Tuesday, July 26, 2022

New version of Warmachine announced!

 

Image from the Privateer Press website

Well, in case you hadn't noticed, Warmachine is getting a new version!




I wanted to spend a few minutes talking about my thoughts about the new edition, or at least what we know so far.  I'm a big fan of Warmachine, and honestly, a big fan of all of the Privateer Press games.  And I have proven that I'm committed by spending quite a lot of money on their games- I've backed all of their recent Kickstarters, and I'm own a ton of Warmachine miniatures (as in, I could play every faction).

There are things I'm very excited about, and things I'm concerned about.  Now, this is the same day as the announcement, and there is still a lot we don't know yet, so maybe my feelings will change in the coming days, as more info comes out.  Maybe I'll post my thoughts about that, too!

Anyway, let's talk about my concerns first.   

From the article: In order to maintain the playability of the entire catalog of existing models, we have created two arenas of play: Unlimited, which will allow all existing and new MKIV models to be playable; and Prime, which will provide limited model options in building armies from the preexisting catalog as well as incorporate all new MKIV releases.

I own a lot of models.  Like, A LOT.  The fact that they will all be available in an Unlimited format is great and all... but historically these 'Legacy' formats tend to be poorly supported, poorly attended, and just become the unwanted stepchild of the game.  I think of Malifaux, for instance, when they rotated some masters out as part of their "Dead Man's Hand" rules during an edition change.  I played Lilith, one of the removed masters... and I haven't played since.  Their inclusion in events was apparently up to the TO, but to the best of my knowledge, there hasn't been a compatible event in a long, long time.

Privateer Press will support the Unlimited format... for a time.  Or at least, I assume it will just be for a time.  They mention that these old models, unable to use some of the new rules (like jack customization or army specific command cards) will probably keep the older models on the lower end of the power curve... but what if there are a few choices that are too powerful?  What if one of the new models, played in the Unlimited format, make all of the legacy choices worthless?  Will PP actually change the balance of these models if need be?  It's not known yet.

Some of the old models being playable in Prime is great news, too.  I just wish we knew the scope.  One would have to assume that the models allowed will be generic units and solos- say, the non-character Trenchers for Cygnar, or the non-character Winter Guard, or something.  That's all fantastic, if so.  I just wish I knew about how much to expect.  About a quarter of the available models will be in Prime?  More?  Less?  What about Prime-legal models that run out of stock.  Are they going to produce more (given they are moving to solely the 3d plastic models?).  Again, who knows, and just too early to tell, I guess.

The app is the next thing I'm not excited about.  From the article: The WARMACHINE app will provide the game rules and all model rules for FREE; no “card deck” purchases will be necessary.

Later in the article, they mention that there will be no way to look at the stats or rules without the app.  Hey, this is the digital age.  I get the urge to do this... but this is a tabletop board game.  I hate the idea that I need to be tied to my cell phone or tablet just to play a board game.  Come on, I'm going out to socialize with some friends.  Why do I have to have my electronics with me?  Yuck.

Secondly, I spend a lot of time thinking about the game, and the minis.  Examining my casters, thinking about what I'm going to do.  Building lists.  I do it a lot during my down time at work... where I can't bring my phone or tablet.  So, I'm not thrilled about this.

Now, with all of that said, everything else about this announcement has me excited.

I think their reasons are great, and they make perfect sense.  The game is well balanced, but I can't imagine trying to get into the game as a new player.  There are so many models, and so many interactions, that I think PP is doing the right thing.  And hey, I get that they have to cut down the number of SKUs and move some items to the Unlimited Arena format (my first complaint).  I get it, I do.  It gives them their best chance of making this launch a success.  

I love the new army system.  I think small, limited armies is going to be fantastic for the game.  I can't wait to build new, little armies, each with their own unique character and separate choices.  And the cadre system sounds like a fine addition.  Seriously, I can't wait to see the first examples so that I can get to building.  I guess we get our first taste this week on that front, at least.

I'm not at all miffed about the delay to get Hordes into the game, or its transition to being under the Warmachine brand.  All things that will be great for the game long term and will just make it an easier sell.

I'll reserve judgement on the 3D printed models until I get some in my hand.  You can bet I'll buy some as soon as they are available.

The rules are the final thing I want to make a brief mention of.  I love the rules of Warmachine, and I've heard that this is still the same game at its core.  We'll see about that.  I hope they keep the pre-measuring and keep the facing, and keep the way damage is done, and keep the core mechanics.  Of course, we'll see. 

