Whizzard: Master Gamer
Anarch Identity
0 Base Link
45 Minimum Deck Size
15 Influence Limit
Natural
3 Recurring Credits
Use these credits to trash cards.
Spinal Modem
Unique Anarch Hardware
4 Install Cost
2 Influence Value
Console
+1 MU, 2 Recurring Credits
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit 1 console per player.
Imp
Anarch Program
2 Install Cost
1 Memory Cost
3 Influence Value
- Strength
Virus
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).
Morning Star
Anarch Program
8 Install Cost
2 Memory Cost
4 Influence Value
5 Strength
Icebreaker. Fracter.
1 Credit: Break any number of barrier subroutines.
Cortez Chip
Criminal Hardware
0 Install Cost
2 Influence Value
Chip
Trash: Choose a piece of ice. The Corp must pay 2 Credits as an additional cost to rez that ice until the end of the turn.
Peacock
Criminal Program
3 Install Cost
1 Memory Cost
2 Influence Value
2 Strength
Icebreaker. Decoder.
2 Credits: Break code gate subroutine.
2 Credits: +3 Strength
ZU.13 Key Master
Shaper Program
1 Install Cost
1 Memory Cost
2 Influence Value
1 Strength
Icebreaker. Decoder. Cloud.
If you have at least 2 Link, the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 Credit: Break code gate subroutine.
1 Credit: +1 Strength
The Helpful AI
Shaper Resource
2 Install Cost
2 Influence Value
Connection. Link. Virtual.
+1 Link.
Trash: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.
Plascrete Carapace
Neutral Hardware
3 Install Cost
0 Influence Value
Gear.
Place 4 power counters on Plascrete Carapace when it is installed. When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.
Haas-Bioroid: Stronger Together
Haas-Bioroid Identity
45 Minimum Deck Size
15 Influence Limit
Megacorp.
All bioroid ice has +1 strength.
Mandatory Upgrades
Haas-Bioroid Agenda
6 Advancement Requirement
2 Agenda Points
Initiative
You have 1 additional click to spend each turn.
Janus 1.0
Haas-Bioroid ICE
15 Rez Cost
3 Influence Value
8 Strength
Sentry. Bioroid. AP.
The Runner may spend Click to break any subroutine on Janus 1.0.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
- Do 1 brain damage.
Ash 2X3ZB9CY
Unique Haas-Bioroid Upgrade
2 Rez Cost
2 Influence Value
3 Trash Cost
Bioroid.
Whenever there is a successful run on this server, trace (4) - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.
Braintrust
Jinteki Agenda
3 Advancement Requirement
2 Agenda Points
Research.
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.
Snowflake
Jinteki ICE
1 Rez Cost
2 Influence Value
3 Strength
Barrier. Psi.
- You and the Runner secretly spend 0 Credits, 1 Credit, or 2 Credits. Reveal spent credits. End the run if you and the Runner spent a different number of credits.
Restructured Datapool
NBN Agenda
5 Advancement Requirement
3 Agenda Points
Initiative
Click: Trace (2) - If successful, give the Runner 1 tag.
TMI
NBN ICE
3 Rez Cost
1 Influence Value
5 Strength
Barrier
When you rez TMI, trace (2) - if unsuccessful, derez TMI.
- End the run
Project Atlas
Weyland Agenda
3 Advancement Requirement
2 Agenda Points
Research
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.
Caduceus
Weyland ICE
3 Rez Cost
2 Influence Value
3 Strength
Sentry. Tracer.
- Trace (3) - If successful, the Corp gains 3 Credits.
- Trace (2) - If successful, end the run.
Draco
Neutral ICE
1 Rez Cost
0 Influence Value
0 Strength
Sentry. Tracer.
When you rez Draco, you may pay X Credits to place X power counters on it.
Draco has +1 strength for each power counter on it.
- Trace (2) - If successful, give the Runner 1 tag and end the run.
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