Monday, December 27, 2010

Black Library eBooks

Well, I received a Nook for Christmas, and I've been loving it so far.  Upon getting it though, I've been looking into where to pick up a ton of e-books, and additionally, ones which I want to read.

I realized today that Black Library produces ebooks for some of their books.  That's really exciting.  Does anyone have any experience using the ones they produce?  How good are they, quality-wise?  Just wanted to get some opinions before I pick up any books.

Thanks guys!

Saturday, December 25, 2010

Merry Christmas!

Yeah, like there isn't enough blogs saying this exact thing today :).

No real content, but I wanted to wish everyone who takes time to stop by and read this blog a Merry Christmas.  I really appreciate you guys stopping by, and I have a bunch of ideas for the new year to provide reason to come back!

Have a safe and happy holidays in the meantime!

Monday, December 20, 2010

Reinforcements for my Warmachine armies assembled!

Finished assembly on a few miniatures.  Nothing special conversion-wise, but it's nice to have new toys to use (and I've already gotten use out of some of them!).


Rutger Shaw and a Warwitch Siren

Rutger Shaw doesn't really help me much, since I can't use him in any of my armies, but since I'm only a unit away from having a playable Four Star Syndicate Army, maybe I'll have a chance to get him on the table one of these days yet.

Next on the assembly table are Cataphract Arcuarii for Skorne and Khorne Berserkers for 40K.
Hopefully I get some painting done this upcoming week!

Friday, December 17, 2010

Quick Battle Report, Cryx vs Khador, 35 pts, 12/16/10

No pictures today, although Rob took a few, so whenever he gets around to posting I'm sure you can see them there.

I played a quick 35 point game against Rob yesterday.  I randomly choose my caster nowadays, and ended up with Iron Lich Asphyxious, for Cryx.

My list:
Iron Lich Asphyxious
- Deathripper
- Deathripper
- Defiler
Bane Knights (Leader and 5 Grunts)
Bane Thralls (Leader and 5 Grunts)
Soulhunters (Leader and 2 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Warwitch Siren
Pretty basic stuff.  I wanted to give the Soulhunters a shot, to see how they functioned.  The Warwitch Siren is also a new addition.  Still working to bring new awesome things into my armies :).

Rob's list:
Vladimir, The Dark Prince
- Behemoth
- Drago
Man-o-war Bombardiers (Leader and 2 Grunts)
Widowmakers (Leader and 3 Grunts)
Winter Guard Mortar Crew (Leader and Grunt)
Winter Guard Mortar Crew (Leader and Grunt)
Widowmaker Marksman

When we were teaching Frans to play warmachine, Frans used (with some direction) Vlad to pretty cool results, especially with shooting.  Rob wanted to leverage this into a fairly strong ranged list, and although I think this is a good start, I could tell that this wasn't going to be an easy fight for him.  Most of those AoE (even after Signs & Portents) aren't terribly scary to my infantry, since I'm generally stealthed.  Regardless, you never know.

We rolled up a random scenario, and ended up with Convergence.  Basically, an 11" circle in the middle of the table, at the end of every player's turn, if someone is in full control of the circle, they get a point- first one to 2 points wins.

Rob won the roll, and chose to go second.  I think that was probably a mistake (I would always go first!), and I told him so, but still, I was plenty happy to go first.

Turn 1:
I started my turn by advancing everything forward.  The Warwitch gave a focus to the Defiler, who ran forward (although not into the circle), and everything moved up 4-5 inches.  Nothing in the control zone yet.

Rob pretty much did the same.  Everything moved forward a few inches, although the jacks ran forward maybe 7 or so inches.  He tried a ranging shot with the mortars but was still far out of range.  However, he ended the turn with nothing in the control zone.  Bad news.

Turn 2:
I ran a Deathripper forward, and cast Parasite followed by a boosted Hellfire onto Drago, dealing about 10 points of damage.  Bane Lord Tartarus moved into the control zone as well.  My Bane Knights, Warwitch, and the Defiler moved towards the circle from my right.  The Bane Thralls moved in from my left.  I sent the Soulhunters 20" across the board into combat with his Widowmakers and Man-o-War Bombardiers, with the hopes of distracting them from shooting at me for a turn.  With things in the control zone, and no Rob- I gain the first control point.