The changes they've mentioned so far are the command cards, spell choices, and warjacks customizations.  This feels like a movement of some rules from Warcaster into this game.  But hey, these all sound great.  Warjacks designed to be customized will mean fewer purchases to buy into a faction, and more interesting choices.  Command cards can help define your overall force's strategy.  And really, choosing your warcaster's spell list means I can adjust a caster to match my playstyle.  I think all of THESE changes will keep me very excited about the game.  

I'm nervous about the future, as I'm sure all of us are.  But I have to say, I haven't been this excited about the game in a long time.  I can't wait to see the new rules, and I can't wait to give them a try.

Anyway, I can't wait to talk more about the game as they release more information.  I hope you'll stick around and talk about it with me!

Sunday, January 3, 2021

Resolutions for 2021

For this year, I'm going to try to keep the same goals I had last year, just expand my goals where I can, and realize that game playing goals are a bit too difficult to set, as I just can't predict when, or if, game play will return to normal.

Get 20 painting points
I managed 16 last year, so I'm going to just increase my goal a little.  I think this could be easy to achieve, but I just worry that I might lose steam at some point.  If I keep up my momentum the entire year, that just means next year's goal will be all the higher

Play 10 of my games that I've never played before
I can't predict the return to gaming, as I've mentioned before, but I think taking any 10 games that I own and have never played, and putting them on the table in some form is a good goal I can work towards no matter the face to face gaming situation.

Read 26 books
I hit my goal of 25 last year, so I'll work to increase this number by one, just to read more and more!

Lose 25 pounds
Okay, I am up on weight than I was this time last year... but I do have a plan.  Let's try this again, eh?

Overall, goals that are achievable and measurable.  Something to help catapult me into 2022 moving in the right direction!

What about you?  What resolutions have you made for the upcoming year?

Saturday, January 2, 2021

Taking a look at how I did on my 2020 resolutions...

Photo by Leon Contreras on Unsplash

Well, it is time to look and see how I did on my 2020 Resolutions.  This was a particularly challenging year, and gaming was heavily disrupted, so really, the fact I accomplished any of them is something I should feel good about :).  Anyway, let's look at each of them, and see how I did.

1) Get 10 painting points

As I mentioned in my December summary, I did complete some painting!  If you could the points for each of the painted models (four Stalkers, Bane Lord Tartarus, two Machine Wraiths, Adam, and a G-Tank), I finished the year at 16 points.  This was a modest goal but given that I haven't finished a model in many years, I feel so proud that I did as well as I did, and I hope to continue with my painting energy into the new year!

2) Reduce number of unplayed games by 10

This one was a disaster.  I did manage to play a few of my unplayed games, but I bought more than I played, and my total number of unplayed games increased by a LOT.  In some ways, there was nothing I could do about this.  When March hit, I just didn't have as many opportunities to play games, and during the periods I was part of a stay-at-home order, I had my in-laws here, and had almost no free time.  Even during the period in the early part of the year, however, I just didn't have a real chance to play my own games, because my normal gaming groups tend to focus on things that my *new* games just don't get a chance in.  Just how it is, I suppose.

3) Play 30 games of Warmachine/Hordes

I ended the year having played 7 games.  Obviously, I didn't hit my goal, but I was on pace to do so until COVID shut the world down.  I wanted to try to get into Wartable, where people have been playing Warmachine online, but I just haven't managed to do it yet.  Either way, didn't accomplish this, and it's not wholly my fault.

4) Read 25 books

I finished the year at exactly 25, so success!  I read a good mix of fiction, non-fiction, long and short books.  Overall, a very good year for reading!

5) Lose 25 pounds

Well, I used the early part of the COVID lockdown to start jogging daily, and in the first two months, I was down over 10 pounds, and was feeling great.  Then... I started to go back to work, and the stress piled on, and the free time started disappearing... and I ended the year five pounds over where I started.  This is a tremendous problem, and my biggest focus for next year.

So, I managed to succeed at two resolutions out of five.  Not great, but admittedly, this is a better rate than I usually manage!  Well, on to 2021!

Friday, January 1, 2021

Quarterly Summary, 4th Quarter 2020

 

Surprisingly, this isn't just me being lazy, I just figured monthly updates of what I'm up to aren't particularly interesting, so I am going to try to move to doing this quarterly. 

