Showing posts with label Back Issues. Show all posts
Showing posts with label Back Issues. Show all posts

Monday, August 1, 2016

Back Issues, Scrye 97

Issue released July 2006

Anachronism

8 participant tournament, won by David Bennett:
Kupe
Slea Le Scian Le Cumaduelleog
Dli Breithim
Heyokha
Moka

Horemheb the Great
Heimadal
Prosveschenniy Absolutism
Polusablya
Broigne De Cailles

Thasunka Witko
Ast
Sword of Mars
Ithanchan Thawaphana
Golden Corselet

Inuyasha
The Band of Seven:
8 Kagura
6 Bankotsu, Band of Seven
6 Jakotsu, Band of Seven
6 Suikotsu, Band of Seven
6 Mukotsu, Band of Seven
5 Renkotsu, Band of Seven
5 Ginkotsu, Band of Seven
2 Tenseiga, Sword of Life
3 Halt!
1 I Didn't Say Get Naked!
1 Is That All you Got?
1 Here He Comes to Save the Day!
1 Burst of Power
1 You Were Worried
1 Just Ask for Help
3 In Command
3 Kikyo's Embrace
1 Overjoyed
Kaitou:
1 Making Plans
5 School Hallway
6 Kyukotsu, Band of Seven

Tournament Deck List for 11 person tournament, won by Michael Lum:
19 Naraku's Poison Insects, 3
2 Naraku, Master of Demons
2 Goshinki, Spawn of Naraku
6 Kagura, Spawn of Naraku
2 Muso, Heart of Onigumo
6 Koga, Wolf Leader
3 Thank You Great Lord
2 The Little People!
1 Burst of Power
1 Is That All You Got?
1 On the Move
1 What Are You Doing?
1 On the Run
1 Just Ask for Help
1 The Long Walk Home
1 Overjoyed
1 Menacing Evil
2 Naraku's Power
1 Thinks Don't Look So Good For Our Hero
1 Tenseiga, the Sword of Life
1 Beach Front
1 Nest of Eggs
2 Woodland Valley
6 Kanna, Spawn of Naraku
1 Massive Destruction
1 Shikon Jewel Nearly Completed
1 Steak
1 Blown Away
1 Woodland Valley
1 Enraged
2 Naraku's New Castle
1 Goshinki, Spawn of Naraku

Pretty sure there's supposed to be a seperator there somewhere, but I have no idea where.

Magic: The Gathering
Quite a bit of discussion about the Dissension expansion, talking about the featured Guilds, a top 10 list of cards (the new dual lands won out), and a text spoiler of all the cards.

Turning Red (Red Control)
4 Great Furnace
3 Goblin Lore
4 Gamble
1 Wheel of Fortune
3 Tangle Wire
1 Tolarian Academy
1 Grim Monolith
4 Shrapnel Blast
1 Mana Vault
1 Mox Diamond
4 Ancient Tomb
4 Barbarian Ring
1 Lotus Petal
6 Mountain
4 Wasteland
1 Strip Mine
1 Triskelion
3 Gorilla Shaman
1 Sol Ring
4 Mycosynth Lattice
4 Shattering Spree
4 Goblin Welder

Get the Mycosynth Lattice into the graveyard, use Goblin Welder to get it out, and use Shattering Spree to do some serious damage.

Racer Knights of Falconus 
Racer:
Fannie Gremster (Gremlin Knight, 122-UR)
Vehicle:
War Hog (Ogre Chassis, 19AB-C)
Snake Charger (Serpid Engine, 58-C)
Tuned Crystal (Alfar Tires, 33-R)
Spellslinger V (Human Weapon, 71-U)

Wait, what?  Odd inclusion, I know- but I definitely remember playing this for a time in college, and enjoying it some.  It came and went pretty quick though.  I bought a bunch of packs, and then like overnight, no one had any interest in playing.  Kind of a pity!  Maybe I'll go search for some random packs, just for nostalgia.  Hmmm....

Top Tens

Top Selling CCGs:
  1. Magic: The Gathering
  2. Yu-Gi-Oh!
  3. Pokemon
  4. VS System
  5. Duel Masters
  6. Inuyasha
  7. Dragon Ball Z
  8. Legend of the Five Rings
  9. WWE Raw Deal
  10. Zatch Bell
Top Selling Magic Cards:
  1. Watery Grave
  2. Overgrown Tomb
  3. Umezawa's Jitte
  4. Stomping Ground
  5. Birds of Paradise
  6. Twincast
  7. Chrome Mox
  8. Godless Shrine
  9. Wrath of God
  10. Niv-Mezzet, The Firemind

Universal Fighting System
Ninja Caliber:
1 Taki
Attacks:
4 Shadow Ripper
4 Bamboo Cutter
4 Blind Drop
4 Shadow Split
4 Twin Splitters
4 Earth Scroll
4 Swift Edge
4 Item Stitch
4 Disembowel
Foundations:
4 The Power of the Gale
4 Persistence
4 Ridiculously Flexible
4 Focus the Soul
4 Green
Weapon:
1 Rekki-Maru & Mekki-Maru
Action:
4 Finesse

Kick It!:
1 Chun-Li
Attacks:
4 Knee Flip Kick
4 Tenshin Shuu Kyaku
4 Senjou Shuu
4 Kakushu Raku Kyaku
4 Heel Stomp
4 Earth Scroll
4 Souren Shou
4 Jab
4 Senretsukyaku
Foundations:
4 World's Strongest Woman
4 Green
4 Feels no Pain
4 Hardened Veteran
4 The Power of the Gale
4 Power Up

I've never played UFS, but I know it's still out there.  Guess who just ordered some starters?  This guy!

Vs System
X-Burn (Mutant deck using only cards from X-Men expansion):
4 Archangel, Angel
4 Changeling, Kevin Sidney
2 Lockheed, Saurian Sidekick
4 Jubilee, Jubilation Lee
2 Longshot, Hero of Mojoworld
4 Shadowcat, Katya
4 Dazzler, Rockstar
4 Xorn, Shen Xorn
4 Havok, Critical Mass
4 Cyclops, Blue Leader
4 Harry's Hideaway
4 Worthington Industries, X-Corp
4 Time Breach
4 The Evil Eye
4 Turnabout
4 Feel the Burn

Are You Mental (only cards from X-Men expansion):
4 Viper, White Warrior Princess
4 Sage, Tessa
4 Tarot, Hellion
2 Harry Leland, Black Bishop
2 Madelyne Pryor, Black Rook
4 Empath, Hellion
1 Shinobi Shaw, White King
4 Trevor Fitzroy, White Rook
1 Magneto, Black Lord
4 Donald Pierce, White Bishop
3 Emma Frost, White Queen
4 Join the Club
4 Memory Probe
3 Absolute Power
3 Psychic Armor
4 Army of One
3 Shaw Industries
3 The Hellfire Club
3 Inner Circle

Acolytes of Avalon (only cards from X-Men expansion):
4 Rem-Ram, Acolyte
4 Kleinstock Brothers, Acolyte
4 Amelia Voght, Acolyte
4 Chrome, Acolyte
4 Joanna Cargill, Acolyte
2 Senyaka, Acolyte
4 Spoor, Acolyte
3 Anne-Marie Cortex, Acolyte
1 Sabretooth, Savage Killer
1 Harry Delgado, Acolyte
1 Colossus, Acolyte
1 Exodus, Acolyte
1 Fabian Corteaz, Acolyte
4 Boot to the Head
4 Lying in Wait
4 Sovereign Superior
4 The Acolytes
4 Kidney Punch
3 Kill or be Killed
3 Ruins of Avalon

Other Things:
An interview with the brand manager for the Battlestar Galactica CCG.  Looked like an okay game, but the cut corners on the cards are a bit of a turn-off for me. The description of the game looks like a mesh of other CCGs, so it's hard to tell what makes it unique.

Monday, July 25, 2016

Back Issues: Inquest Gamer 64

Issue released August 2000.

Magic: The Gathering

Report from the U.S. Nationals, won by Jon Finkel, and his decklist:
2 Phyrexian Negator
2 Skittering Horror
3 Skittering Skirge
1 Stromgald Cabal
1 Thrashing Wumpus
4 Dark Ritual
4 Duress
1 Engineered Plague
1 Eradicate
1 Massacre
1 Perish
1 Persecute
1 Stupor
2 Unmask
4 Vampiric Tutor
4 Vicious Hunger
4 Yawgmoth's Will
2 Dust Bowl
4 Rishadan Port
2 Spawning Pool
15 Swamp
Sideboard:
2 Engineered Plague
1 Eradicate
1 Massacre
1 Perish
2 Phyrexian Negator
1 Phyrexian Processor
1 Powder Keg
2 Rapid Decay
1 Stromgald Cabal
1 Stupor
1 Thran Lens
1 Unmask

Magic's Top 100 Most Knockout cards was a feature in this issue.  I won't list them all, but the top 10 were, in order, Ancestral Recall, Library of Alexandria, Tolarian Academy, Mind Twist, Yawgmoth's Bargain, Balance, Mana Drain, Demonic Tutor, Force of Will, and Time Spiral.

Killer Decks: Replenish
1 Marble Diamond
1 Sky Diamond
1 Trade Routes
1 Seal of Removal
1 Lilting Refrain
4 Attunement
4 Parallax Tide
4 Frantic Search
2 Counterspell
4 Enlightened Tutor
4 Repenish
4 Opalescence
4 Parallax Wave
2 Seal of Cleaning
4 Adarkar Wastes
10 Island
9 Plains
Sideboard:
3 Seal of Removal
2 Seal of Cleansing
2 Counterspell
3 Chill
2 Mana Short
1 Back To Basics
1 Arcane Laboratory
1 Energy Flux

Get Enchantments in the Graveyard, cast Replenish, have enough new creatures (with Opalescence) to win the game.

Theme Deck: Beach Blanket Blammo (Deck built around the beach)
The Babes:
1 Argothian Enchantress
1 Caller Of The Hunt
1 Elvish Ranger
1 Fire Elemental
1 Jasmine Boreal
1 Lady Evangela
1 Pixie Queen
1 Rubinia Soulsinger
1 Serra Angel
1 Sivitri Scarzam
1 Verduran Enchantress
1 Vesuvan Doppelganger
The Hunks:
1 Balduvian Horde
1 Craw Giant
1 Ivory Guardians
1 Mijae Djinn
1 Nameless Race
1 Ragnar
1 Sanctum Guardian
1 Serendib Djnn
1 Soldevi Sentry
1 Soldier of Fortune
1 Veteran Bodyguard
1 Zhalfirin Crusader
The Supplies:
1 Chaos Orb (beach ball)
1 Elixir of Vitality (beer!)
1 Soothing Balm (suntan lotion)
1 Sunglasses of Urza
The Elements:
1 Burnout
1 Heat Ray
1 Heat Stroke
1 Heat Wave
1 High Tide
1 Sands of Time
The Critters:
1 Homarid
1 Horseshoe Crab
The Sand & Stuff:
4 City of Brass
4 Gemstone Mine
4 Plateau
4 Taiga
4 Tropical Island
4 Volcanic Island

Top 10 Magic Cards
  1.  Masticore
  2. Replenish
  3. Rishadan Port
  4. Morphling
  5. Greel, Mind Raker
  6. Mageta the Lion
  7. Parallax Wave
  8. Parallax Tide
  9. Lin Sivvi
  10. Rootwater Thief
 Top 10 CCGs:
  1. Pokemon
  2. Magic: The Gathering
  3. Star Wars CCCG
  4. Legend of the Five Rings
  5. Young Jedi CCG
  6. 7th Sea
  7. Wheel of Time CCG
  8. Star Trek CCG
  9. Deadlands: Doomtown
  10. Babylon 5 CCG
 Wheel of Time

Killer Deck: Illian Rising!
Starting Villain:
Sammael
Starting Hand:
Lord Brend
King Mattin Stepaneos
Strong Loyalties
Advantages:
1 Charismatic Leader
1 Illian
2 Preemptive Strike
2 The City of Illian
2 The Shadow Rising
Challenges:
3 Confrontation
3 Invasion
3 Request Tribute
2 Stalemate
3 War of Attrition
Characters:
2 Lord Argirin Darelos
2 Lord Ballin Elamri
2 Lord Drapeneos
2 Lord Elris Mancuri
1 Lord Ershin Netari
1 Lord Gregorian Panar
2 Lord Jeordwyn Semaris
1 Lord Spiron Naretin
Events:
3 Overrun
3 Sabotage
3 Strong Loyalties (maybe 2, since this is in the starting hand)
3 The Port of Illian
Troops:
2 Blockade Runners
3 Illian Lancers
2 Illian Volunteers
2 The Companions

Work to get Illian into your hand as soon as possible. Then you can start getting all those Illian characters into play, then play The Port of Illian.

