Let's start by taking a look at the benefits of such a list.
- FA U for Paingiver Beast Handlers, and Pathfinder for all models during the first turn of the game. The extra FA is handy, especially since the list is going to be running a lot of beasts. Pathfinder is even better though, since you'll be able to move up very quickly, regardless of terrain. Might be critical for certain scenarios.
- Cataphract Arcuarii get Advance Deployment. Since you'll have to take two units to get to Tier 4, this is a nice benefit as it gets them much closer to the enemy, where they need to be.
- Cheaper heavy warbeasts. That's always good.
- Increased deployment zone. Yeah, it's only 2", but it gets your melee-oriented beasts up the field a little faster, and every inch closer is going to be helpful.
Well, what can Morghoul take?
Warlock: Obviously, you have the choice of Master Tormentor Morghoul, and that's all. Given the purpose of this list, he's going to be a great choice regardless. Abuse is going to get some power out of your beasts, while Morghoul himself can be used to clear out single-wound infantry quickly.
Warbeasts: Non-character Cyclops and Titans are available. That leaves the Cyclops Savage, Shaman, and Brute, and the Titan Gladiator, Sentry, Cannoneer, and the Bronzeback Titan. You'll need two heavies to finish out the tiers, and I'd recommend the Titan Gladiator and Bronzeback.
The Cannoneer doesn't really help you all that much, since you're going to be depending on melee punch more than your range attacks. The Cyclops Brute can help keep the warlock alive. The Cyclops Savage and Shaman provide good animi, so are a good choice if you have a few points available. The Titan Sentry is probably not offensively oriented enough to be a good fit. The Gladiator provides a great animus and can hit hard. The Bronzeback is a great beast, and his Counter-Charge works really well with Morghoul's Admonition. Back the Bronzeback 3" away, then charge him back in.
Units: The theme list can take Paingiver units, as well as Cataphract Arcuarii. You're required to take 2 units of Arcuarii, and although they are a good unit for certain things, I don't feel they are useful enough that you're going to find much use to take more than the two minimum units. They'll provide a way to handle multi-wound infantry, and are going to be very helpful for killing key medium-base models.
Paingiver Beast Handlers are going to be hugely important for this army because of the heavy beast theme. Once the beasts get into contact with the opposing lines, they'll be running with a LOT of fury on them, and they'll be taking some damage. Having Beast Handlers around to keep things under control is going to be vital. In the theme force, they are FA U as well, in case you find yourself really needing more than 2 full units.
Paingiver Bloodrunners are another unit that can be taken. They don't really gain anything from the list, and the pieces you can include in the theme force don't help them any either (aside from the Master Tormentor). They can definitely be useful for going after ranged infantry in your opponent's army, or for going after other flanking units (like Daughters), especially if you take a Master Tormentor to increase their MAT.
Solos: Paingiver solos are available. Without Minion units, the Paingiver Task Master really doesn't have a role, so for now that just leaves the Paingiver Master Tormentor. Thresher, Reach, and Anatomical Precision give her a pretty effective ability to clear out single-wound infantry, and if you take Bloodrunners, she makes them pretty incredible at doing so as well. We may find a place for her.
How about some lists (all Tier 4):
25pts:
Master Tormentor Morghoul
- Bronzeback Titan
- Titan Gladiator
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Arcuarii (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
That's a lot more Beast Handlers than you'll need for only two beasts, but they'll be helpful for clogging up charge lanes or blocking your opponent in other ways. They also can kill single wound infantry, but that can't really be counted on. The key is the two Titans, who will bust through the center of the opposing army and mess up anything in their path. The Arcuarii can take out certain targets (like stupid Trollkin Champions).
At 35, I keep the core, and add some utility and protection:
35pts:
Master Tormentor Morghoul
- Cyclops Brute
- Cyclops Shaman
- Bronzeback Titan
- Titan Gladiator
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Arcuarii (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
The Brute is there to protect Morghoul. It can eat a combined ranged attack a turn (until it dies), which is a huge help in keeping my warlock alive. The Cyclops Shaman can drop negative spells/animi with his animus, which is great against some armies, while the Primal Magic ability can give me another casting of Rush while saving Fury on my primary combat beasts.
And here's the list at 50:
50pts:
Master Tormentor Morghoul
- Cyclops Brute
- Cyclops Savage
- Cyclops Shaman
- Bronzeback Titan
- Titan Gladiator
- Titan Gladiator
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Arcuarii (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 5 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Bloodrunner Master Tormentor
The Savage's animus is really helpful for maximizing your fury efficiency on those beasts. You'll NEED them to kill things, you can't afford them missing or wasting fury, and you'll want them doing as much damage as possible. Another Gladiator gives you more killing ability on the front line. The Bloodrunner Master Tormentor is great for clearing out infantry, which there isn't a whole lot of in this list. The last point is spent maxing out one of those Beast Handler units. You're up to 6 beasts now; you'll need the Beast Handlers.
I think this list could be very effective. That's a lot of beasts, and a decent amount of ability to support them. Certain armies will certainly give them problems, but I really think this army could be very tough for many armies to handle.