Games Played
  • Marvel Champions: The Card Game - 14 plays.  Clearly, this game has gotten a lot of play by me over the year, and it's continued even in the last quarter of the year!  Nine of these games were solo, and five were with Rob.  Major parts of this- Rob and I finished the Rise of Red Skull campaign, and then lost several times to Kang.  I managed to finally beat Kang two-handed solo.  I also spent a lot of time playing Spider-Woman and Ant-Man in various builds, and got a great feel for those two heroes.  Overall, I'm still loving this game, still excited to play more, and get more content, and really, they've done such a good job with this one.  My record over this period was 11-3.
    In case you weren't aware- Kang has large table space requirements.
  • Marvel: Crisis Protocol - 3 plays, all against my brother, Matt.  I've been switching to try out Web Warriors, after picking up the Miles-Morales/Ghost-Spider box.  I win all three games against Matt, and I'm really enjoying the Web Warriors, although I'm not making the best use out of them, thus far.  I have found Captain Marvel in Web Warriors AMAZING though.  Ridiculous!
  • Aliens: Another Glorious Day in the Corps - 1 play with Bob.  We play the first scenario to get the hang of the rules and mechanics.  We do manage to win, but we played it on super easy mode (a single motion tracker card a turn- apparently we should have drawn FOUR a turn).  We're going to revisit this early in 2021 with a bit more challenge, and see how it goes!
  • Godzilla: Tokyo Clash - 1 play with my brother and his kids.  This actually turned out to be a lot of fun - a little like Monsterpocalypse, but not as deep.  With that said, it was easy enough for some young kids to play, and complicated enough that I had a good time playing it.  Quite pleasantly surprised!
  • Horus Heresy - 1 play against Bob.  I took the Heretics, and spent the early game reinforcing the various spaceports to ensure that I could claim that victory when it was available.  Bob used the White Scars to almost rip apart my forces at one spaceport, and then made an attack on Horus.  I had a card there, however, and moved Horus into a spaceport, safe and surrounded by my traitor pals, and was able to claim the win when the Spaceport victory was legal.
  • Monsterpocalypse Miniatures Game - 1 play against Matt.  This was mostly a learning game, as we took the starter sets and a few additional units on each side, so he could learn the basics of the system.  He ends up defeating me, and enjoys it enough that he buys in.
  • Old School Tactical (Vol II) - 1 play against Bob, tackling the first Airborne scenario.  I took the Americans, who are assaulting a small village held by the Germans.  We didn't end up completing the game, but it was going pretty well for me, as I had been aggressive, and managed to lock almost all of his forces in melee, allowing my other units to move in and get prepared for the end game.
  • Star Wars: Legion - 1 play against Matt, trying the Skirmish format.  I take Rebels, he takes Droids.  I think I'm doing pretty well, as I obliterate one of his best units early on... but then Dooku arrives in the middle of the table.  He takes out Luke, and really... I just run out of steam and things to throw at him, and I lose big.
    Apparently not shown, the Dooku who is about to wreck my day.
  • Tannhäuser - 1 play against Bob- I take the Germans in a Deathmatch game against the Americans.  I roll extremely well, and roll through his forces en route to a win.  It's been a long time since I've played this game, but it was better than I remember.  It has really held up well!
  • Tiny Epic Tactics - 1 play against Rob.  We learn the game, and I didn't record the specifics of our teams, but I know I get out to an early lead, and keep the pressure on, and manage to win.  I remember seeing this on Kickstarter and being very interested in it, but just couldn't manage to afford it in time.  Definitely a regret- this game was really cool!
    It's over, Blue.  I have the High Ground!

New Arrivals

  • Several Kickstarters arrived, significantly lowering the number of outstanding Kickstarters I have!  Let's have a look...
    • First Legion Fantasy Miniatures
    • Part two of my Warcaster: Neo-Mechanika Kickstarter!