Theme Deck: Let There Be Light!
Staring Hero: Rand al'Thor (1,1,2,1 version, chosen starting allegiance: Children of the Light)
Starting Hand:
Circle of Light
Child of the Light
Half Legion
Advantages:
3 A Second Chance
1 Circle of Light
2 Leader of Nations
3 Momentum
2 Saidin Angreal
Challenges:
3 Confrontation
3 Testing Fate
3 Political Maneuvering
Characters:
3 Child of the Light
2 Jarette Byar
2 Whitecloak Spy
2 Geofram Bornhald
1 Eamon Valda
1 Pedron Niall
2 Dain Bornhald
2 Hired Agents
2 Wandering Nobles
Events:
3 The Light Illumine
3 Blood Tide
3 Twists in the Pattern
Troops:
3 Light Brigade
2 Legion
3 Half Legion
3 Patrol Troop

They mention that this isn't so far away from being a real killer deck, Children of the Light are pretty good, apparently.

Other Things:
They give a review of the Prophecy expansion for Magic (A-), the Sailor Moon CCG (B-), and the Digimon Digi-Battle Card Game (C).

There's some discussion about the X-Men card game- basic training, and a player's guide for the game.  I didn't include those here, as the game is pretty well panned.

Monday, July 18, 2016

Back Issues: Inquest Gamer 56

Issue released in December 1999.

Magic: The Gathering

Top 10 cards from Mercadian Masques
  1. Squee, Goblin Nabob
  2. Scandalmonger
  3. Thwart
  4. Power Matrix
  5. Two-Headed Dragon
  6. Ballista Squad
  7. Mercadian Atlas
  8. Soothsaying
  9. Notorious Assassin
  10. Collective Unconscious
No Rishadan Port, Bribery, Food Chain, or Dust Bowl?

Killer Deck: Green Beatdown
4 Albino Troll
2 Elvish Lyrist
4 Hunted Wumpus
4 Llanowar Elves
4 Pouncing Jaguar
4 River Boa
2 Uktabi Orangutan
4 Wild Dogs
4 Giant Growth
2 Might Of Oaks
4 Rancor
14 Forest
4 Gaea's Cradle
3 Treetop Village
1 Yavimaya Hollows

Mana Acceleration into creatures, then enhancements to deal as much damage as possible.

Non-Killer Theme Deck: Agents of Doom (Computer theme deck)
Hardware:
1 Balance (adjust your view)
1 Cold Storage
1 Elven Cache
2 Memory Crystal
3 Nevinyrral's Disk
1 Phyrexian (17") Monitor
1 Phyrexian Processor
1 Urza's Tower
Software:
4 Benthic Explorer
1 Browse
1 Rank and File
4 Veteran Explorer
Internet:
1 Web
1 Magnetic Web
1 Mana Web
1 Silk Net
1 Soul Net
1 Sunweb
Pre-Installed Games:
1 Booby Trap
1 Gamekeeper
1 Goblin War Buggy
1 Teferi's Puzzle Box
Computer Problems:
1 Back to Basics
2 Memory Lapse
Computer Repair:
1 Jhoira's Toolbox
1 Jhoira's Tools
Power Sources:
4 Forest
6 Island
4 Mishra's Factory
1 Mishra's Workshop
1 Mountain
2 Plains
2 Swamp
4 Urza's Power Plant

Deck Building: Special Lands
Get lands on the table, keep them on the table, and use Wrath of God to clear the board for them to win.
3 Crop Rotation
2 Exploration
2 Hurricane
4 Mulch
4 Rancor
1 Reclaim
2 Symbiosis
3 Disenchant
4 Enlightened Tutor
2 Pacifism
2 Sacred Ground
2 Wrath of God
4 Forbidding Watchtower
7 Forest
6 Plains
4 Stalking Stones
4 Treetop Village
4 Wasteland

Top 10 Cards:
  1. Masticore
  2. Treachery
  3. Squee, Goblin Nabob
  4. Powder Keg
  5. Two-Headed Dragon
  6. Yawgmoth's Bargain
  7. Emperor Crocodile
  8. Ivory Mask
  9. Vampiric Tutor
  10. Delraich

Star Wars CCG

Killer Deck: Blitzkrieg
Locations:
1 Hoth
1 Hoth: Defensive Perimeter
1 Hoth: Echo Command Center (War Room)
1 Hoth: Echo Corridor
1 Hoth: Echo Docking Bay
1 Hoth: Ice Plains
1 Hoth: North Ridge
1 Spaceport Docking Bay
Characters:
1 Admiral Motti
1 Admiral Ozzel
1 Commander Igar
1 DS-61-2
2 Elite Squadron Stormtooper
1 Garindan
1 General Veers
1 IM4-099
1 Lieutenant Watts
1 Major Marquand
1 Quarren
1 Sergeant Major Bursk
1 Sergeant Narthax
4 Snowtrooper
2 Snowtrooper Officer
Vehicles:
1 Blizzard 1
1 Blizzard Scout 1
1 Blizzard Walker
1 Tempest 1
1 Tempest Scout
1 Tempest Scout 1
1 Tempest Scout 2
1 Tempest Scout 4
1 Tempest Scout 6
Starships:
1 Black 2
1 Bossk in Hound's Tooth
1 Dreadnought-Class Heavy Cruiser
1 TIE Avenger
1 Vengeance
Interrupts:
1 Freeze!
3 Trample
1 Twi'lek Advisor
1 Walker Garrison
Effects:
1 Crossfire
1 Empire's New Orders
1 Imperial Academy Training
1 Imperial Arrest Order
1 Rebel Base Occupation
Weapons:
1 AT-AT Cannon
1 AT-ST Dual Cannon
1 Blaster Rifle
1 Blaster Pistol
1 Scout Blaster
Epic Events:
1 Target The Main Generator

Basically, set up on Hoth, and start some serious draining.  If they come to stop you, great.  If not, that's fine- you'll have options.

Non-Killer Theme Deck: "Hair Power"
Locations:
1 Endor: Back Door
1 Endor: Chief Chirpa's Hut
1 Endor: Dense Forest
1 Endor: Great Forest
1 Endor: Hidden Forest Trail
1 Endor: Rebel Landing Site (Forest)
1 Forest
1 Jungle
Characters:
2 Bothan Spy
1 Chewbacca of Kashyyyk
1 Chewbacca
1 Chief Chirpa
1 Daughter of Skywalker
2 Ewok Sentry
2 Ewok Spearman
2 Ewok Tribesman
1 General Solo
1 Graak
2 Ithorian
1 Joh Yowza
1 Kazak
1 Logray
1 Lumat
1 Paploo
1 Rabin
1 Romba
1 Talz
1 Teebo
1 Threepio
1 Wicket
2 Wookiee
1 Wuta
1 Yarkora
Vehicles:
1 Chewie's AT-ST
1 Ewok Glider
Interrupts:
1 Ambush
2 Dash
1 Ewok and Roll
1 Ewok Log Jam
1 Ewok Rescue
1 Here We Go Again
1 Let the Wookie Win
1 Rug Hug
1 Take The Initative
1 Who's Scruffy-Looking?
1 Wookiee Guide
1 Wookiee Strangle
2 Yub Yub!
Effects:
1 Wokling
Weapons:
1 Chewbacca's Bowcaster
1 Ewok Catapult
2 Ewok Spear

Top 10 CCGs:
  1. Pokemon
  2. Magic
  3. Young Jedi
  4. Star Wars
  5. Legend of the Five Rings
  6. Star Trek
  7. Doomtown
  8. Babylon 5
  9. Tomb Raider
  10. Aliens/Predator
I've never managed to snag any Aliens/Predator decks.  And wasn't Young Jedi terrible?  I remember it being terrible.


Other Things
Article with some fake cards for the Star Wars CCG, for humor (for instance, the two part Darth Maul (Top Half) and Darth Maul (Bottom Half) cards).

BabeWatch - an article with various women from gaming/fantasy/sci-fi demonstrating why they'd be attractive to the average man, with the readers able to vote for the sexiest of them, to grace a future cover.  This issue's girls were Radiant, Laurana, Lanfear, Bayushi Kachiko, Wendy Cheng, Lara Croft, Red, Xena, Sonja Blue, and Sally Tsung.

Monday, July 11, 2016

Back Issues: Scrye 12

This issue released in January 1996.

Scrye Readership Awards (for 1995):
Here are the results of the first Annual Scrye CCG Awards.

Best Collectible Card Game:
1. Magic: The Gathering
2. Jyhad (Vampire: The Eternal Struggle)
3. Shadowfist

Best Expansion:
1. Ice Age (M:TG), The Umbra (Rage)
2. Legends (M:TG)
3. Homelands (M:TG)

Best Playability:
1. Magic: The Gathering
2. Wyvern
3. Rage, Jyhad, Overpower (tie)

Best Graphic Design:
1. Magic: The Gathering
2. Star Trek: The Next Generation CCG
3. Rage

Best Art:
1. Magic: The Gathering, Guardians (tie)
2. Rage

Best Art for an Expansion:
1. Ice Age
2. Homelands
3 The Umbra (Rage)

Best Card Artist:
1. Anson Maddocks, Melissa Benson, Richard Kane-Ferguson, Quinton Hoover, Douglas Shuler (tie)

Best Rulebook:
1. Magic: The Gathering 4th Edition
2. Wyvern
3. Overpower

Coolest Chase Cards:
1. Ancient Fighting Arts of China
2. Gridiron Fantasy Football

Wildest Cards:
1. Guardians
2. Gridiron Fantasy Football, Illuminati NWO

Best Player's Guide Book:
Illuminati NWO

Most Underrated CCG:
Legend of the Five Rings
Wildstorms
Ultimate Combat
Battlelords
(Tie for all)

There are not many surprises to the winners.  The first, oldest, and best-selling CCG dominates the awards in a fledgling market.

Other Things
These early magazines always have articles on reader submitted card combinations.  Many such combos are dated or less efficient than similar combos are now, but I do find them charming to read.

In addition, I love that many of the standard articles of the time are very multi-game.  The card combo section had combinations for the Star Trek CCG, and the rules questions section had some Shadowfist questions.

According to one of the news articles, Fantasy Adventures was going to have "Robert Jordan's book series" as one of the expansions.  I wonder if that was going to be the Wheel of Time?  Hard to believe, but then again, I do not think Fantasy Adventures ended up having any expansions to begin with.

Back in this era, there were so few CCGs that they actually could, as a "Card Collector Compendium", list all of the expansions for every game in the list.  I will not bore you all with that, but it is interesting seeing which games were listed that never made it out.  Daemonstorm from Caliber Game Systems, for instance- these were the makers of the really crappy Powercardz CCG, so this probably is not a big loss.  Same goes for One-on-One, from Playoff/Cardz... makers of Hyborian Gates, which was probably an even worse CCG.  Donruss had plans to release Fire on Ice, 24 Seconds, and Versus CCGs.  I assume these would have come out had Top of the Order and Red Zone done well enough.

A lot more checklists made these magazines.  Checklists for Gridiron Fantasy Football, Middle-Earth: The Wizards, Battlelords, Kult, Tempest of the Gods, Quest for the Grail, Red Zone, and the Netherworld Expansion from Shadowfist are included.

For Red Zone, an article detailing advice on running tournaments and tips for how to build your first deck are included.  For Quest for the Grail, two variant ways to play the game have an article.  There is another article talking about tournament rules for Shadowfist, and another one talking about some tricks to playing Gridiron effectively.  Finally, Highlander gets an article covering Advanced Rules from the Movie Edition.

That's right- a whole issue without a single deck list.  Good reading overall though.

Monday, July 4, 2016

Back Issues: Inquest Gamer 13

This issue is dated May 1996

Guardians

This was the game highlighted in their basic training article, covering the basics of the game, some gameplay tips, and an example deck.  Let's look at the deck:
Starting Cards:
Guardian: Harkin
Stronghold: Khnumian
Essentials:
7 Normal Brom's Angelics
3 Brom's Angelic Shield/Lands
1 Brom's 13-point Angelic Standard Bearer
5 Spires
Spells:
5 Dispel Magic
1 Force Barrier
2 Gold Bribery
1 Oppressed Slave
1 Pepe's Slow Down
2 Power Lunch
1 Spikey Crenelation
2 Vitales Dark Cloud
1 War
Creatures:
2 Ancient Ogres
1 Angel of Death
1 Captain Hannibal Hawks
1 Caring Guy
3 Cleric
2 Great Black Ri'shar
5 Ice Ogre
2 Lancer
3 Polar Ice Ogre
2 Razor Sliph
3 Rik Sook
2 Schneebolt
3 Smoke Spirit
3 Warty Fiends

I know literally nothing about this game other than that it exists.  It seems to have been decently well received, but I 'm not sure when I'll have time to look into it.