Rob moved Vlad forward and popped his feat (as well as cast S&P).  Drago charged Bane Lord Tartarus, killing him.  The Behemoth charged my Deathripper, and killed him.  The Man-o-Wars managed to kill the Soulhunter engaged with them, but the Widowmakers didn't have much success, dealing only 4 points of damage to one of the other Soulhunters.  Rob ended the turn claiming a control point, tying us at 1-1.

Turn 3:
I see my chance.  The Bane Thralls attempt to charge Drago, but only two of them can make it.  They still manage to deal a decent amount of damage, however.  The Withershadow Combine finishes him off though, creating a Slayer.  With only the Behemoth left, I can tell I only need to kill him to win.  Asphyxious decides he's up to the task.  I cast Parasite on the Behemoth, and Scything Touch on myself, and charge in.  Dice-1 with Sustained Attack, in addition to popping my feat means a dead Behemoth, and a victorious Cryx.

I think poor Rob was hindered both by the scenario.  Next time, we're going to randomly choose two scenarios ahead of time, write a list with those in mind, then choose one of them randomly before the game starts.  That should help both of us have a chance when we play again.  We'll see though!

Tuesday, December 7, 2010

Cryx vs Khador, 35pts, 11/26/10

Part of my fun non-shopping Black Friday was spent playing Warmachine (amidst plenty of board games, as mentioned on my Cardboard Warriors blog).  Rob had been really excited to play Karchev, who he's been getting more and more experience with, and I was definitely eager to play.

I've been getting in the habit of randomly choosing my warcasters/warlocks before each game, this way I won't neglect casters just because I'm not good with them.  Occasionally, I'll be forced to play with casters/locks I'm not great with, and hopefully get some more practice.  My random choice this time was Epic Deneghra.  She's an interesting choice- most people think she's just the most amazing scenario caster in the game, and we just happened to be playing a scenario.  Hmm...  Sadly, I've not used her in MkII.  That means this would be an EXTRA interesting game.

My list:
Wraith Witch Deneghra
- Nightwretch
- Nightwretch
- Skarlock Thrall
Bane Knights (Leader and 5 Grunts)
Bane Thralls (Leader and 5 Grunts)
Mechanithralls (Leader and 9 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Pistol Wraith
Pistol Wraith

Just about the same list I ALWAYS take.  Unfortunately, after randomly choosing my caster, I realized I didn't have her model handy.  It's assembled, but sadly it was at home.  Sad.  That means that yes, I did proxy her.  I can't go against the random-ness, can I?  I used regular Deneghra for her instead.

Rob's list:
Karchev the Terrible
- Berserker
- Juggernaut
- Marauder
Greylord Ternion (Leader and 2 Grunts)
Greylord Ternion (Leader and 2 Grunts)
Man-o-war Bombardiers (Leader and 2 Grunts)
Man-o-war Shocktroopers (Leader and 2 Grunts)
Koldun Lord

Rob ran a Tier 4 Karchev list.  Not a bad choice of models, honestly, although I might have switched up the jacks.  Regardless, pretty hard looking army.


Plenty of terrain on the table. That hill was our objective. We were playing Convergence (I believe that's the name). Basically, we need to control the hill to win.

Rob deployed first:

Since these were completely proxied, a quick translation for you. The Assault Kommandoes are Ternions, those medium based models are all Man-o-Wars of some stripe, the jacks are jacks, aside from the Slayer, which is actually Karchev.

My deployment:

Spread out, just like usual.

Turn 1:
Rob advances everything as far forward as he can.

I advance everything as well. I run a Nightwretch onto the hill, and cast Curse of Shadows on the Shocktroopers, and Pursuit on the Bombardiers.

Turn 2:
The Shocktroopers charge the Nightwretch, and do 10 damage to it (and most importantly, knock out the Arc Node). The Bombardiers shoot, and manage to kill a Bane Thrall. Everything else moves towards the hill.