      The minis included
      The playmat, marked to aid scenario play!
    •  Watch on the Rhine
    • The Riot Quest Kickstarter
  • Battletech: Clan Invasion, the new ATO Annual, A Splendid Little War: 2nd Edition, La Resistance (new game from Flying Pig Games), and the Illuminati Big Box. 
  • Plenty of new miniatures, expansions for card games, and a variety of other things I didn't keep track of!
Miniature Assembly/Painting
  • I have finally finished painting models!  These are my first models that I've completed since I lived with my parents... literally, what, 2005?  Fifteen years.... and now, I have models that I've completed painting.  Really, it's been quite the year. Let's see what I've finished...
    • Bane Lord Tartarus (2 painting points)
    • Four Stalkers (2 painting points apiece = 8 total)
    • Adam (From Cthulhu: Death May Die) (1 point)
    • G-Tank (Monsterpocalypse) (1 point)
    • Two Machine Wraiths (2 points apiece)
    • Finally, I started on a Cygnar Ironclad.

Reading

  • Lots of magazines, a few rulebooks.
  • Ghosts by Raina Telgemeier, Lucky Broken Girl by Ruth Behar, The Coming of the Third Reich by Richard J Evans, and Branches by Adam Peter Johnson.  All were pretty good, although the Coming of the Third Reich was a notch above- a very interesting, informative read.
Kickstarter
  • I am going to skip this for this period, because I totally didn't keep track of this for the last few months.
Resolution progress
  • It's the end of the year- I'll have a separate post covering this.

Thursday, December 31, 2020

Happy New Year!

Didn't want to say much more, just wishing everyone a Happy New Year! I have been starting to write more, so you can expect to see some posts soon!

Monday, October 5, 2020

More than Monthly Summary for September 2020

Yeah... I've been busy the last few months- work has restarted, so I haven't had much time to update the blog.  But I have some time now, so let's try to update this with everything that I've done from July to September.  I'm sure this will be long, so I'm sorry.