Finally- they mention that 'The Card To Get' is Dragon Wing Lord.  Strong AoE attack and can fly, but vulnerable to bribery by babes and beer.

Magic: The Gathering

Killer Deck: Eggs Over Easy
4 Rukh Eggs
3 Jokulhaups
2 Fireballs
1 Wheel of Fortune
4 Dark Rituals
3 Animate Deads
3 Burnt Offerings
3 Kjeldoran Deads
1 Demonic Tutor
2 Simularcums
2 Will-O'-The-Wisps
4 Tinder Walls
1 Tranquility
1 Regrowth
2 Giant Growths
1 Despotic Scepter
1 Zuran Orb
2 Mana Vaults
1 Nevinyrral's Disk
1 Feldon's Cane
2 Badlands
5 Mountains
6 Forests
8 Swamps
Sideboard:
4 Red Elemental Blasts
1 Tranquility
2 Simulacrum
2 Gloom
2 Blood Moon
2 Flashfire
1 Anarchy
1 Curse of Marit Lage

Basically a lot of tricks to get the Rukh Eggs into play and cracked for their Bird tokens.

Top 10 Hottest Magic Cards:
  1. Dual Lands
  2. Autumn Willow
  3. Baron Sengir
  4. Jester's Cap
  5. Deflection
  6. Icy Manipulator
  7. Primal Order
  8. Shivan Dragon
  9. Mahamoti Djinn
  10. Mind Warp

Middle-Earth Collectible Card Game

A large article with hints and decks to help people out.

Let's at least list the tips:
  1. Don't waste time.
  2. Plan your trip.
  3. Start with Strategy
  4. Choose your minor items wisely.
  5. Key creatures to common terrain
  6. Remember uniqueness
  7. Bluffing
  8. Deal with your weaknesses
  9. Drawing and discarding (basically, do it all the time).
  10. Combat clues (bring combat tricks)
Alright, let's look at some decks.

Ringwraiths' Revenge
Starting Characters & Items:
Bifur
Bofur
Dain II
Eowyn
Peath
Voteli
1 Black-Arrow
1 Star-glass
Characters & Wizards:
1 Alatar
1 Balin
1 Bombur
1 Galva
1 Nori
1 Radagast
1 Thorin II
1 Voteli
Combat Resources & Enhancers:
3 Blocks
3 Dark Quarrels
3 Escapes
1 Favor of the Valar
1 Fellowship
2 A Friend of Threes
2 Risky Blows
Marshalling-Point Resources:
1 The Arkenstone
1 Dunlendings
1 Durin's Axe
1 Glamdring
1 Great-shield of Rohan
1 The Iron Crown
1 Lossoth
1 Men of Anorien
1 Men of Lebennin
1 Men of Northern Rhovanion
1 Orcrist
1 Rangers of Ithilien
1 Riders of Rohan
1 Sword of Gondolin
1 Woodmen
Hazard Creatures:
1 Adunaphel
1 Indur Dawndeath
1 Khamul the Easterling
1 Mouth of Sauron
1 Olog-hai
2 Orc-guards
1 Orc-lieutenant
1 Orc-raiders
1 Orc-warband
2 Orc-watchers
1 Ren the Unclean
1 Uvatha the Horseman
1 Witch-king of Angmar
Hazard Events:
3 Doors of Night
2 Fell Beasts
1 Lure of Nature
2 Minions Stir
1 Morghul-horse
3 Morghul Nights
1 The Nazgul are Abroad
1 Twilight
1 The Will of Sauron
Sites:
1 Blue Mountain Dwarf-hold
1 Dead Marshes
1 Dunnish Clan-hold
1 Edhellond
1 Edoras
1 Henneth Annun
1 Iron Hill Dwarf-hold
1 Lake-town
1 The Lonely Mountain
1 Lorien
1 Lossadan Cairn
1 Lassadan Camp
1 Minas Tirith
1 Moria
1 Mount Gram
1 Pelargir
1 Rhosgobel
1 Rivendell
1 Ruined Signal Tower
1 Sam Goriwing
1 Shrel-kain
1 The Wind Throne
1 Woodmen-town

Oooh, looks fun- lots of Nazgul, and running the characters who have bonuses against Nazgul so your opponent can't use them, plus things to convert icons to Shadow-land.  This would be a fun way to play the game.

The Company Deck
Starting Characters & Items:
Boromir II
Glorfindel II
Legolas
1 Athelas
1 Elven Cloak
Characters & Wizards:
1 Aragorn II
1 Frodo
2 Gandalf
1 Gimli
1 Merry
1 Pippin
1 Sam Gamgee
Combat Resources & Enhancers:
1 Cracks of Doom
2 Dark Quarrels
1 Dodge
1 Favor of the Valar
1 Fellowship
1 A Friend or Three
1 Lucky Strike
2 Ringlore
2 Risky low
1 Test of Form
Marshalling-Point Resources:
2 Beautiful Gold Ring
1 Dwarven Ring of Durin's Tribe
2 Fair Gold Ring
1 Gollum
2 Lesser Ring
1 Magic Ring of Courage
1 Magic Ring of Nature
1 The One Ring
3 Precious Gold Ring
1 Scroll of Isildur
1 Shadowfax
1 Tower Guard of Minas Tirith
Hazard Creatures:
2 Ambusher
1 Assassin
1 Crebain
1 Giant
3 Giant Spider
2 Slayer
3 Wargs
1 Watcher in the Water
3 Wolves
Hazard Events:
1 Clouds
1 Dwar of Waw
2 Lure of Nature
2 Muster Disperses
1 River
1 Shelob
1 Siege
2 Twilight
2 Wake of War
Sites:
1 Amon Hen
1 Bag End
1 Bandit Lair
1 Bree
1 Caves of Ulund
1 Dancing Spire
1 Edhellond
1 Edoras
1 Gladden Fields
1 Goblin-gate
1 Irerock
1 Iron Hill Dwarf-hold
1 Isengard
1 The Lonely Mountain
1 Lorien
1 Minas Tirith
1 Moria
1 Mount Doom
1 Rivendell
1 Thranduil's Halls
1 Weathertop

Build a strong company, get some rings, and have the option of dropping the One Ring off at Mount Doom for the instant-win.  I'll probably throw these two together, and see if I can rouse up an opponent.

Top Five CCGs

They weren't doing top 10s at this point, but their Top Five this issue was as follows:
  1. Star Wars
  2. Magic: The Gathering
  3. Star Trek: Alternate Universe
  4. Middle-Earth: The Wizards
  5. Red Zone (Whaaaa?)

Inquest World Records

I thought this would be fun to include.  Basically, cards from various games that break some sort of CCG record.

Most Powerful Card: Time Vault, from Magic: The Gathering.
Longest Card Name: Malkavian Derangement: Alternate Personality, from Vampire: The Eternal Struggle
Most Doubly Subliminal: Subliminals, from Illuminati: New World Order (it has the word sex hidden in the art, as well as text telling you to go buy more NWO).
Best Two-Part Flavor Text: Jade Statue and Goblin Shrine, from Magic: The Gathering.
Coolest Thematic Card: The One Ring, from Middle-Earth: The Wizards
Scariest Monster Named After a Cosmetic: Rouge Specter, from Guardians
Most Incomprehensible Rules: Amok, from On the Edge (holy crap that's a tough one to read).
Deepest Shag Carpet: Gaps in Normal Space, from Star Trek CCG
Biggest Scrub: Halbarad, from Middle-Earth: The Wizards
Best Depiction of Nothing: Explore Typhone Expanse, from Star Trek CCG
Best Acronym in a Card Name: Dwarven Demolition Team, from Magic: The Gathering
Most Erotic Card: Voice of Pain, from Kult
Most Susceptible to Chest Cold: Super Model, from Guardians
Most 'It's Not Worth It' Card: Army of the Dead, from Middle-Earth: The Wizards
Most Confusing Card: Ice Cauldron, from Magic: The Gathering
Most Disturbing Card: Sensory Deprivation, from Vampire: The Eternal Struggle
Most Redundant (Tie): Shadowfist, from Shadowfist, and Wyvern, from Wyvern
Biggest Abuse of a Mysterious Power: Alter, from Star Wars CCG
Best Dressed Card: Gilbert Duane, from Vampire: The Eternal Struggle

These sort of articles were probably the #1 reason I read Inquest, I hate to say it.  They really were great light, enjoyable reading.

Other things:
A whole FAQ for Quest for the Grail.  That's a game I've never played, and know nothing about.  If someone wants it, I'll definitely type it up though.

There's a multi-page preview of the Star Trek: Original Series CCG (which would be released as Star Trek: The Card Game).  The magazine sounds pretty excited about this, and the designer of this game was critical of the Star Trek CCG released by Decipher... it's kind of unfortunate how poor this game did in comparison.

They reviewed a few games here.  Top of the Order scored a 3 out of 6- it's a baseball CCG by Donruss.  I believe I tried the football game Donruss put out (Red Zone?) and it was terrible.  BGG rates this game a 3.8/10, so Inquest wasn't alone in their opinion.  The Netherworld expansion to Shadowfist was rated a 4/6, and Dark Sovereigns for Vampire: The Eternal Struggle was given a 3/6.

They previewed the Netrunner CCG.  This is one I played and have boxes of cards for, but I likely won't touch again as Android: Netrunner does a great job of remaking it.  I remember enjoying this as a kid though, certainly.

Non-card game things include an interview with the artist, Brom.

Monday, June 27, 2016

Back Issues: Inquest Gamer 48

This issue released April 1999.

Babylon 5

Killer Deck: Cheese Wizard
Starting Hand:
1 Catherine Sakai
1 Defense in Depth
1 Jeffrey Sinclair
1 ISN
Groups:
ISN
Characters:
1 Brother Theo
1 Catherine Sakai
2 Human Agents
1 Human Aide
1 Jeffrey Sinclair
1 Mary Ann Cramer
1 Susan Ivanova
1 Zathras'
Agendas:
2 Defense in Depth
1 Managed Growth
1 Peace in Our Time
Planets:
1 Earth
1 Mars Colony
3 Military Outpost
1 Proxima III
1 Sigma 957
1 Sleeping Z'ha'dum
1 Transfer Point Io
1 Z'ha'dum Awakened
Conflicts:
1 The Great Machine
3 Trade Pacts
Events:
2 For My People
2 Liberating Resources
3 Long Term Investment
3 Meditation
3 Short Term Goals
1 Subliminal Influence
3 Trade Windfall
2 Universe Today Feature
Fleets:
3 Picket Fleet
Enhancements:
1 Upgraded Defense

This is meant to be a non-interactive deck that just amasses power quickly with Defense in Depth, trying to minimize the amount of time it deals with the other players.  With Defense in Depth having different wording in Deluxe Edition, some of the locations would need to be changed.

Non-Killer Theme Deck: Zathras for Hire
Starting Hand:
1 Jeffrey Sinclair
1 Liberating Resources
1 Power Brokers
1 Zathras'
Characters:
1 Dan Randall
1 Jeffrey Sinclair
1 Mary Ann Cramer
1 N'Grath
1 Rogue Soul Hunter
1 Soul Hunter
1 Stephen Franklin
1 Susan Ivanova
3 Z'athras
3 Za'thras
3 Zat'hras
3 Zath'ras
3 Zathr'as
3 Zathras'
Conflicts:
2 Trade Pacts
Events:
1 For My People
2 Liberating Resources
2 Long Term Investment
2 Meditation
2 Short Term Goals
Groups:
1 ISN
1 Power Brokers
Agendas:
1 Managed Growth
Locations:
1 Earth
1 Mars Colony
1 Proxima III
1 Transfer Point Io
1 Sigma 957

Heh, that's pretty funny.  This one tries to get people to give you power using Power Broker.  This is designed to be more amusing than anything else.

Legend of the Burning Sands CCG

Basic Training for the game- including an introduction to the game, strategies, and a sample decklist.  Here is the decklist:

Dueling Bones:
Stronghold:
Jackal City of Bones
City Sections:
2 Thieves Quarter
2 Merchant's Quarter
1 The Maze
Holdings:
3 Doctor
3 Library
3 Belly Dancer
3 Harem
3 Dens of Inequity
3 Gold Merchant
Story Cards:
3 The Tale Of Selqet's Capture
Followers:
3 Bodyguards
Items:
3 Dhul Figar Knife
Actions:
2 Ambush
2 No Escape
2 Handful of Sand
3 Contest of Wills
3 Knife Fight
3 Allies in the Crowd
Heroes:
3 Bonepicker
3 Wardah the Urchin-Mistress
3 Seff Seven-Fingers
3 Afshan Jarr
3 Yaminah

Jackal Dueling... which I guess is uncommon?

