Showing posts with label Marvel Champions. Show all posts
Showing posts with label Marvel Champions. Show all posts

Tuesday, February 18, 2020

Marvel Champions LCG Decklist - Justice Captain America

Image taken from the FFG home page
Let's look at Captain America out of the Justice aspect.  Overall, he's fantastic in basically ANY aspect, but frequently no matter the aspect I'm in, I find myself thwarting with Captain America quite frequently.  With a 2 THW and the ability to ready himself once a turn, he's going to be able to get a lot of work done all over the game.  His hero cards give him a lot of ways to influence the game, so really, you can pick and choose what you want to focus on.  He also has multiple cards that stay on the board and generate resources, which is incredibly valuable.  Whew, what a great hero.

Okay, let's look at the deck I've been using with him:
Captain America
Packs: From Core Set to Ms. Marvel

Upgrades
2x Heroic Intuition (Core Set)
1x Captain America's Helmet (Captain America)
1x Captain America's Shield (Captain America)
2x Super-Soldier Serum (Captain America)
1x Followed (Captain America)
1x Endurance (Ms. Marvel)

Events
3x For Justice! (Core Set)
1x Great Responsibility (Core Set)
2x Fearless Determination (Captain America)
3x Heroic Strike (Captain America)
2x Shield Block (Captain America)
2x Shield Toss (Captain America)
3x Concussive Blow (Ms. Marvel)

Supports
1x Interrogation Room (Core Set)
3x Surveillance Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)
1x Steve's Apartment (Captain America)

Resources
2x The Power of Justice (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Daredevil (Core Set)
1x Jessica Jones (Core Set)
1x Mockingbird (Core Set)
1x Agent 13 (Captain America)

It's done quite well, but I admit it still needs some changes.  I find that I don't value drawing many of the cards, including Great Responsibility, Interrogation Room, and Surveillance Team.  Although, admittedly, Great Responsibility has proven to be helpful to me with the Wrecking Crew.

As I expected, he's really had no problem dealing with schemes, and gets plenty of opportunities to put some damage on the table, as well, which is nice.

He's been great into the Wrecking Crew, and the first Goblin scenario, so far.

Anyway, that's where I currently stand with this- anyone tried him out, and if so, how has he fared?

Monday, February 10, 2020

Marvel Champions LCG Decklist - Aggression Spider-Man

(Image taken from MarvelCDB)
Today, I'm going to look at where Aggression Spider-Man stands, and write out a deck for him.  Unfortunately, the Thor pack hasn't released yet, which would contain a bunch of new Aggression cards, but I'll work with what I have, and see how it goes.

Spider-Man seems like a natural fit for aggression.  He has a good ATK value of 2, and already comes with some pretty powerful attack cards in the form of Swinging Web Kick, and has the tools to keep himself alive and safe with Backflip and other cards.  He'll naturally be going in and damaging the villain, so why not add some cards to keep that damage dealing up?

Here's my deck, as it currently stands:
Spider-Man
Packs: From Core Set to Ms. Marvel

Upgrades
2x Spider-Tracer (Core Set)
2x Web-Shooter (Core Set)
2x Webbed Up (Core Set)
2x Combat Training (Core Set)
1x Endurance (Ms. Marvel)

Events
2x Backflip (Core Set)
2x Enhanced Spider-Sense (Core Set)
3x Swinging Web Kick (Core Set)
3x Chase Them Down (Core Set)
2x Relentless Assault (Core Set)
1x Uppercut (Core Set)
3x Melee (Ms. Marvel)

Supports
1x Aunt May (Core Set)
3x Tac Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Aggression (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Black Cat (Core Set)
1x Tigra (Core Set)
1x Mockingbird (Core Set)
1x Nick Fury (Core Set)

So far, I've run this in a few situations- Rhino and Risky Business, at least, and both times, it's worked great.  He keeps the damage up, and can afford to spend a turn in Alter-Ego form to heal or even build up.  Overall, he's a very strong hero, and a great damage dealer.  I'll be sure to update this as I play more, and more cards come out that he can find valuable!