The Nightwretch advances through the Man-O-Wars and shoots them, dealing 4 damage. The Withershadow Combine manages to kill one of the Bombardiers, and the Bane Thralls kill the unit of Shocktroopers. I move eDenny up onto the hill, and pop my feat, locking the Khador army in place for a turn. I also try to Hellmouth the Bombardiers, but don't deal much damage. The rest of my army swarms the hill.

Turn 3:
Karchev chooses to spray his own jack in front of him, and manages to get eDenny under the spray. He kills a Bane Thrall, deals 9 damage to Deneghra (and knocks her down!), and damages a Nightwretch. Rob tries to follow up with the 2 Bombardiers nearby, who should've killed her... but rolls a double one for one of the shots, and the second shot only deals 5 points of damage. The Ternions manage to kill 3 Bane Knights.

I finally remember to go Incorporeal at the beginning of my turn, and stand up, and move out to the back of the hill, away from the action. Eek. I keep swarming the middle though- my Bane Thralls, Mech Thralls, and Bane Lord Tartarus all charge into the Khador jacks, dealing a ton of damage, and crippling a few systems. I send the Bane Knights into the Ternions, locking them in place, and killing a few. The Withershadow Combine finish off the Bombardiers.

Things aren't looking too too bad at this point, I'll almost have killed the majority of Rob's threats, and I still have a few parts of my army intact. However, with some luck, Rob could definitely wipe out my front rank of guys, and I didn't have much left after that should he succeed.

Turn 4:
Rob knows he has to do things now to win, or else I would wear him out, and then he wouldn't stand a chance. He has the Juggernaut and Marauder trample through my troops, killing a total of 3 Bane Thralls. The Koldun Lord sprayed another Bane Lord... giving Karchev a path to move up and spray Deneghra. He does, and deals enough damage to kill her.

Unfortunately for the both of us, I learned a few days later that Karchev's spray isn't magical, and Rob definitely thought it was. With that said, I think the game was still fantastic, and I still have it marked in my books as a loss. Rob put himself in position to win throughout the game, and although I was saved by luck once, I was going to struggle to keep the pressure going on him after his mass trampling.

I'm still pretty unfamiliar with epic Deneghra, so I'm looking forward to playing her again. I'm not sure when it will be, but I need to re-evaluate what I take with her. I'm assembling some Soulhunters, which should help provide me some extra threat range, and I'll probably need to fit in another arc node. We'll see how I perform next time I use her!

Friday, December 3, 2010

Skorne vs Khador, 35 pts, 11/18/10

Rob and I played a game, this time taking my Skorne- his first experience facing them.

My list:
Lord Tyrant Hexeris
- Cyclops Savage
- Cyclops Savage
- Molik Karn
- Titan Gladiator
Paingiver Beast Handlers (Leader and 3 Grunts)
Praetorian Swordsmen (Leader and 5 Grunts)
Ancestral Guardian
Totem Hunter

I randomly determine my casters before each game, and thankfully I chose Lord Tyrant Hexeris, who I've been eager to play forever.  I wasn't really sure what to run with him, so I chose a varied assortment of stuff, plus added Molik Karn, who I haven't tried using before.  The Totem Hunter was another new choice for me.  Figured it'd be a fun army.

Rob's list:
Kommander Strakhov
- Destroyer
- Spriggan
- War dog
Assault Kommandos (Leader and 5 Grunts)
- 1 Assault Kommando Flame Thrower
Assault Kommandos (Leader and 5 Grunts)
- 1 Assault Kommando Flame Thrower
Assault Kommandos (Leader and 5 Grunts)
Widowmakers (Leader and 3 Grunts)
Widowmaker Marksman

Rob chose a Tier 4 Strakhov list.  Strakhov was one of Rob's first casters, and I think it's just plain awesome he's trying out the theme forces.  Moral win for Rob already!  Regardless, I'm not sure how this would function.  Two flamethrowers really aren't scary enough, and the Kommandos themselves would struggle with my beasts. Still, you never know what Rob has up his sleeve.

We've been trying to get more scenario play into our games, so for this game our scenario is Killbox. If a caster is too close to the edge of the table at the end of his activation, he loses. This didn't come up this game... but as we do other scenarios we'll start seeing the effects of them come into play, I'm sure.


A few buildings. Green felt is forest, wooden pieces are walls.