Magic: The Gathering

Article on the Top 10 cards from Urza's Legacy.  Top Cards?  Ring of Gix (Defense of the Heart was 2nd).  Scrapheap was labeled as the worst card in the set.  As of me writing this, the most expensive card in the set is Grim Monolith (~30 dollars).  It didn't make the top 10 of Inquest's list.

Killer Deck: The New Sligh
4 Incinerate
4 Shock
3 Sonic Burst
4 Ball Lightning
2 Fireslinger
2 Goblin Patrol
4 Iron Claw Orcs
4 Jackal Pup
4 Mogg Fanatic
3 Mogg Flunkie
4 Cursed Scroll
18 Mountain
4 Wasteland
Sideboard:
2 Boil
4 Bottle Gnomes
3 Phyrexian Furnace
4 Pyroblast
2 Shattering Pulse

Not really anything earth shattering here, just a Sligh deck with the legal cards at the time.

Non-Killer Theme Deck, based on Planet of the Apes
3 Apes of Rath
3 Barbary Apes
1 Gargantuan Gorilla
2 Gorilla Berserkers
2 Gorilla Chieftain
1 Gorilla Pack
2 Gorilla Warrior
3 Uktabi Orangutan
1 Giant Growth
1 Seedling Charm
1 Overrrun
1 Simoon
4 Gorilla Shaman
4 Kird Ape
2 Raging Gorilla
1 Ravenous Baboon
1 Agility
1 Bestial Fury
1 Gorilla War Cry
3 Guerilla Tactics
9 Forest
3 Karplusan Forest
8 Mountain
3 Snow-covered Forest

Deck-Building 101: Discard Deck "Under Duress":
2 Nevinyrral's Disk
4 Abyssal Specter
4 Dauthi Horror
4 Mindstab Thrull
3 Skittering Skirge
4 Dark Ritual
3 Diabolic Edict
3 Drain Life
4 Duress
2 Expunge
2 Necropotence
2 Persecute
2 Stalking Stones
19 Swamp
2 Wasteland

Top 10 Magic Cards:
  1. Stroke of Genius
  2. Cursed Scroll
  3. Time Spiral
  4. Living Death
  5. Ball Lightning
  6. Recurring Nightmare
  7. Tradewind Riders
  8. Dual Lands
  9. Oath of Druids
  10. Armageddon

Middle-Earth Collectible Card Game

Kuhlmeyer's World Championship Middle-Earth Deck:
Starting Characters:
Bilbo
Firiel
Threlin
Ioreth
Halbarad
Surion
Odoacer
Belegorn
Gloin
Balin
Starting Minor Items:
1 Open To the Summons
1 Thrall-ring
Starting Stage Resources:
1 Hidden Haven
1 Wizard's Myrmidon
1 Thrall Of The Voice
Characters:
1 Ciryaher
1 Radagast
Resources:
1 Glove of Radagast
1 Noble Steeds
2 Noble Hound
2 Elf-song
1 Lordly Presence
2 Crooked Promptings
2 Weigh All Things to a Nicety
2 Smoke Rings
2 Voices of Malice
2 Marvels Told
1 Blackbole
2 Hall Of Fire
1 Misty Mountain Wargs
1 Palantir of Orthanc
1 Palantir of Elostirion
2 Dark Tryst
1 Guarded Haven
1 Radagast's Black Bird
2 Great Patron
1 An Untimely Brood
1 Legacy of Smiths
Hazards:
1 Hoarmurath of Dar
1 Assassin
1 Rain-drake
1 Whole Villages Roused
2 Awaken Defenders
2 FEAR! FIRE! FOES!
1 Foolish Words
1 Nature's Revenge
3 Sellswords Between Charters
1 The Moon Is Dead
1 Stirring Bones
1 Dwarven Travelers
1 Mouth of Sauron
1 Khamul The Easterling
1 Uvatha The Horseman
1 Adunaphel
2 Chill Douser
3 River
1 Revealed to All Watchers
1 Tidings Of Bold Spies
1 Smaug At Home

This era was apparently dominated by Fallen Wizards, and this deck is no different.  Apparently Fallen Pallando decks were also popular at this time.

Top 10 CCGs:
  1. Magic: The Gathering
  2. Star Wars
  3. Legend of the Five Rings
  4. Star Trek CCG
  5. Highlander
  6. Babylon 5
  7. Doomtown
  8. Battletech
  9. Legend of the Burning Sands
  10. Xena
Well, I have cards for all of these except Highlander and Legend of the Burning Sands.  Guess I know what I need to do.


Other Things
A mention is made of an 'upcoming' Chronicles of Amber CCG, designed by Eric Lang and published by Nebula Games.  It doesn't seem to have ever come out, which is a shame, as the news article describes it as being very story-heavy, and focused around actually having an on-going campaign with your friends.  Really a shame to not see this one get published.

Another mention- Shi: The Card Game, from Thunder Castle Games (publishers of the Highlander CCG).  This was supposed to be a game similar to Highlander, but from a comic universe.  Another one that doesn't seem to have actually seen the light of day :(.

A for-fun article about CCG expansions that we'd never see.  These were the expansions included:
  • Star Wars CCG: Spaceballs (funny enough, a fan expansion for the current Star Wars LCG is being made: https://teamsandcrawla.net/games/star-wars-the-card-game/team-sandcrawla-to-produce-custom-content/).
  • Magic: Mythology 
  • Doomtown: Hollywood (including John Wayne characters, Clint Eastwood, etc)
  • Legend of the Five Rings: Age of Machine (example card is Mirumoto Maru, the Dragon Clan Battleship).
  • Babylon 5: First Ones
  • Star Trek: The Motion Pictures (and then three years later, it actually came out.)
This was also Rick Swan's last issue.  Truly a sad day for Inquest :(.

    Monday, June 20, 2016

    Back Issues: Inquest Gamer 46

    This issue released in February 1999.

    Babylon 5 CCG:
    Basic Training article was included covering basic strategies, ideas for deck building, and an example deck, "Intriguing Possibilities":
    Starting Hand:
    1 Londo Mollari
    1 Catherine Sakai
    1 Defense in Depth
    1 Picket Fleet
    Aftermath:
    1 Exploit Opportunities
    1 Personal Involvement
    1 Successful Manipulation
    Agendas:
    1 Infiltrate and Exploit
    1 Knowledge is Power
    Locations:
    1 Centauri Beta I
    1 Centauri Prime
    1 Immolan V
    1 Ragesh III
    1 Tolonius VII
    Characters:
    1 Adira Tyree
    1 Ambitious Captain
    3 Centauri Agent
    2 Centauri Telepath
    1 Drigo
    1 Emperor Turhan
    2 Human Agent
    1 Imperial Telepaths
    1 Lady Morella
    1 Lord Kiro
    1 Lord Refa
    1 Lyndisty
    1 Mary Ann Cramer
    2 Minbari Agent
    1 Minister Malachi
    2 Narn Agent
    1 Urza Jaddo
    1 Viz Cotto
    1 Zath'ras
    Group:
    1 ISN
    1 Ranger Operations
    Conflict:
    1 Attacking Pawns
    1 Forced Impairment
    1 Kidnapping
    1 Prey On the Weak
    Fleets:
    1 Picket Fleet
    2 Utility Fleet
    Enhancements:
    1 PPG Rifle
    1 The Eye
    Events:
    3 Accident
    3 Level the Playing Field
    1 Political Realignment
    1 Subliminal Influence

    Legend of the Burning Sands:
    "War By Attrition"
    Stronghold:
    The Hidden Keep Of The Assassins
    City Sections:
    1 Shadows Within the Walls
    1 The Lands of the Senpet
    1 The Merchant Quarter
    1 The River Quarter
    Holdings:
    3 Belly Dancer
    1 Blacksmith
    3 Den of Inquiry
    1 Doctor
    1 Library
    1 Spices
    3 Wheat Fields
    Followers:
    1 Bodyguard
    Story Card:
    1 The Tale of the Last Raid
    Actions:
    3 Contest of Wills
    3 Desert Spring
    2 Faith
    1 Jackal Ambush
    3 Knife Fight
    1 Let Him Bleed
    3 Lost To The Sands
    2 Poison
    1 Qolat Master
    2 Wisdom of the Stars
    Items:
    1 Black Steel Sword
    2 Dhul Fiqar Knife
    Heroes:
    2 Adnan
    3 Chandra
    1 Eyeslicer
    2 Faida
    2 Fatima
    2 Haroun
    2 Old Man of the Mountain
    2 Sabina
    1 The Eye of Night


    A theme deck was also included!  This is called "Ever-Ready Heroes", where you basically are as aggressive as possible, without worrying, as your heroes will be available.
    Stronghold:
    The Empire of the Senpet
    Heroes:
    2 Caliph
    2 Ghiyath
    2 Indira
    3 Nepherus
    2 San'a
    3 Tasir
    City Sections:
    1 Duqaq's School of Astronomy
    1 Jewel of the Desert
    1 Merchant Quarter
    1 River Quarter
    Holdings:
    3 Belly Dancer
    3 Copper Mine
    3 Den of Inquity
    3 Library
    3 Spices
    3 Wheat Fields
    Actions:
    3 Contest of Wills
    3 Desert Spring
    3 Knife Fight
    3 One Dinari
    3 Strange Bedfellows
    2 The Sahir And the Goddess
    3 Voice of the Ten Thousand Gods
    Items:
    2 Book of the Dead
    Spells:
    3 Curse of the Rot Within
    3 Jinn of Desire

    Magic the Gathering:

    Killer Deck: Counter Phoenix
    4 Bottle Gnomes
    4 Nevinyrral's Disk
    1 Capsize
    4 Counterspell
    4 Forbid
    1 Force Spike
    3 Intuition
    2 Mana Leak
    1 Recall
    4 Shard Phoenix
    2 Incinerate
    4 Shock
    13 Island
    11 Mountain
    3 Reflecting Pool
    Sideboard:
    2 Arcane Laboratory
    1 Earthquake
    2 Energy Field
    3 Fylamarid
    2 Hydroblast
    3 Pyroblast
    2 Shattering Pulse

    Might be kind of fun, but feels realllllly slow.  How's it going to handle surviving long enough to get those Shard Phoenixes dominating.

    Non-Killer Theme Deck: Greek Mythology
    Gods:
    1 Autumn Willow (Artemis)
    1 Errand of Duty (Hermes)
    1 Hyperion Blacksmith (Hephaestus)
    1 Ihsan's Shade (Hades)
    1 Keeper Of The Light (Apollo)
    1 Lady Caleria (Athena)
    1 Lady  Evangela (Aphrodite)
    1 Lade Of The Mountain (Hera)
    1 Lord of Atlantis (Poseidon)
    1 Lord Of Tresserhorn (Zeus)
    1 Renegade Warlord (Ares)
    Monsters:
    1 Beasts of Bogardan (Cerberus)
    1 Brass-Talon Chimera
    1 Centaur Archer
    1 Hulking Cyclops
    1 Hurloon Minotaur
    1 Infernal Medusa
    1 Mesa Pegasus
    1 Mountain Titan
    1 Petra Sphinx
    1 Polar Kraken
    1 Seasinger (Siren)
    1 Rock Hydra
    1 Screeching Harpy
    1 Shanodin Dryads (Nymphs)
    1 Thundering Giant
    1 Willow Satyr
    Events:
    1 Armageddon
    1 Coils of Medusa
    1 Flood
    1 Pegasus Stampede
    1 Prophecy
    1 Righteousness (Homer flavor text)
    1 Siren's Call
    1 Wrath of God (any one of them)
    Lands:
    3 Forest
    3 Island
    7 Mountain
    1 Mountain Stronghold (Mount Olympus)
    7 Plains
    1 Reflecting Pool (Oracle)
    3 Swamp

    I always liked these theme decks.  A fun change of pace from the standard 'win at all costs' style of deck.