Thursday, January 30, 2020

Marvel Champions LCG Decklist - Protection Iron Man

Image taken from MarvelCDB
Oh boy, who doesn't love Iron Man??  I've played him in quite a few aspects, but this is my first time trying him with Protection.  Let's see how he looks for the moment:

Iron Man
Packs: From Core Set to Ms. Marvel

Upgrades
1x Arc Reactor (Core Set)
1x Mark V Armor (Core Set)
1x Mark V Helmet (Core Set)
2x Powered Gauntlets (Core Set)
2x Rocket Boots (Core Set)
2x Armored Vest (Core Set)
3x Indomitable (Core Set)
1x Enhanced Awareness (Captain America)
3x Energy Barrier (Ms. Marvel)
1x Endurance (Ms. Marvel)

Events
3x Repulsor Blast (Core Set)
2x Supersonic Punch (Core Set)
2x Get Behind Me! (Core Set)
2x Expert Defense (Captain America)
2x Preemptive Strike (Ms. Marvel)

Supports
1x Pepper Potts (Core Set)
1x Stark Tower (Core Set)
1x Med Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Protection (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x War Machine (Core Set)
1x Luke Cage (Core Set)
1x Nova (Ms. Marvel)

This is at 41 cards, which was surprising, as I thought I had cut it down to 40.  Anyway, there are a few important things to mention.

First, I'm not the first to notice that Energy Barrier has the Tech trait.  Iron Man likes the Tech Trait.  Three of those were the first addition.

Having to balance the need for Energy Resources (for Repulsor Blast), and Science Resources, in order to give Iron Man Aerial, was pretty tough.  I am trying Enhanced Awareness to give me a few reliable turns of it, and Pepper Potts certainly helps.. but yeah, it wasn't available every turn in this deck.  Something I have to play around with. 

Anyway, I've played this once, and it did a lot of work, but of course, Iron Man is amazing as a character.  Have you tried this combo?  What did you think?

Monday, January 27, 2020

Marvel Champions LCG Decklist - Justice Spider-Man

(Image taken from MarvelCDB)
I've been playing at least a game a week, and one of the random combinations my generator told me to play was Spider-Man out of the Justice aspect, and I decided to give it a shot.  It's a bit of an odd combo- Spider-Man only has 1 Thwart, which isn't really a good fit for what Justice's goal is... but his other stats are good, and the Justice cards could be used to offset that weakness.  There certainly could be some potential.

My deck:
Justice Spider-Man

Spider-Man

Upgrades
2x Spider-Tracer (Core Set)
2x Web-Shooter (Core Set)
2x Webbed Up (Core Set)
2x Heroic Intuition (Core Set)
1x Followed (Captain America)
1x Endurance (Ms. Marvel)

Events
2x Backflip (Core Set)
2x Enhanced Spider-Sense (Core Set)
3x Swinging Web Kick (Core Set)
3x For Justice! (Core Set)
2x Great Responsibility (Core Set)
1x Concussive Blow (Ms. Marvel)

Supports
1x Aunt May (Core Set)
2x Interrogation Room (Core Set)
3x Surveillance Team (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)

Resources
2x The Power of Justice (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Black Cat (Core Set)
1x Daredevil (Core Set)
1x Jessica Jones (Core Set)
1x Mockingbird (Core Set)

Okay, so my main plan with this deck is to use all of the Justice cards to help handle the schemes on the board, and still leave Spider-Man free to bust some heads.

There aren't many Allies available at this point, so I included all who I thought were sensible.  Likely, any that come out, I'll use to thwart, except for Black Cat, who will just attack.

Interrogation Room feels like it's a good fit, as Spider-Man has decent offensive abilities, so there could be ample chances to trigger this.  The Surveillance Teams may end up doing a lot of lifting, and combined with For Justice! may end up being the primary means I handle threat on the board.

Followed hasn't impressed me, so I will likely replace it before I play again.

Anyway, so far, I've taken on Risky Business with the Doomsday Chair, and it wasn't exactly easy, but I did manage, and Spider-Man's ability to take on even strong Minions came in handy quite frequently.

Hopefully the upcoming Justice-focused release gives this sort of deck some new toys to play with!