Games Played
  • July
    • Marvel Champions - three games, two with Rob, and one by myself.  My solo game was using the Black Widow and Doctor Strange pre-constructed decks, that I hadn't tried yet.  Because they both were new, and Doctor Strange has a different mechanic than usual, I decided to go with my old testing Villain - Rhino with Bomb Scare.  This combination made this game... very very easy.  But hey, at least I learned how these two heroes play.  The two games with Rob were to help him learn the game, so the first game was also against Rhino/Bomb Scare, since it's an easy one to learn with.  I took the Black Widow/Justice pre-con, he took the Thor/Aggression pre-con, and we easily won.  We then switched to a harder scenario, Mutagen Formula/Goblin Gimmicks, and he switches to the Dr. Strange/Protection pre-con.  We do fine, but after making it to the second stage, we get swamped, and lose the following turn.
    • Marvel: Crisis Protocol - one game against Matt, using a Cabal roster against Matt's Avenger focused team.  I don't have any good notes about this game, other than I managed to win 16-15, a VERY close game.
    • Reichbusters - one game with Bob.  This is a co-operative game, where we (generally) start out in a stealth mode, try to get as far into a mission as possible, and then usually must shoot our way out.  We played the first scenario, and only triggered the alarm at the very end, so a very easy win in our first experience with this game.
    • Star Wars: X-Wing - one game against Matt.  I took my old Resistance Rey/Poe list, against a Scum list Matt was running.  I make a lot of dumb decisions early, and take tremendous amounts of damage for it, eventually losing Poe.  With only one ship left, I start flying much better, and somehow stay out of arcs with Rey, while gradually killing Matt's ships, eventually winning the game with Rey at three remaining damage.
  • August
    • Marvel Champions - four games.  The first was a solo play, using the recently released Hulk pre-con along with Justice Iron Man to play Klaw/Doomsday Chair.  Things go south very quickly, as Klaw blows through his schemes, and I never manage to threaten before losing.  The final three games were with Rob, first using Justice Iron Man with Rob taking the Hulk/Aggression deck against that Klaw/Doomsday Chair combo.  We get MODOK against us four separate times, but manage to kill him each time, and slowly eat through Klaw, eventually winning.  Then, we took the same decks against the Wrecking Crew.  We each have a GREAT early setup, but then Piledriver triggers, clearing both of our board states, and we just can't recover, and get killed. Finally, I switched to a Leadership/Dr. Strange deck, with Rob sticking with the Hulk, and took on Wrecking Crew again.  We go to battle, and quickly drop two of the villains, before Hulk is killed.  Things are looking grim, but Dr. Strange hangs on long enough to get us the win!
    • Reichbusters - four games with Bob.  I am going to admit, I didn't take as great notes as I should have (I'll do better next time we play this).  First, we played the second scenario, and do accidentally trigger the alarm, but we are so close to the end of the game that it proves to be irrelevant, and we win.  We played scenario three over two sessions and switched in Brick for Red Hawk. This scenario starts in combat mode, so we start off swamped with enemies.  Most of our characters are slammed near the entrance, but somehow we get Sarge with the Scientist behind all of the enemies, and even though Brick takes a beating (and several permanent wounds), we are able to complete the mission with Sarge basically sneaking out the back.  We then play scenario four... where I didn't take any notes, but I know we switched Red Hawk back in, and I know we won.  I think we each have two skills at this point, too.  So far, the game has proven to be pretty fun!
    • Cat Lady - two games with Rachael and Marina.  The first game, we play only with the base set, and I teach the game to Rachael.  My strategy is to grab every toy on the table, which I do, and end up winning very handily.  The second game, we include the expansion, and I think I'm doing quite well, but Rachael ends up beating me by like 10, and I end a single point ahead of Marina.  I must admit, for three players, the expansion doesn't really add all that much- a lot of the cards are only usable in 4+ player games, and I mostly play 2-3.
    • Star Wars: X-Wing - two games with Matt.  I take a Scum list in my first game, running a bunch of decent Initiative pilots, and once again, I lose a bunch of ships early, and have to play comeback against Matt's Empire list.  I do, and eventually win.  We play a second game soon after, and I take a double Defender Empire list, and get off to a great shot, kill one of Matt's Separatist drones on the first turn with a long-range shot.  From there, though, it just goes downhill, as I just can't handle all the ships I'm facing.  He wears me down and beats me.
    • Cthulhu: Death May Die - one game with Rob on TTS.  We play the very first scenario as we learn the game.  He takes Rasputin, I take whichever person has the Connected ability.  Our Elder One was Cthulhu.  Game goes fine, and we have fun, but we NARROWLY win, as in we win on the last roll of our turn, with certain defeat the result if we fail.  Can't ask for a closer finish than that!  This is a game I'd love to play more, too- lots going on, and lots to do, all of it fun.
  • September
    • Marvel Champions - four games.  The first three games were Rob and I tackling the Rise of Red Skull campaign, both with us taking the decks included in the box- Leadership Hawkeye, and Justice/Aggression Spider-Woman.  We don't actually run into any problems.  Campaign wise, Rob uses his once per campaign ability against Taskmaster, and at this point has two campaign allies in his deck.  I haven't used my once per campaign ability, and only have one ally.  Later in the month, I play a solo game using Protection Black Widow and Aggression/Justice Spider-Woman against a Masters of Evil/Power Drain/Running Interference Crossbones deck.  Several Masters of Evil come out early, engaging the heroines, but I stun them as they come out, gradually kill them, and after a few turns, I'm taking big chunks out of Crossbones every turn.  I manage to win before he even gets to his second stage.
    • Space Hulk - four games against Bob.  We play the first two scenarios twice apiece, switching sides.  Scenario one ends with a Genestealer win for both of us, although I admit Bob actually was quite a bit closer to the target room than I was.  In scenario two, I take the Space Marines first, and focus heavily on the part of the map with the long corridor, eventually sealing it off.  Unfortunately, this gives Bob a lot of time to get all over the corridors on the other side of the board, and I lose some Marines clearing them out.  Overall, I'm doing fine, and end up with my Assault Cannon guy (4 ammo left) against two Genestealers.  I walk up to take a shot on one of them, which would almost certainly seal my victory.... then roll triple ones, blowing up, and ending the game.  *sigh.  We switch sides, and Bob is better about keeping pressure on both sides of the map.  I take a lot more risks, and manage to get some Genestealers behind his lines, but I make too many stupid choices (for instance, I waste like 7 Genestealers trying to kill his Sergeant with Storm Shield and Thunder Hammer).  He clears the board, but declares it a loss for him, because he accidentally overspent on CPs one turn.  Personally, I consider that a win for him, but I guess the official record will show otherwise...
    • Marvel: Crisis Protocol - three games against Matt.  First game was Avengers against Matt's Asgardians.  We trade shots back and forth, score a bunch of points, and things get close... I end up winning 16-13 as I manage to narrowly hold a middle objective that gives me the final points I need.  Second game, I play Cabal against his Black Order.  This may have been the most one-sided game I've ever played- I just destroyed everything he sent forward. Dazed multiple characters in one activation, scored a ton of points... just a really punishing game for him.  The third game was a Cabal roster of MODOK, Red Skull, Zemo, and Iron Man against Defenders with Black Widow, Dr. Strange, Wong, Shuri, and Valkyrie. Gamma Shelters and Skrulls Invade were the scenarios. Matt manages to get the Skrull with Black Widow... then moves her into the center of the board, where I move her with MODOK, kill her, take the Skrull, park in the back, and just contest him in the middle enough to get the win (16-12, I think).
    • Nemesis - one game with Bob.  We each take two characters. I move around the ship, accomplish my objects just fine for both of my characters. Bob focuses on finding the Comms room and ends up getting swamped with Invaders. We end up calling it as things started getting worse and worse.