    Instructions on how to build a deck, in five steps.  Theme, Colors, Creatures, Spells, Lands.  They demonstrate by building a Life Gain deck (called "Alive and Kicking"):
    1 Bottle Gnomes
    1 Phyrexian Processor
    1 Wall of Junk
    1 Souldrinker
    2 Hatred
    2 Necropotence
    1 Keeper Of the Light
    1 Knight of Dawn
    1 Order of the White Shield
    1 Paladin en-Vec
    1 Pegasus Charger
    1 Sanctum Custodian
    1 Sanctum Guardian
    1 Serra Avatar
    2 Soltari Priest
    4 Soul Warden
    2 Staunch Defenders
    1 Wall of Essence
    1 Angelic Chorus
    2 Congregate
    2 Disenchant
    1 Healing Salve
    2 Peace of Mind
    1 Worthy Cause
    2 Wrath of God
    4 City of Brass
    4 Drifting Meadow
    11 Plains
    5 Swamp

    Top 10 Magic cards at the time:
    1. Stroke of Genius
    2. Cursed Scroll
    3. Time Spiral
    4. Dual Lands
    5. Armageddon
    6. Wrath of God
    7. Mox Diamond
    8. Serra Avatar
    9. Living Death
    10. Oath of Druids

    Star Trek 1E:
    Bill Chien's World Champion Star Trek Deck:
    Seed Deck:
    Facilities:
    1 Chamber of Minister
    Doorways:
    1 Q's Tent
    2 Space-Time Portal
    1 HQ: Defensive Measures
    Dilemmas:
    2 Armus - Sticky Situation
    1 Borg Ship Dilemma
    2 Cardassian Trap
    3 Common Thief
    2 Dead End
    6 Hippocratic Oath
    1 Hologram Ruse
    3 Make Us Go
    1 Ooby Dooby
    3 Q
    1 Strict Dress Code
    Q's Tent:
    1 Assault Vessel
    1 Dr. Soong
    1 Genetronic Replicator
    1 HQ: Secure Homeworld
    1 Hugh
    1 Intermix Ratio
    1 Oof!
    1 Regenerate
    1 Revolving Door
    1 Scorched Hand
    1 The Devil
    1 The Traveler: Transcendance
    1 Treaty: Federation/Bajorn
    Draw Deck:
    1 Altovar
    2 Amanda Rogers
    1 Bareil Antos
    1 Bajoran Interceptor
    1 Dr. Soong
    1 Kai Opaka
    2 Kevin Uxbridge
    5 Kivas Fajo
    1 Mora Pol
    4 Q's Tent
    2 Q2
    1 Regenerate
    2 Revolving Door
    5 Soong-Type Android
    1 Shakaar Edon
    1 Surmak Ren
    1 The Emissary
    1 The Traveler
    5 Wormhole
    2 Wrong Door
    Missions:
    1 Aid Fugitives
    1 Alter Records
    1 Orb Negotiations
    1 Paxan Wormhole
    1 Relocate Settlers
    1 Wormhole Negotiations

    My Thoughts: Well, this deck definitely wouldn't be legal anymore (the Dilemma amounts aren't allowed).

    Star Wars CCG:
    Matt Potter's World Champion Dark Side Deck:
    Locations:
    1 Eriadu
    1 Desert
    1 Forest
    1 Jungle
    1 Spaceport Docking Bay
    1 Spaceport Prefect's Office
    1 Spaceport City
    1 Spaceport Street
    1 Swamp
    Objectives:
    Imperial Occupation
    Characters:
    4 2X-7KPK
    20 Eriadu Operatives
    1 Ree-Yees
    Creatures:
    2 Bubo
    Interrupts:
    6 Abyssin Ornament
    1 Control
    3 Ghhhk
    1 Lone Warrior
    1 Moment Of Triumph
    2 Monnok
    1 Twi'lek Advistor
    Effects:
    1 3,720 to 1
    1 Den of Thieves
    4 Sunsdown
    1 Well Guarded

    My Thoughts: Using Eriadu Operatives seems like a pretty effective way to go about things- but I'm not sure how this would work in the current environment.

    A series of articles outlining four basic strategies to make good decks for Star Wars was included.  I'll include these decks:
    "Land-Locked"
    Locations:
    1 Cloud City: Lower Corridor
    1 Jabba's Palace: Entrance Cavern
    2 Tatooine: Cantina
    1 Tatooine: Jundland Wastes
    1 Tatooine: Lars' Moisture Farm
    2 Tatooine: Mos Eisley
    1 Tatooine: Obi-Wan's Hutt (starting)
    1 Tatooine: Tosche Station
    Characters:
    1 Chewbacca
    1 Han Persona
    1 Leia Persona
    1 Luke Persona
    1 Obi-Wan Persona
    1 Tawss Khaa
    Weapons/Devices:
    1 Anakin's Lightsaber
    1 Bionic Hand
    1 Obi-Wan's Lightsaber
    Interrupts:
    3 Alter
    4 Control
    1 Don't Tread on Me
    1 Gift of the Mentor
    1 Han's Back
    1 Leia's Back
    1 Life Debt
    2 Luke's Back
    3 Nabrun Leids
    2 Return of A Jedi
    1 Rug Hug
    3 Sense
    1 Skywalkers
    1 Smoke Screen
    2 Sorry About The Mess
    1 The Force Is Strong With This One
    3 The Signal
    3 Tunnel Vision
    1 Warrior's Courage
    2 Weapon Levitation
    Effects:
    1 Disarmed
    1 Lightsaber Proficiency
    1 Mantellian Savrip
    1 Traffic Control

    "Spaced-Out"
    Locations:
    3 Clouds
    1 Corulag
    1 Hoth
    1 Kashyyyk
    1 Kessel
    1 Kiffex
    1 Tatooine
    1 Yavin IV (starting)
    Characters:
    1 Admiral Ozzel
    1 Danz Borin
    1 Darth Vader
    1 DS-61-2
    1 DS-61-3
    1 DS-61-4
    1 Grand Moff Tarkin
    1 Lieutenant Cabbel
    1 Officer Evax
    1 OS-72-10
    Startships:
    1 Avenger
    1 Bossk in Hound's Tooth
    1 Devastator
    2 Dreadnaught-Class Heavy Cruiser
    1 Obsidian 7
    1 Obsidian 8
    2 Obsidian Squadron TIE
    1 OS-72-1 in Obsidian 1
    1 OS-72-2 in Obsidian 2
    2 TIE Avenger
    Interrupts:
    4 Control
    4 Dark Maneuvers
    2 Gravity Shadow
    4 Tallon Roll
    3 Twi'lek Advisor
    Effects:
    1 Imperial Decree
    2 Lateral Damage
    2 Presence Of The Force
    1 Reactor Terminal
    1 There is No Try (starting)
    2 There'll Be Hell To Pay

    "Swamp Drain"
    Locations:
    4 Clouds
    1 Dagobah (starting)
    1 Dagobah: Bog Clearing
    1 Dagobah: Jungle
    1 Dagobah: Swamp
    1 Dagobah: Training Area
    1 Dagobah: Yoda's Hutt
    Characters:
    1 Figrin D'an
    3 Ithorians
    1 Obi-Wan Kenobi
    1 Princess Leia
    1 Son Of Skywalker
    2 Tibana Gas Miners
    1 Yoda
    Starships:
    2 Rebel Leaders
    5 Z-95 Headhunter
    Weapons/Devices:
    1 Anakin's Lightsaber
    2 Landing Claw
    1 Obi-Wan's Lightsaber
    Interrupts:
    5 Control
    2 Corellian Slip
    3 It Could Be Worse
    1 Luke's Back
    3 The Signal
    4 Tunnel Vision
    1 Yoda, You Seek Yoda
    Effects:
    1 Do, Or Do Not (starting)
    3 Encampment
    1 Lightsaber Proficiency
    1 Reflection
    2 Revolution
    Jedi Test:
    1 A Jedi's Strength
    1 Great Warrior

    "Force of Nature"
    Locations:
    1 Dagobah: Cave
    1 Death Star
    1 Jabba's Palace: Audience Chamber
    1 Jabba's Palace: Droid Workshop
    1 Jabba's Palace: Dungeon
    1 Jabba's Palace: Entrance Cavern
    1 Jabba's Palace: Rancor Pit
    1 Tatooine: Jabba's Palace (starting)
    Characters:
    1 Bane Malar
    1 Boba Fett
    1 Djas Phur
    5 Eg-6
    2 EV-9D9
    2 Gailid
    3 Gamorrean Guard
    1 Jabba the Hutt
    2 M'iiyoom Onith
    1 Prophetess
    1 Zuckuss
    Interrupts:
    5 A Dangerous Time
    3 Monnok
    6 Scanning Crew
    2 Surprise
    4 Twi'lek Advisor
    5 Voyeur
    Effects:
    1 Broken Concentration
    1 Expand the Empire (starting)
    2 Presence Of The Force
    1 Reactor Terminal
    1 Resistance
    1 Scum and Villainy

    Ten Best CCGs of All Time:
    I love top ten lists!  This one is is about the top ten by quality
    1. Magic: The Gathering
    2. Deadlands: Doomtown
    3. Legend of the Five Rings
    4. Star Wars CCG
    5. Middle-Earth
    6. Mythos
    7. Babylon 5
    8. Netrunner
    9. Vampire: The Eternal Struggle
    10. Kult
    My Thoughts: I've never played Kult or Mythos, but some day I will. Many of these are still around in some form.  MTG is doing quite well.  Doomtown, L5R, and Netrunner are (or will be) around as LCGs/ECGs.  Star Wars and Vampire have active player committees.

    Top Ten CCGs:
    1. Magic: The Gathering
    2. Star Wars CCG
    3. Legend of the Five Rings
    4. Star Trek CCG
    5. Battletech
    6. Babylon 5 CCG
    7. Doomtown
    8. Aliens/Predator
    9. Rage
    10. Highlander

    Final Thoughts:
    Lots of good stuff in this issue.  A great mix of CCGs, decks for a variety of games.  Just a good all-around read

    Monday, June 13, 2016

    Back Issues: Scrye 80

    This issue came out February 2005.

    Inuyasha TCG:
    Two deck lists included.  First, "Seventh-Grade Win":
    4 Kagome, the Student
    4 Yuki, Kagome's Friend
    4 Eri, Kagome's Friend
    4 Ayumi, Kagome's Friend
    4 Hojo
    3 Buyo
    3 Inuyasha, Demonic Half Breed
    3 Kaede, Village Priestess
    2 Kagome's Mom
    2 You Think He Likes You?
    2 Caretakers of the Shrine
    2 New Age Technology
    2 Kagome's Birthday Present
    2 Be As One
    1 Going To The Other Side
    1 I'll Never Let You Go
    1 Change
    1 Thank You For Showing Me Mercy
    1 You Tried To Kill Me!
    1 I Didn't Say Get Naked!
    1 Returning Home
    3 School Girl Outfit
    2 Pieces of the Puzzle
    2 Tetsusaiga
    2 Kagome's Backpack
    1 Kagome's Bicycle
    1 The First Shard
    1 Medic Kit
    3 Tokyo
    2 Kagome's Junior High

    This uses only cards from the first set, and focuses on the school kids, apparently.  Use Kagome as the focal point of the offense, and combine with Kagome's Junior High to get the pieces you need.

    "I Leave Them To You":
    3 Jaken, Sesshomaru's Pawn
    3 Jaken
    2 Sesshomaru, Aristocratic Assassin
    3 Sesshormaru, Transformed
    3 Un-Mother
    4 Hiten, Enraged Demon
    4 Manten, Bald Demon
    3 Staff of Two Heads
    1 Medic Kit
    2 Hiten's and Manten's Thunder Cloud
    2 Tetsusaiga, Transformed
    3 I Leave Them to You
    3 Give Me My Clothes!
    3 Halt!
    1 I Didn't Say Get Naked
    1 Thank You For Showing Me Mercy
    1 Enraged
    1 Burst of Power
    1 Here He Comes To Save the Day
    1 Returning Home
    1 Charge
    2 Take That!
    2 What?  Broken?
    2 Defeated
    2 Falling
    2 See You  in Hell!
    1 Inuyasha's Destructive Path
    3 Sacred Tree

    This one focuses on different characters, and what seems like disruption and control.

    My Thoughts: This is yet another game that I've never played (although after reading this, I ordered some cards off of eBay to learn the game).  One thing I found worthy of note is that although the Inuyasha card game doesn't apparently have limits for the amount of any particular card in your deck, both decks chose to limit themselves to 4 of any particular card. I remember watching the cartoon on Adult Swim when I was in college, and it was alright, I'm glad to see the game seems to have had enough complexity to be worth looking into (although only a 5.5 rating on BGG doesn't speak great for it).  We'll see!

    Legend of the Five Rings:
    "Moving On Up":
    Stronghold: The Meeting Place
    Sensei: Tomorrow Sensei
    Wind: Black Heart of the Empire

    Dynasty:
    1 Doom of the Dark Lord
    1 Regions of Rokugan
    1 A Favor Returned
    3 Barley Farm
    3 Gifts and Favors
    1 Shrine to Daikoku
    3 Treasure Hoard
    1 A'tck
    2 Ch'krit
    2 Chithith
    3 D'gr'n-ki
    3 D'nir'ch
    1 Ik'krt (Experienced)
    1 Ikm'atch-tek
    1 Kan'check
    3 Ratling Conjurer
    2 Ratling Raider
    3 Set'tchr'foo
    1 Te'tik'kir (Experienced)
    1 Te'tik'kir (Exp. 2)
    1 Musume Mura
    1 Plains of Otosan Uchi
    Fate:
    2 Ambush
    1 Armed and Ready
    3 Feign Death
    3 Heart of a Hero
    2 Into the Darkness
    3 Outer Walls
    2 Overwhelmed
    3 Refugees
    3 Return for Training
    3 Ten Thousand Swords
    3 The Path of Wisdom
    3 The Tribes Gather
    3 Tireless Assault
    3 Crippled Bone Runner
    3 Suitengu's Uncertainty

    My Thoughts: I think I own most of the cards for this deck!  This is a combo deck of sorts.  Send everything to a big battle, bump everything up, use Suitengu's Uncertainty to move them to other provinces, and depend on send home to win the battles and take out all the provinces.  This would have been tough to do back in the day... in the current eternal format... man, I have no idea.  But heck, I do have the cards. If I can get my opponents up for it, I'll give it a shot.