Monday, January 13, 2020

Marvel Champions LCG Decklist - Aggression Captain America

Image taken from the FFG home page
I have played a few times with the Captain America preconstructed deck (a Leadership deck), but I wanted to try something different, and decided to give Aggression a shot, as my experience with it wasn't super impressive.  Here is what I ended up with:

https://marvelcdb.com/decklist/view/323/all-fun-and-games-until-you-get-a-shield-in-the-face-1.0

Captain America

Upgrades
2x Combat Training (Core Set)
1x Captain America's Helmet (Captain America)
1x Captain America's Shield (Captain America)
2x Super-Soldier Serum (Captain America)
2x Enraged (Captain America)
1x Endurance (Ms. Marvel)

Events
1x Chase Them Down (Core Set)
2x Relentless Assault (Core Set)
3x Uppercut (Core Set)
2x First Aid (Core Set)
2x Fearless Determination (Captain America)
3x Heroic Strike (Captain America)
2x Shield Block (Captain America)
2x Shield Toss (Captain America)
2x Melee (Ms. Marvel)

Supports
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)
1x Steve's Apartment (Captain America)

Resources
2x The Power of Aggression (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Hulk (Core Set)
1x Tigra (Core Set)
1x Mockingbird (Core Set)
1x Agent 13 (Captain America)

My primary goal of this deck was to stock it with physical resources to enable Hulk to stick around for a long time once I got him out, and to allow Heroic Strike to have a lot of opportunities to trigger its stun effect.  The Super-Soldier Serum, if I could get that out early, was a huge help to the latter.  In two games, it's actually played pretty well.  Captain America is actually great for handling threat on his own, and he can certainly put damage out as needed.  Overall, he's just a fantastic hero.  He can hunker down and take some blows, too, which is really helpful, keeping your allies on the table longer.

So, I've gotten two games in with this combo so far, both wins, but both against Rhino.  I'll take him on a tougher challenge as soon as I can manage.

Tuesday, January 7, 2020

Marvel Champions LCG Decklist - Leadership Captain Marvel

Image taken from CardGameDB.
I've been playing a decent amount of the new Marvel Champions card game, and as I've been playing, I wanted to keep track of the various decks I was using, how I've done with them, etc.  I figured, why not put them up in my blog, so I can find them easy?

This deck is for Leadership Captain Marvel.  I enjoy Captain Marvel, but she felt a bit underpowered in the games I had played her prior to using this deck.  I figure with the allies buying her time and breathing space, she should be able to really come into her own.

https://marvelcdb.com/decklist/view/322/leadership-captain-marvel-let-them-eat-allies-1.0

Captain Marvel

Upgrades
1x Captain Marvel's Helmet (Core Set)
2x Cosmic Flight (Core Set)
2x Energy Channel (Core Set)
1x Honorary Avenger (Captain America)
2x Endurance (Ms. Marvel)
3x Enhanced Reflexes (Ms. Marvel)

Events
3x Crisis Interdiction (Core Set)
3x Photonic Blast (Core Set)
2x Get Ready (Core Set)
3x Lead from the Front (Core Set)
2x Make the Call (Core Set)
1x Avengers Assemble! (Captain America)
3x Morale Boost (Ms. Marvel)

Supports
1x Alpha Flight Station (Core Set)
1x The Triskelion (Core Set)
1x Avengers Mansion (Core Set)
1x Helicarrier (Core Set)
3x Quinjet (Captain America)
1x Avengers Tower (Captain America)

Resources
2x Energy Absorption (Core Set)
2x The Power of Leadership (Core Set)
1x Energy (Core Set)
1x Genius (Core Set)
1x Strength (Core Set)

Allies
1x Spider-Woman (Core Set)
1x Hawkeye (Core Set)
1x Maria Hill (Core Set)
1x Vision (Core Set)
1x Falcon (Captain America)
1x Squirrel Girl (Captain America)

The deck, so far, seems to play okay- I won two games against Rhino so far, but haven't taken it out for a more difficult challenge... yet.  I manage to get allies out pretty reliably, and like I thought, she does have the time to get set up, and enough energy resources that I can power her abilities and cards.  It's sitting at 49 cards, however, which is probably a bit high.  I'm trying to figure out what to drop.

Anyway, that's where I am with her in Leadership, so far. Will follow up as I play more.