Rob deploys first:

Since he proxies, I've labeled what everything is.

I deploy next.

Nothing terribly exciting- really didn't have a game plan at this point.

Turn 1:
The Khador advances forward, with the Assault Kommandos hoping into the trenches.

I also advance forward, and cast Death March on the Swordsmen, and Soul Slave on the Titan Gladiator. I had dreams of slamming something into Strakhov and punishing him for the win, but it was just a dream. Having some ability to put some distance on my spells would be helpful though, I thought.

Turn 2:
The Assault Kommandos spring forward and kill 3 Swordsmen with their shooting. Another unit shoots at one of my Cyclops (as well as dropping his defense), and the Spriggan joins in, resulting in 7 damage to the Cyclops, and a dead Paingiver.

I send everything into his line, trying to do all the damage I can. I think I killed about 12 Assault Kommandos? Something like that. It was a beating. Swordsmen and Ancestral Guardians charge in on the left, both Cyclopses and the Gladiator go in on the middle, and I send the Totem Hunter off to my right, leaping into combat with the Widowmakers, killing one and locking them all in combat.

View of the battle on my left:

On my right:

Turn 3:
Strakhov pops his feat, but after a lot of deliberating, Rob decides he can't really get to my warlock, and instead charges the Destroyer into my Gladiator, dealing heavy damage (bringing him down to 2 health!), and the Spriggan charges into one of my Cyclops, killing him. The Widowmakers, desperate to add their fire onto the Gladiator, attempt to leave the combat with the Totem Hunter, but are killed to a man.

Molik Karn joins the Titan Gladiator in killing the Destroyer. The Totem Hunter comes across the table, into contact with some of the remaining Assault Kommandos, killing two, and Hexeris hops into the forest, nice and safe. The remaining Swordsmen and the Ancestral Guardian kill the last Assault Kommandos on my left.

Rob concedes at this point. I have a pretty intact army, and he's down to his warcaster, War Dog, and a Spriggan. The Totem Hunter and Molik Karn are likely to put a LOT of heat on Strakhov next turn, so he decides to give me the victory.

Rob mentioned that he enjoyed playing against Skorne- they are a lot less tricky to play against, and they definitely don't feel much like Cryx to play nor face.

I had a good time with my Skorne, as I always do, but my warlock spent the entire game doing almost nothing, so I don't have much of a feel for Hexeris. I'll hopefully get him into another game soon, because I really do enjoy using him.

Thursday, December 2, 2010

Local Competition November Results

Painting: Frans wins this- he did small amounts of work on a large amount of models, and really that's pretty tedious, but important work!
Construction: Rob wins here- he assembled two Firestorm Armada fleets, which was a task filled with hurdles.
Blogging: I win here, since most of my friends didn't blog all last month (again).

Gaming: Votes had me win here- Frans did teach several people to play though, which is great for the hobby, but my games were all larger and more involved, which people were more impressed with (or something).

So the totals:

Frans: 6 (3 Playing, 1 Construction, 2 Painting)
Steve (me): 6 (4 Blogging, 2 Gaming)
Ben: 4 (3 Painting, 1 Blogging)
BK: 2 (2 Construction)
Rob: 2 (2 Construction)
Nathan: 0

I climb into a tie for first.  One month to go!

Wednesday, December 1, 2010

Accomplishments for November

Alright, another month down!  What did I do?

Painting: I made some progress on my Titan Gladiator, finally.  It's not much, but I finished the red and began painting the bronze.  Hopefully I can have him done by the year end (if I push myself!)

Here are the current pictures (thanks Rob!).

Assembly: I began working on assembling a 3-man unit of Soulhunters (the Cryx light cavalry). They've been filed, washed, and I've started assembling them, but they aren't finished. Surprisingly, I've also been working on some 40K miniatures- I began filing and working on a unit of Khorne Berserkers! Not very far along though, I admit.

Gaming: Played 4 games with my Cryx (25 pts vs BK, 35 pts vs Rob twice, and 25 pts vs Ben), 1 game with my Skorne (35 pts vs Rob), and 2 solo games of Blood Bowl.

Blogging: Like always, you can just look at my blog(s) to see what I've posted last month.