    Lord of the Rings TCG:
    "The Age of Man"
    Ring-Bearer:
    Boromir, Bearer of Council
    The One Ring, Answer to All Riddles
    Adventure Deck:
    Anduin Banks
    Crags of Emyn Muil
    Fangorn Glade
    Cavern Entrance
    Pelennor Fields
    Caras Galadhon
    Helm's Gate
    Osgiliath Reclaimed
    The Prancing Pony
    Free Peoples:
    1 Arwen, Elven Rider (starting)
    1 Faramir, Ithilien Ranger (starting)
    1 Aragorn, Strider
    1 Aragorn, Guide and Protector
    2 Madril, Ranger of Ithilien
    4 Ranger of Westernesse
    1 Anduril, Flame of the West
    2 Sapling of the White Tree
    1 Scroll of Isildur
    1 Gwemegil
    3 Gondorian Blade
    2 Armor of the Citadel
    3 Gondor Bowmen
    2 Noble Leaders
    2 A Ranger's Versatility
    4 Battle Cry
    3 Elf-Song
    2 The Highest Quality
    Shadow:
    2 Archer of Harad
    2 Armored Easterlings
    4 Column of Easterlings
    2 Ferocious Haradrim
    2 Fletcher of Harad
    4 Patroller of Haradrim
    4 Rampaging Easterling
    2 Strange-Looking Man
    2 Throng of Harad
    4 Long Battle Bow
    2 Pavise
    2 Lathspell
    2 Wielding the Ring
    2 Elevated Fire

    My Thoughts: Believe I've mentioned before, I really need to play this more.  This is using cards from the Shadows expansion, to showcase on all the Men tricks.  I don't know how well it does, because my experience at present is literally a single game.

    Won a 12 person tournament, Oct 23, 2004 (piloted by Tim Long):
    Isildur, Bearer of Heirlooms
    The One Ring, Answer to All Riddles
    Steps of Edoras
    Rohirrim Camp
    Hall of Kings
    Pelennor Plains
    Stewards Tomb
    Minas Tirith First Circle
    Ruined Capital
    Northern Ithilien
    Dagorland
    1 Faramir, Ithilien Ranger
    1 Legloas, Greenleaf
    3 Aragorn, Elessar Telcontar
    1 Garrison of Gondor
    1 Aegnor, Elven Escort
    1 Cirdan, the Shipwright
    1 Arwen, Queen of Elves and Men
    2 Aragorn's Bow
    2 Faramir's Bow
    1 Phial Galadriel
    1 Asfaloth
    1 Ranger's Sword
    4 Elven Bow
    1 Nenya, Ring of Adamant
    1 Citadel of Minas Tirith
    1 The Last Alliance of Elves and Men
    1 Shadow Between
    2 Feathered
    2 Company of Archers
    3 Reckless We Ride
    1 Orthanc Champion
    3 Uruk Crossbowmen
    1 Elite Crossbowmen
    4 Uruk Crossbow Troop
    3 Ranged Commander
    2 Orthanc Assassin
    3 Lurtz, Servant of Isengard
    1 Desert Lord
    1 Ulaire Enquea
    4 Cloud of Arrows
    1 One of You Must Do This
    4 Weapons of Isengard
    1 Siege Engine
    1 Greed
    1 Tower of Orthanc

    Star Trek 1st Edition:
    Won an 11 person tournament, October 15, 2004 (piloted by Jeremy Commandeur)
    1 Expose Covert Supply
    1 Secret Salvage
    1 Espionage Mission
    1 Unseat Dictator
    1 Inversion Mystery
    1 Salvage Operation
    1 Space Time Portal
    1 Transwarp Network Gateway
    2 Q The Referee
    1 Mission Debriefing
    1 Defend Homeworld
    1 Delta Quadrant Spatial Scission
    1 Chula: The Lights
    1 Chula: The Chandra
    1 Friendly Fire
    1 The Nexus
    1 The Whale Probe
    1 Magic Carpet OCD
    1 Volcanic Eruption
    1 DNA Clues
    1 Hippocratic Oath
    1 Dead End
    1 Hanonian Land Eel
    1 The Weak Will Perish
    1 Lethean Telepathic Attack
    1 Ferengi Infestation
    1 Kelvan Show of Force
    1 Ankari "Spirits"
    1 Unscientific Method
    1 Ferengi Bug
    1 Female's Love Interest & Garbage Scow
    1 Spacedoor
    1 Transwarp Hub
    1 Blugill Infestation
    1 Three of Nine
    1 Two of Nine
    1 First
    1 Fifth
    1 Seven of Nine
    1 Third and Fourth
    1 Q's Tent
    1 Adapt: Negate Obstruction
    1 Salvage Starship
    1 Divert Power
    1 Shape-Shift Inhibitor
    1 Borg Tactical Cube
    1 Four of Nine
    1 Borg Data Node
    1 Borg Vinculum
    1 Maturation Chamber
    1 The Big Picture
    1 Strategema
    1 Temporal Vortex
    1 Fair Play
    1 Add Distinctiveness
    10 Awaken
    1 Borg Nanoprobes
    1 Cranial Transceiver Implant
    1 Nanoprobe Resuscitation
    1 Ready Room Door
    1 We Are The Borg
    1 Lower Decks
    1 Regenerate
    1 A Change of Plans
    1 Assimilate Counterpart
    1 Assimilate Species
    1 Assimilate Table
    1 Assimilate Planet
    1 Eliminate Starship
    1 Assimilate Homeworld
    1 Borg Scout Vessel
    1 Third and Fourth
    2 First
    2 Three of Nine
    2 Fifth
    2 Two ofNine
    2 Seven of Nine
    2 Borg Queen
    1 Four of Nine
    1 One of Eleven
    1 Ten of Nineteen
    1 Eight of Fifteen
    1 Eight of Eighteen
    1 Eleven of Twelve
    1 Second
    1 Calibration Drone
    1 Gowron of Borg
    1 Eleven of Nineteen

    My Thoughts: I basically wrote it out as it was in the magazine.  Kind of tough to read as is, haha.  I'll clean it up some day.

    Star Trek 2nd Edition:
    "All Borg"
    Missions:
    1 Fissure Research
    1 Intercept Maquis
    1 Plot Invasion
    1 Restock Ketracel-White
    1 Unicomplex, Root of the Hive Mind
    Dilemma Deck:
    2 A Royal Hunt
    1 Assassination Attempt
    1 Casualties of War
    1 Center of Attention
    2 Chula: Pick One to Save Two
    2 Exposed Power Relay
    2 Gomtuu Shock Wave
    2 Guess Who's Coming to Dinner?
    1 Kelvan Show of Force
    1 Maglock
    1 Personal Duty
    1 Picking Up the Pieces
    1 Plasma Shock
    1 Rogue Borg Ambush
    1 Secret Identity
    2 Talosian Trial
    2 Training Accident
    1 Traitor Exposed
    1 Tragic Turn
    2 Tsiolkovsky Infection
    2 Whisper in the Dark
    Draw Deck:
    2 Adapt
    2 Borg Cube
    2 Borg Queen, Guardian of the Hive
    2 Computation Drone
    2 Endangered
    3 Expand the Collective
    2 Five of Twelve, Secondary Adjunct of Trimatrix 942
    1 Guidance Drone
    1 Heightened Perception
    2 How Would You Like a Trip to Romulus?
    2 I Don't Like to Lose
    3 Information Drone
    2 Invasive Drone
    2 Locutus, Voice of the Borg
    1 Locutus' Borg Cube
    2 Machinations
    1 Queen's Borg Cube
    3 Reconnaissance Drone
    2 Seven of Nine, Part of the Greater Whole
    1 Stir Crazy
    2 Storage Compartment
    1 Tempted by Flesh
    1 The First of Many
    3 Transwarp Drone
    3 Unexpected Difficulties
    2 Unyielding
    2 You've Always Been My Favorite

    My Thoughts: To start with, I really have no idea what's going on with the dilemma deck.  I almost never see any decks with two copies of dilemmas, it's always one or three.  There's a mix of stuff in here, but that's just about how every dilemma deck I ever build looks, myself.

    The draw deck is a bit easier to understand.  Basically, do Plot Invasion, then use Expand the Collective on either Restock Ketracel-White or Intercept Maquis (or both) for the points to win.  Use Borg tricks to get through dilemmas.  This deck came out just after Fractured Time was released, so there are a lot of toys that would help make this even better, now.

    Warlord: Saga of the Storm:
    "Yedraw's Counter Attack"
    Starting:
    1 Yedraw
    1 Kayle Rowan
    2 Tyren Ruskin
    2 Brine Fiend
    Characters:
    2 Devourer
    2 Halo of Fire
    3 Kabal Spire
    2 Kayle Rowan
    3 Mothusi Rahsaan
    2 Ivaas
    3 Sarakian Ooze
    2 Titan
    Items:
    2 Mind Gate
    3 Yedraw's Tooth
    2 Footman's Pike
    3 Altar of the Mind
    Actions:
    3 Tzin's Attention
    3 Retaliation
    3 Knife After Dark
    3 Perfect Focus
    3 Mental Assault

    My Thoughts: No idea, yet.  I did go out and buy some Warlord starters though :)

    Wars TCG:
    "Space Shi"
    Locations:
    1 Seyal/Light Side (starting)
    3 Ganymede/Harvesting Camp
    1 Ganymede/Pilgrims' Camp
    1 Ganymede/Traginium Source
    2 Mercury/Untapped Planet
    1 Seyal/Dark Side
    1 Vesta/Covered Rock
    Ships:
    4 Damir Quarrel
    4 Reliable Quarrel
    4 Tilak Quarrel
    3 Jikoku
    2 Zocho
    Characters:
    4 Ranarti-Anant
    1 Devanar-Damir
    4 Kizen Sentinel
    4 Sumadar-Damir
    2 Tavang-Damir
    Weapons:
    2 Assailing Vatarma
    2 Daunting Vatarma
    Interrupts:
    4 Easy Prey
    3 Expansion
    Assets:
    2 Cerebral Incursion
    2 Premeditated Reaction
    1 Vestiges
    2 Aggressive Stance

    My Thoughts: Focusing in one arena, but putting enough out to help mitigate drains in the other (space/ground) seems to be the way to go in WARS, and this focuses on using the great Shi fighters, along with help from Gongen capital ships (giving the Shi some reaction abilities when combat starts), with Tavang Damir in a ship keep the ground drains to a minimum.  Seems like it would make a pretty good start, and there was help in the first expansion for this, I believe.

