

(Image taken from MarvelCDB)
I've been playing at least a game a week, and one of the random combinations my generator told me to play was Spider-Man out of the Justice aspect, and I decided to give it a shot.  It's a bit of an odd combo- Spider-Man only has 1 Thwart, which isn't really a good fit for what Justice's goal is... but his other stats are good, and the Justice cards could be used to offset that weakness.  There certainly could be some potential.

My deck:
Justice Spider-Man

Spider-Man

Upgrades
2x Spider-Tracer (Core Set)
2x Web-Shooter (Core Set)
2x Webbed Up (Core Set)
2x Heroic Intuition (Core Set)
1x Followed (Captain America)
1x Endurance (Ms. Marvel)

Events
2x Backflip (Core Set)
2x Enhanced Spider-Sense (Core Set)
3x Swinging Web Kick (Core Set)
3x For Justice! (Core Set)
2x Great Responsibility (Core Set)
1x Concussive Blow (Ms. Marvel)

Supports
1x Aunt May (Core Set)
2x Interrogation Room (Core Set)
3x Surveillance Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Justice (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Black Cat (Core Set)
1x Daredevil (Core Set)
1x Jessica Jones (Core Set)
1x Mockingbird (Core Set)

Okay, so my main plan with this deck is to use all of the Justice cards to help handle the schemes on the board, and still leave Spider-Man free to bust some heads.

There aren't many Allies available at this point, so I included all who I thought were sensible.  Likely, any that come out, I'll use to thwart, except for Black Cat, who will just attack.

Interrogation Room feels like it's a good fit, as Spider-Man has decent offensive abilities, so there could be ample chances to trigger this.  The Surveillance Teams may end up doing a lot of lifting, and combined with For Justice! may end up being the primary means I handle threat on the board.

Followed hasn't impressed me, so I will likely replace it before I play again.

Anyway, so far, I've taken on Risky Business with the Doomsday Chair, and it wasn't exactly easy, but I did manage, and Spider-Man's ability to take on even strong Minions came in handy quite frequently.

Hopefully the upcoming Justice-focused release gives this sort of deck some new toys to play with!

Monday, January 20, 2020

Posted a list of my unplayed games!

In an effort to get my gaming more focused on my goals for the year, I've posted up a list of all of my unplayed games here.

If there's a game you particularly want to read about, or better yet, would like to play, let me know, otherwise I'll be working on going through these very soon, as soon as I clear up some of my other gaming commitments :)

Monday, January 13, 2020

Marvel Champions LCG Decklist - Aggression Captain America

Image taken from the FFG home page
I have played a few times with the Captain America preconstructed deck (a Leadership deck), but I wanted to try something different, and decided to give Aggression a shot, as my experience with it wasn't super impressive.  Here is what I ended up with:

https://marvelcdb.com/decklist/view/323/all-fun-and-games-until-you-get-a-shield-in-the-face-1.0

Captain America

Upgrades
2x Combat Training (Core Set)
1x Captain America's Helmet (Captain America)
1x Captain America's Shield (Captain America)
2x Super-Soldier Serum (Captain America)
2x Enraged (Captain America)
1x Endurance (Ms. Marvel)

Events
1x Chase Them Down (Core Set)
2x Relentless Assault (Core Set)
3x Uppercut (Core Set)
2x First Aid (Core Set)
2x Fearless Determination (Captain America)
3x Heroic Strike (Captain America)
2x Shield Block (Captain America)
2x Shield Toss (Captain America)
2x Melee (Ms. Marvel)

Supports
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)
1x Steve's Apartment (Captain America)

Resources
2x The Power of Aggression (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Hulk (Core Set)
1x Tigra (Core Set)
1x Mockingbird (Core Set)
1x Agent 13 (Captain America)

My primary goal of this deck was to stock it with physical resources to enable Hulk to stick around for a long time once I got him out, and to allow Heroic Strike to have a lot of opportunities to trigger its stun effect.  The Super-Soldier Serum, if I could get that out early, was a huge help to the latter.  In two games, it's actually played pretty well.  Captain America is actually great for handling threat on his own, and he can certainly put damage out as needed.  Overall, he's just a fantastic hero.  He can hunker down and take some blows, too, which is really helpful, keeping your allies on the table longer.

So, I've gotten two games in with this combo so far, both wins, but both against Rhino.  I'll take him on a tougher challenge as soon as I can manage.