New Arrivals

I know there's a lot here, but please remember that this is over three months.

  • Devastator Deck for the Transformers TCG.  Wanted to try the game, and wanted to make sure I had two decks to play with.
  • Riot Quest Miniatures - Flugwug, Malvin and Mayhem, and Weird Wendell.  I'm up to 19 total figures, almost enough to have two full teams!
  • Warmachine/Hordes miniatures - Eilish2, Cephalyx Overlords, a Shrieker, a Tormentor, a Khador Heavy jack, two Crucible Guard heavy jack kits, Omadamos, the Minicreate for Lord Carver and Issyria.
  • Monsterpocalypse miniatures - Smashville campaign box, and a Downtown Highrise.
  • Trois Batailles en Allemagne from Legion Wargames.
  • Issue 12 of Counterfact magazine, containing the game The Mannerheim Line Campaign.  Magazine was quite interesting, but it sounds like it might have run its course, which is unfortunate.
  • Rebels and Patriots - a ruleset for miniature battles in Revolutionary North America.
  • Warcaster: Neo-Mechanika - the first wave from the Kickstarter arrived!
  • Warhammer 40K (Ninth Edition) - received the Indomitus box.  Looks like I'm playing 40K again.
  • Everdell base game.  My wife was interested in this, so I picked it up.  Still unplayed, haha.
  • Twilight Imperium (Fourth Edition).  Looked interesting, so I grabbed it, even though I know Rob owns it.
  • Against the Odds issue 52.  This contains the game Operation Ichi-Go, covering the 1944 Japanese offensive in China.  It also contained a bonus mini-game Imua!: The Unification of Hawaii.  The magazine was excellent- if you've not read Against the Odds, I would recommend them.
  • Battles Magazine issue 14, with the game Storm Over Madrid 1936.  Battles is a FANTASTIC magazine, another one I would recommend to anyone who is interested in conflict simulation games.
  • 1565 St. Elmo's Pay, a card wargame about the Siege of Malta.  I have the first game in this series, on the Battle of Hastings, which I also haven't played.
  • Bloody Mohawk: The French and Indian War.  This is my first game on the French and Indian War, and I received this from Lock 'n Load Publishing for subscribing to War Diary magazine.  Looks like a very great intro wargame.
  • A bunch of expansions for various card games, such as the Investigator starters for Arkham Horror, a bunch of Nightmare decks for Lord of the Rings, the X-Files set for VS2CG, and so on.
Miniature Assembly/Painting
  • I've done a lot of assembly, but I didn't keep track of exactly what, so I'll just skip that, and talk about the more interesting piece...
  • I have been painting!  I've been working on my Stalkers, and have actually made great progress! 
Reading
  • I finished the Dragonlance Chronicles series, and mostly enjoyed it.  I think it got a bit worse as it went on, and honestly, the ending book felt... weak.  But it was still worth the read.
  • Broken Legions and Rebels and Patriots - two rules systems from Osprey Games.  I don't have miniatures for either of these currently, but the rule systems look to have some potential.  Maybe someday!
  • The new Warhammer 40K rulebook.  This was part of the Indomitus box set gifted to me by a friend (thanks BK!).  I have read it, and I gotta say... it looks like a blast!  
Kickstarter
  • I am going to skip this for this period, because I totally didn't keep track of this for the last few months.
Resolution progress
  • Painting Points: Currently 0/10.  By the time I've written this, I've actually completed some models, but that is for next month!
  • Number of Unplayed Games: We aren't going to talk about this one :(
  • Warmachine/Hordes games: Still no games played.  Still want to try Wartable.
  • Number of Books Read: I am at 20 books right now.  Doing well!
  • Weight lost: I gained some of my weight back, sadly.  So only down 8 on the year, but I've been starting to be more active daily, so I still will try to turn this around.