    Won a 6 person tournament, October 15, 2004 (piloted Rich Parrott)
    2 Ganymede/Triangium Source
    1 Ganymede/Occupied Tunnels
    1 Ganymede/Core Shaft
    2 Ganymede/Vantage Point
    3 Ganymede/Frontier Camp
    5 Ganymede/Hunter's Camp
    1 Luhustika
    2 Takha Quarrel
    3 Katal Life Ship
    2 Volt Scourge
    2 Quay Navigator
    1 Sitka
    1 Luhus Mauler
    2 UV - IR 739
    1 Talkan
    4 "Two-Way" Berson
    2 Tanka Chuluk Squad
    4 Alnak
    2 Kulak
    4 Certel Legate
    4 Revenge
    3 Capture
    4 Fuel Theft
    3 Reaping

    Won a 9 person tournament on October 16th, 2004 (piloted by Jason Luminella)
    1 Alnak Station/Launch Bay
    1 Ganymede/Occupied Tunnels
    1 Ganymede/Vantage Point
    1 Ganymede/Triaginim Source
    1 Ganymede/Mining Platform
    5 Ganymede/Hunter's Camp
    1 Frozen By Fear
    2 Luhus Dalaka
    2 Natural Talent
    2 Arhnaknak
    2 Reaping
    3 Makal Shrieker
    3 Talkan
    3 Rising Dread
    1 Makaltika
    2 Tahka Chuluk Squad
    1 Portent
    2 Kulak
    3 Alnak
    4 Sitkatika Hekaton
    2 Volt Scourge
    2 Kucha
    1 Frenzied Luhus
    1 Luhustika
    3 Tahka Life Ship
    3 Makal Claw Beast
    2 Tunnels
    3 Luhus Mauler
    2 Revenge

    Won an 11 person tournament on October 16th, 2004 (piloted by Will Raiman):
    1 Alnak Station/Captured Base
    1 Alnak Station/Launch Bay
    1 Alnak Station/Hallway
    2 Pallas/Asteroid Stronghold
    1 Ganymede/Traginium Source
    1 Ganymede/Vantage Point
    3 Ganymede/Pilgrim's Camp
    2 Expansion
    1 Tamon
    4 Tamon Fighter
    1 Zocho
    2 Zocho Fighter
    4 Jigoku Fighter
    3 Komoky Fighter
    2 Taihu
    2 Amorian Ship Yard
    2 Ikazuchi
    2 Ikazuchi T.S.V.
    2 Shikami
    3 Shikami Follower
    2 Higen Orochito
    2 Plasma Cannon
    2 No Bot Battle Sword
    2 Junshi
    3 Kulak
    2 Sitka
    3 Waylaid
    1 Cloak of Fear
    1 Chuluktika
    2 Tunnels

    Won a 6 person tournament on October 17, 2014 (piloted by Carlos Fernandez):
    1 Themis/Mobile Asteroid (starting)
    1 Titan/Raving Red's Refuge
    1 Europa, The Gambler's Hideaway
    1 Mercury/Untapped Planet
    1 Ceres/Belt Hideaway
    1 Earth/Humanity's Home
    1 Ganymede/Traginium Source
    3 The Gambler
    2 Ace McCallister
    2 Misty Miller
    4 Racing Sloop
    4 Nimble Jockey
    2 Maverick Bot
    4 Razorjack
    4 Vulture
    4 Plundering Bandit
    3 Modded Type IV
    1 Hawk's Wing
    4 Fifth Ace
    4 Traginium Heist
    2 Simple Wager
    2 Chicken
    2 Mechanic's Grip
    1 Reload
    1 Price Of The Game
    1 Clanton Grau Grenade
    1 Over Burdened
    1 Aggressive Stance
    1 Chained

    Won a 14 person tournament, October 17th 2004 (piloted by Jed Hamphries):
    2 NoBot Battle Sword
    1 Plasma Cannon
    2 Shikami
    2 Junshi
    1 Zocho
    4 Tamon Fighter
    3 Higen Orochito
    3 Zocho Fighter
    4 Jikoku Fighter
    1 Ikazuchi
    3 Shikami Follower
    1 Jikoku
    1 Komoku
    1 Amorian Shipyard
    1 Rising Morale
    1 Loremaster
    2 Cloud
    2 Jet Pack Attack
    1 Ganymede/Vantage Point
    2 Ganymede/Underground Bunker
    1 Alnak Station/Hallway
    1 Alnak Station/Launch Bay
    1 Pallas/Asteroid Stronghold
    3 Ganymede/Pilgrim's Camp
    1 Alnak/Captured Base
    3 Talkan
    2 Kulank
    1 Tunnels
    2 Sitka
    1 Cloak of Fear
    1 Waylaid
    1 Chained

    Won a 6 person tournament on October 17th, 2014 (piloted by Andy McClure):
    2 Expansion
    3 Anant Aeronaut
    3 Nimble Jockey
    1 Sultry Opportunist
    3 Kizen Sentinel
    3 Stinger
    3 Well-Concealed Charge
    2 Ore Hound
    2 Irgma-Vishul
    4 Sudeva Quarrel
    4 Seyalshi Veholder
    2 Ranarti-Anant
    3 Assailing Vatarma
    3 Jilak Quarrel
    1 Davanar-Damir
    1 Traginium Heist
    1 Squadron Land
    1 Easy Prey
    1 Mechanic's Grip
    1 Panneen Provider
    1 Squadron Wad
    1 Hellcat Aviatrix
    1 Selfless Protector
    1 Price Of The Game
    1 Ganymede/Forward Base
    1 Ganymede/Vantage Point
    1 Ganymede/Traginium Source
    1 Tremis/Mobile Asteroid
    1 Seyal/Light Side
    3 Ganymede/Frontier Camp
    3 Ganymede/Harvesting Camp

    Won a 11 person tournament, October 17, 2004 (piloted by Ben Robinson):
    2 Jack Wilgress
    2 The Gambler
    2 Starhawk
    1 Misty Miller
    1 Ace McCallister
    3 Boxer
    2 "Two-Way" Berson
    1 Tamon
    1 Zocho
    1 Jikoku
    2 Guardian-Class Carrier
    2 Tamon Fighter
    1 Zocho Fighter
    1 Jikoku Fighter
    1 Hawk's Wing
    1 Vulture
    2 Racing Sloop
    1 Chijo Katana
    2 Aggressive Stance
    2 Amorian Shipyard
    1 Ensnared
    1 Simple Wager
    1 Overburdened
    2 Fifth Ace
    2 Rising Morale
    3 Trumped
    3 Junshi
    2 Themis/Mobile Asteroid
    2 Expansion
    1 Europa/The Gambler's Hideaway
    1 Titan/Raving Red's Refuge
    1 Ganymede/Frontier Camp
    1 Gongen/Pilgrim's Haven
    1 Pallas/Asteroid Stronghold
    1 Vesta/Coveted Rock
    1 Mercury/Untapped Planet
    2 Ganymede/Pilgrim's Camp
    1 Ganymede/Underground Bunker

    Seems like there might be a bunch of typos here, but that might be from copying from the magazine.  Will correct as I look closer at these some day.

    The 10 Most Important Collectible Games:
    Who doesn't love top 10 lists?
    1. Magic: The Gathering
    2. Pokemon
    3. Star Trek CCGs (1st and 2nd Editions)
    4. Mage Knight
    5. Legend of the Five Rings
    6. Yu-Gi-Oh!
    7. Heroclix
    8. Star Wars CCG
    9. Jyhad/Vampire
    10. Vs. System
    My Thoughts: This is 'Most Important' and not 'Best' or any other metric.  These are the games that did the most to make the collectible game hobby what it was in 2005 (and what it is today, really).  It's actually kind of nice to see that all of these are still around in some form or another (Star Wars, Star Trek and Jyhad all are actively supported by Player Committees, and L5R will return in 2017 as an LCG). 

    Top 10 Selling CCGs:
    1. Magic: The Gathering
    2. Yu-Gi-Oh!
    3. Vs. System
    4. Lord of the Rings TCG
    5. Pokemon
    6. Dragon Ball Z/GT
    7. Inuyasha
    8. Warlord
    9. Game of Thrones
    10. Legend of the Five Rings
    My Thoughts: Because of this issue, I went out and bought Inuyasha and Warlord starters, to get some exposure to those games.  The other ones I've played and have cards for, other than Yu-Gi-Oh, which I can't seem to scrounge up interest for.

    Final Thoughts:
    One of the things I find... maybe not enjoyable, but certainly interesting about reading these magazines is what they discuss as the future for some of these CCGs, knowing as I do now their final fates.  For instance, the Wars TCG talked about the release of the upcoming Edge of a Sword expansion, which was never released (although you can find the cards online, without art).  They also mention an upcoming 330 card Motion in Mind set that was to come out after that.  Just a shame that they never came out.  Speaking of which, a lot of Wars decks were mentioned, giving anyone a good starting point.

    VS System gets a couple of decks, which I don't include because they aren't compatible with the current VS 2PCG.  One thing I do find interesting is how different these cards are.  Plot Twists with costs, Locations that are more interesting than just providing resources, Equipment.  It'd be nice to see some of this make its way into the current VS game.

    Monday, June 6, 2016

    Back Issues: Inquest Gamer 95

    This issue was released in March 2003

    Magic: The Gathering:

    A few Onslaught Block Decks were included, copied here for posterity.

    Alarming Development:
    2 Dermoplasm
    4 Quicksilver Dragon
    4 Willbender
    4 Chain of Vapor
    4 Read the Runes
    4 Imperial Hellkite
    1 Rorix Bladewing
    4 Skirk Alarmist
    4 Shock
    4 Starstorm
    1 Words of War
    11 Island
    13 Mountain

    Dragons!  Dragons everywhere!

    Pitchers' Duel:
    4 Festering Goblin
    4 Graveborn Muse
    4 Hollow Specter
    4 Blackmail
    4 Cabal Therapy
    4 Duress
    4 Smother
    2 Lavaborn Muse
    3 Chain of Plasma
    4 Shock
    4 Bloodstained Mire
    4 Mountain
    15 Swamp

    Discard control.  This is one of my favorite styles of deck, but I wasn't playing during this time, sadly :(.

    Crank Callers:
    4 Caller of the Claw
    4 Catapult Squad
    4 Deftblade Elite
    4 Exalted Angel
    4 Gustcloak Runner
    4 Longbow Archer
    4 Whipcorder
    4 Shared Triumph
    4 Wrath of God
    4 Forest
    16 Plains
    4 Windswept Heath

    Ooooh, interesting.  So White Weenie... then board wipe into Caller of the Claw for MORE Swarm.  I like it!

    How about an Extended (at the time) deck?

    Rock On:
    4 Cabal Therapy
    1 Chainer's Edict
    4 Diabolic Edict
    4 Duress
    4 Vampiric Tutor
    2 Spiritmonger
    4 Pernicious Deed
    4 Birds of Paradise
    4 Llanowar Elves
    4 Yavimaya Elder
    1 Living Wish
    1 Naturalize
    1 Dust Bowl
    7 Forest
    4 Llanowar Wastes
    7 Swamp
    4 Treetop Village

    Green/Black Control?  Weird.

    Cheap Extended Deck: Sligh-t of Hand:
    4 Goblin Cadets
    2 Goblin Grappler
    2 Goblin Lackey
    4 Jackal Pup
    4 Mogg Fanatic
    4 Mogg Flunkies
    4 Raging Goblin
    4 Lava Dart
    4 Reckless Charge
    4 Shock
    4 Fire/Ice
    20 Mountain

    Straight up Sligh for very little cost.  Even a few moderate cost rares would add some improvement.

    Legacy's Aluren:
    1 Maggot Carrier
    3 Cabal Therapy
    4 Vampiric Tutor
    3 Raven Familiar
    4 Brainstorm
    3 Intuition
    3 Cavern Harpy
    4 Birds of Paradise
    3 Wirewood Savage
    4 Aluren
    4 Living Wish
    1 Soul Warden
    3 City of Brass
    3 Forest
    1 Grand Coliseum
    4 Hickory Woodlot
    3 Island
    4 Polluted Delta
    1 Swamp
    4 Yavimaya Coast

    Use Cavern Harpy + Aluren + Wirewood Savage to ensure you have card draw, then Soul Warden + Maggot Carrier to kill the opponent and keep you alive.  Pretty nifty.

    Cheap Extended Deck #2: Draco Explosion
    3 Draco
    4 Accumulated Knowledge
    4 Brainstorm
    4 Careful Study
    4 Frantic Search
    4 Mystical Tutor
    4 Erratic Explosion
    4 Sonic Burst
    4 Fire/Ice
    13 Island
    12 Mountain

    Use Draco + Brainstorm + Erratic Explosion to kill your opponent.  Nasty

    Blessed Aurators:
    4 Frantic Search
    2 Stroke of Genius
    3 Argothian Enchantress
    1 Ancestral Mask
    3 Eladamri's Vineyard
    4 Enchantress's Presence
    4 Exploration
    4 Fertile Ground
    1 Krosan Reclamation
    4 Living Wish
    1 Rancor
    4 Wild Growth
    1 Auratog
    1 Seal of Cleansing
    1 Solitary Confinement
    1 Adarkar Wastes
    1 Brushland
    11 Forest
    3 Island
    2 Serra's Sanctum
    4 Yavimaya Coast

    Either kill with a big trampling Auratog, or deck them with a Stroke of Genius.

    Cheap Extended Deck #3: Madness Revisited
    2 Aquamoeba
    2 Wonder
    4 Careful Study
    4 Circular Logic
    3 Daze
    2 Foil
    2 Gush
    2 Thwart
    4 Arrogant Wurm
    4 Basking Rootwalla
    4 Wild Mongrel
    3 Roar of the Wurm
    10 Forest
    13 Island

    Get some big things out, get Wonder in the graveyard, win.

    Bug Zapper:
    4 Nantuko Husk
    4 Phyrexian Ghoul
    1 Phyrexian Plaguelord
    3 Vampiric Tutor
    1 Confiscate
    4 Birds of Paradise
    4 Llanowar Elves
    1 Symbiotic Wurm
    4 Wall of Blossoms
    4 Pattern of Rebirth
    1 Saproling Burst
    1 Pandemonium
    4 Academy Rector
    1 Seal of Cleansing
    4 Brushland
    3 Caves of Koilos
    4 City of Brass
    6 Forest
    4 Llanowar Wastes
    1 Phyrexian Tower
    1 Swamp

    Ghoul/Husk eats something with Pattern of Rebirth on it, grabs Symbiotic Wurm, eats it, eats the insects, attacks and kills.  Easy as can be.

    Top 10 Magic Cards at the time:
    1. Grinning Demon
    2. Onslaught Fetch Lands
    3. Blistering Firecat
    4. Birds of Paradise
    5. Shadowmage Infiltrator
    6. Nantuko Shade
    7. Force of Will
    8. Mobilization
    9. Call of the Herd
    10. Exalted Angel

    Top Ten CCGs:
    1. Yu-Gi-Oh!
    2. Magic: The Gathering
    3. Pokemon
    4. Lord of the Rings CCG
    5. Legend of the Five Rings
    6. Star Trek CCG: Second Edition
    7. Dragon Ball Z CCG
    8. WWE Raw Deal
    9. Warlord CCG
    10. MLB Showdown
    My own thoughts: I really need to buy some starters for WWE Raw Deal, Warlord, and MLB Showdown.  I've not played any of them, and they seem pretty well liked.  Yu-Gi-Oh! is another one I've never played, but I don't see myself getting into it, I admit.

    Yu-Gi-Oh!:
    "The Metal Raiders" Deck

    Monsters:
    3 Barrel Dragon
    2 Cannon Soldier
    1 Cyber Jar
    1 Jinzo
    2 Jinzo #7
    1 Magician of Faith
    3 Mechanical Chaser
    2 Overdrive
    2 Witch of Black Forest

    Magic:
    3 Axe of Despair
    1 Card Destruction
    1 Change of Heart
    1 Dark Hole
    2 Heavy Storm
    1 Limiter Removal
    1 Monster Reborn
    2 Mystic Plasma Zone
    1 Mystical Space Typhoon
    1 Painful Choice
    1 Pot of Greed
    1 Premature Burial
    1 Raigeki
    1 Swords of Revealing Light

    Traps:
    1 Call of The Haunted
    1 Imperial Order
    1 Magic Jammer
    1 Mirror Force
    1 Solemn Judgment

    My own thoughts: Normally, I wouldn't include Yu-Gi-Oh decks, because the game is still pretty active, and I think it has rotation and plenty of fan sites to cover it.  Also, I know next to nothing about the game.  However, this issue doesn't have a lot of non-Magic going on, so I figured I'd put whatever I could in this article.

    Final Thoughts:
    Yes, pretty light on the CCG stuff in this issue.  This issue had a lot of coverage of Extended (Type 1.5, I believe) tournaments, what decks to bring, what the best cards were in the format, things like that.  Since I really feel like this is knowledge no one needs, I didn't bother putting it up here.  They also have a lot of coverage of the Legions expansion for Magic.  There's also a lot of coverage of Collectible Miniatures Games, which is outside the scope of my little blog.  Funny enough, many of the cards they are excited about using are about to see a reprint in Eternal Masters.  I feel old :(.

    Finally, the magazine ends with some cards from a 'What If?' Buffy the Vampire Slayer expansion for Magic. 

    Monday, May 30, 2016

    Back Issues: Inquest Gamer 101

    This issue released in September 2003.

    Dragon Ball Z:
    "Energy Empowered Piccolo" Deck
    Note- this game has since been re-printed, but some people still do play with the old cards, so I'll include the deck here on the chance someone is interested.

    Main Personality:
    Piccolo, the Trained (Level 1)
    Piccolo, the Mentor (Level 2)
    Piccolo, Earth's Protector (Level 3)

    Orange Style Mastery (Cell Saga)
    South Kai Sensei

    Sensei Deck:
    3 Breakthrough Drill
    HUH???

    Physical Combat:
    3 Gohan's Kick
    3 Hidden Power Level
    1 Nappa's Physical Resistance
    3 Orange Car Push
    1 Vegeta's Physical Stance

    Energy Combat:
    3 Krillin's Solar Flare
    1 Nappa's Energy Aura
    3 Orange 5-Finger Focus
    3 Orange Energy Discharge
    3 Orange Energy Setup
    3 Orange Mouth Shot
    3 Orange Sneak Attack
    3 Orange Stare Down
    3 Orange Trick Shot
    3 Tien's Tri-Beam
    3 Vegeta's Jolting Slash
    3 Yamcha's Skillfull Defense

    Allies:
    1 Android 14

    Combat:
    3 Brothers in Training
    1 Goku's Dragon Ball Quest
    1 Super Saiyan Effect
    1 Time Is A Warrior's Tool
    3 Trunks Energy Sphere

    Non-Combat:
    3 Android 20 Absorbing Drill
    3 Energy Empowerment Drill
    1 Expectant Trunks
    1 Frieza is Ready
    1 Orange Destruction Drill
    2 Orange Focusing Drill
    1 Orange Lifting Drill
    3 Tien's Mental Conditioning

    Dragon Ball:
    1 Dende Dragon Ball 1
    1 Dende Dragon Ball 2
    1 Dende Dragon Ball 3
    1 Dende Dragon Ball 4
    1 Dende Dragon Ball 5
    1 Dende Dragon Ball 6
    1 Dende Dragon Ball 7

    Battleground/Location:
    2 Winter Countryside
    1 Z Sword Plateau

    My own thoughts: A deck like this wouldn't be legal now, I think- how are all these Named cards in the deck? Must have been a different world back then.

    Legend of the Five Rings:
    "Crane on the Brain" Deck

    Stronghold:
    Kosaten Shiro/Tsudao

    Dynasty:
    1 Imperial Gift
    1 Welcome Home

    2 Campsite

    1 Daidoji Rekai (Exp. 2)
    3 Doji Okakura
    1 Doji Reju (Exp. 2)
    3 Doji Kurohito
    1 Doji Kurohito (Exp.)
    3 Doji Yasuyo
    1 Kakita Rensei
    1 Konetsu
    3 Yasuki Hachi
    1 Yasuki Hachi (Exp.)

    1 Gifts and Favors
    3 Hiruma Dojo
    3 Jade Works
    3 Market Place
    2 Poorly Placed Garden
    2 Sanctified Temple
    1 Shrine Of The Sun
    3 Silk Works

    Fate:
    1 Ring of Earth
    1 Ring of the Void

    1 Blade of Truths
    1 Celestial Sword of the Crane
    1 Imperial Standard

    1 Doji House Guard
    1 Empress' Guard

    3 Block Supply Lines
    2 Corruption's Price
    3 Deeds, Not Words
    3 Flattery
    2 For the Empire
    3 Iaijutsu Duel
    2 Imperial Edicts
    3 In Search of the Future
    2 Outmaneuvered By Force
    3 Overwhelmed
    2 Return For Training
    2 Superior Tactics
    3 To Do What We Must

    My own thoughts: This looks to be a deck legal in the Four Winds environment, although I think this would still be legal and play correctly in the current Fortress of the Obsidian Hand Legacy rules.  Also, seeing Yasuki in a Crane deck brings me back.  Ahh, the good old days.

    Lord of the Rings TCG:
    A deck based around Ents!

    Starting Fellowship:
    1 Frodo, Courteous Halfling
    1 The One Ring, The Ruling Ring
    1 Merry, Learned Guide
    1 Pippin, Wooly-Footed Rascal
    1 Quickbeam, Bregalad

    Free Peoples:
    2 Birchseed, Tall Statesman
    1 Ent Horde
    4 Ent Moot
    4 Forest Guardian
    3 Hobbit Sword
    2 Host of Fangorn
    2 Long Slow Wrath
    2 Mind Your Own Affairs
    4 Roused
    2 Severed His Bonds
    1 Treebeard, Earthborn

    Shadow:
    2 Arrow From the South
    2 Desert Spearman
    4 Elite Archer
    4 Mumak
    3 On The March
    4 Southron Bowman
    2 Southron Invaders
    3 Southron Traveler
    3 Southron Wanderer
    3 Whirling Strike

    Adventure Deck:
    Western Emyn Muil
    Fangorn Forest
    Golden Hall
    White Rocks
    Helm's Gate
    Hornburg Armory
    Cavern Entrance
    Nan Curunir
    Saruman's Laboratory

    My own thoughts: I really need to play this game.  I have an opponent lined up, so maybe after playing some games I can throw this together.

    Magic: The Gathering:
    This issue included a ranking of all the sets from Alpha/Beta/Unlimited up through Eighth Edition, all rated on a 1-5 scale.  The fives were Alpha/Beta/Unlimited and Arabian Nights.  The ones?  The Dark, Chronicles, Homelands, Fifth Edition, and Weatherlight.

    Killer Deck: Grave Robbers
    4 Doomed Necromancer
    1 Undead Gladiator
    1 Visara, the Dreadful
    3 Buried Alive
    4 Duress
    3 Entomb
    3 Innocent Blood
    4 Smother
    2 Stitch Together
    3 Zombify
    1 Arcanis, the Omnipotent
    1 Phantom Nishoba
    1 Anger
    4 Burning Wish
    4 Barren Moor
    4 Bloodstained Mire
    7 Mountain
    10 Swamp
    Wishboard:
    1 Aven Cloudchaser
    1 Buried Alive
    3 Cabal Therapy
    1 Chainer's Edict
    1 Demolish
    1 Haunting Echoes
    3 Recoup
    1 Sickening Dreams
    1 Symbiotic Wurm
    1 Zombify

    Apparently this placed 2nd at the German Nationals one year.  Drop stuff into the Graveyard, cheat it into play, win.

    Cheap Magic Deck: Forest Fire
    4 Birchlore Rangers
    4 Bloodline Shaman
    4 Llanowar Elves
    4 Seeker of Skybreak
    1 Taunting Elf
    4 Timberwatch Elf
    4 Wellwisher
    4 Wirewood Herald
    4 Wirewood Hivemaster
    3 Wirewood Symbiote
    4 Wirewood Pride
    16 Forest
    4 Wirewood Lodge

    Throw out elves, beat down.  Seems easy enough.

    "Turning Trash Into Treasure": Risky Move
    4 Llanowar Elves
    4 Explosive Vegetation
    3 Fertile Ground
    4 Moment's Peace
    4 Squirrel Nest
    2 Arcane Teachings
    4 Firebolt
    3 Risky Move
    4 Shock
    4 Spark Spray
    9 Forest
    4 Forgotten Cave
    7 Mountain
    4 Tranquil Thicket

    Top 10 Magic Cards at the time:
    1. Sliver Overlord
    2. Forgotten Ancient
    3. Eternal Dragon
    4. Birds of Paradise
    5. Stifle
    6. Force of Will
    7. Sliver Queen
    8. Akroma, Angel of Wrath
    9. Call to the Grave
    10. Raven Guild Master
    Top Ten CCGs:
    1. Yu-Gi-Oh!
    2. Magic: The Gathering
    3. Lord of the Rings
    4. Legend of the Five Rings
    5. Pokemon
    6. Dragon Ball Z CCG
    7. WWE Raw Deal
    8. Vampire: The Eternal Struggle
    9. Warlord
    10. Warcry
    Final Thoughts:
    This issue was focused a bunch on the new version of Mage Knight coming out, as well as the release of the 8th Edition set for Magic, but we still got a few decks for other games, as well as the typical things you'd come to expect from Inquest- random humor, news, price guides, etc.

    Saturday, May 28, 2016

    Upcoming series of articles (Back Issues)

    Starting Monday, I am going to put up a series of articles covering an important piece of the card game hobby's history: Gaming Magazines.


    Soon after I got into Magic, I discovered Inquest (later Inquest Gamer), and was hooked.  Not only was it generally an entertaining read, but the strategies contained inside the covers of each issue were invaluable to improving the quality of my play and deck building.


    In today's world with easy internet access, this sort of publication is not particularly needed.  Magic has many communities that cover every aspect of the game with daily updates.  Many of FFG's LCGs have very active online communities, and would not be properly served by this format.


    However, for dead CCGs, such communities do not particularly exist.  And although I don't expect this to change, I think having some access to the information that was printed on these pages would be a great service to people interested in getting into various older card games.


    Therefore, I will be going through issues of various magazines, writing a few notes about what was in each issue, putting most of the decks included on this blog, and with luck, somebody other than myself finds some value in these articles.  Note that I will not post scans of the issues themselves (I don't believe that to be legal), but the deck lists and perhaps various other things will make their way onto the blog.


    I do not expect I will include much of the content from Magic: The Gathering articles on the blog- as I said, Magic has plenty of content producers out there, for all formats, even the formats that would be legal at the time of these magazines' publication.  If something particularly noteworthy shows up, however, I will make sure it's included.


    I will start with Inquest Gamer and Scrye magazines.  In a similar vein to the previous paragraph, I don't expect I'll have much reason to put Duelist articles on here- there's so much MTG info out there, I'm not really adding anything by copying that stuff on here.